Mercurial > libervia-backend
view frontends/src/tools/games.py @ 1963:a2bc5089c2eb
backend, frontends: message refactoring (huge commit):
/!\ several features are temporarily disabled, like notifications in frontends
next step in refactoring, with the following changes:
- jp: updated jp message to follow changes in backend/bridge
- jp: added --lang, --subject, --subject_lang, and --type options to jp message + fixed unicode handling for jid
- quick_frontend (QuickApp, QuickChat):
- follow backend changes
- refactored chat, message are now handled in OrderedDict and uid are kept so they can be updated
- Message and Occupant classes handle metadata, so frontend just have to display them
- Primitivus (Chat):
- follow backend/QuickFrontend changes
- info & standard messages are handled in the same MessageWidget class
- improved/simplified handling of messages, removed update() method
- user joined/left messages are merged when next to each other
- a separator is shown when message is received while widget is out of focus, so user can quickly see the new messages
- affiliation/role are shown (in a basic way for now) in occupants panel
- removed "/me" messages handling, as it will be done by a backend plugin
- message language is displayed when available (only one language per message for now)
- fixed :history and :search commands
- core (constants): new constants for messages type, XML namespace, entity type
- core: *Message methods renamed to follow new code sytle (e.g. sendMessageToBridge => messageSendToBridge)
- core (messages handling): fixed handling of language
- core (messages handling): mes_data['from'] and ['to'] are now jid.JID
- core (core.xmpp): reorganised message methods, added getNick() method to client.roster
- plugin text commands: fixed plugin and adapted to new messages behaviour. client is now used in arguments instead of profile
- plugins: added information for cancellation reason in CancelError calls
- plugin XEP-0045: various improvments, but this plugin still need work:
- trigger is used to avoid message already handled by the plugin to be handled a second time
- changed the way to handle history, the last message from DB is checked and we request only messages since this one, in seconds (thanks Poezio folks :))
- subject reception is waited before sending the roomJoined signal, this way we are sure that everything including history is ready
- cmd_* method now follow the new convention with client instead of profile
- roomUserJoined and roomUserLeft messages are removed, the events are now handled with info message with a "ROOM_USER_JOINED" info subtype
- probably other forgotten stuffs :p
author | Goffi <goffi@goffi.org> |
---|---|
date | Mon, 20 Jun 2016 18:41:53 +0200 |
parents | 2daf7b4c6756 |
children | 8b37a62336c3 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT: a jabber client # Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in xrange(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == 'atout': if self.value == other.value == 'excuse': return 0 if self.value == 'excuse': return -1 if other.value == 'excuse': return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": [u"♬"], "Tarot": [u"♠", u"♣", u"♥", u"♦"]}