view src/plugins/plugin_misc_quiz.py @ 1963:a2bc5089c2eb

backend, frontends: message refactoring (huge commit): /!\ several features are temporarily disabled, like notifications in frontends next step in refactoring, with the following changes: - jp: updated jp message to follow changes in backend/bridge - jp: added --lang, --subject, --subject_lang, and --type options to jp message + fixed unicode handling for jid - quick_frontend (QuickApp, QuickChat): - follow backend changes - refactored chat, message are now handled in OrderedDict and uid are kept so they can be updated - Message and Occupant classes handle metadata, so frontend just have to display them - Primitivus (Chat): - follow backend/QuickFrontend changes - info & standard messages are handled in the same MessageWidget class - improved/simplified handling of messages, removed update() method - user joined/left messages are merged when next to each other - a separator is shown when message is received while widget is out of focus, so user can quickly see the new messages - affiliation/role are shown (in a basic way for now) in occupants panel - removed "/me" messages handling, as it will be done by a backend plugin - message language is displayed when available (only one language per message for now) - fixed :history and :search commands - core (constants): new constants for messages type, XML namespace, entity type - core: *Message methods renamed to follow new code sytle (e.g. sendMessageToBridge => messageSendToBridge) - core (messages handling): fixed handling of language - core (messages handling): mes_data['from'] and ['to'] are now jid.JID - core (core.xmpp): reorganised message methods, added getNick() method to client.roster - plugin text commands: fixed plugin and adapted to new messages behaviour. client is now used in arguments instead of profile - plugins: added information for cancellation reason in CancelError calls - plugin XEP-0045: various improvments, but this plugin still need work: - trigger is used to avoid message already handled by the plugin to be handled a second time - changed the way to handle history, the last message from DB is checked and we request only messages since this one, in seconds (thanks Poezio folks :)) - subject reception is waited before sending the roomJoined signal, this way we are sure that everything including history is ready - cmd_* method now follow the new convention with client instead of profile - roomUserJoined and roomUserLeft messages are removed, the events are now handled with info message with a "ROOM_USER_JOINED" info subtype - probably other forgotten stuffs :p
author Goffi <goffi@goffi.org>
date Mon, 20 Jun 2016 18:41:53 +0200
parents 2daf7b4c6756
children 6a66c8c5a567
line wrap: on
line source

#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# SAT plugin for managing Quiz game
# Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.i18n import _
from sat.core.constants import Const as C
from sat.core.log import getLogger
log = getLogger(__name__)
from twisted.words.xish import domish
from twisted.internet import protocol, defer, threads, reactor
from twisted.words.protocols.jabber import client, jid, xmlstream
from twisted.words.protocols import jabber
from twisted.words.protocols.jabber.xmlstream import IQ
import random

from wokkel import data_form
from time import time


NS_QG = 'http://www.goffi.org/protocol/quiz'
QG_TAG = 'quiz'

PLUGIN_INFO = {
    "name": "Quiz game plugin",
    "import_name": "Quiz",
    "type": "Game",
    "protocols": [],
    "dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"],
    "main": "Quiz",
    "handler": "yes",
    "description": _("""Implementation of Quiz game""")
}


class Quiz(object):

    def inheritFromRoomGame(self, host):
        global RoomGame
        RoomGame = host.plugins["ROOM-GAME"].__class__
        self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})

    def __init__(self, host):
        log.info(_("Plugin Quiz initialization"))
        self.inheritFromRoomGame(host)
        RoomGame._init_(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0})
        host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom)  # args: players, room_jid, profile
        host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame)  # args: room_jid, players, profile
        host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady)  # args: player, referee, profile
        host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer)
        host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass')  # args: room_jid, referee, players, profile
        host.bridge.addSignal("quizGameNew", ".plugin",
                              signature='sa{ss}s',
                              doc={'summary': 'Start a new game',
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': "game_data: data of the game",
                                   'param_2': '%(doc_profile)s'})
        host.bridge.addSignal("quizGameQuestion", ".plugin",
                              signature='sssis',
                              doc={'summary': "Send the current question",
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': "question_id: question id",
                                   'param_2': "question: question to ask",
                                   'param_3': "timer: timer",
                                   'param_4': '%(doc_profile)s'})
        host.bridge.addSignal("quizGamePlayerBuzzed", ".plugin",
                              signature='ssbs',
                              doc={'summary': "A player just pressed the buzzer",
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': "player: player who pushed the buzzer",
                                   'param_2': "pause: should the game be paused ?",
                                   'param_3': '%(doc_profile)s'})
        host.bridge.addSignal("quizGamePlayerSays", ".plugin",
                              signature='sssis',
                              doc={'summary': "A player just pressed the buzzer",
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': "player: player who pushed the buzzer",
                                   'param_2': "text: what the player say",
                                   'param_3': "delay: how long, in seconds, the text must appear",
                                   'param_4': '%(doc_profile)s'})
        host.bridge.addSignal("quizGameAnswerResult", ".plugin",
                              signature='ssba{si}s',
                              doc={'summary': "Result of the just given answer",
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': "player: player who gave the answer",
                                   'param_2': "good_answer: True if the answer is right",
                                   'param_3': "score: dict of score with player as key",
                                   'param_4': '%(doc_profile)s'})
        host.bridge.addSignal("quizGameTimerExpired", ".plugin",
                              signature='ss',
                              doc={'summary': "Nobody answered the question in time",
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': '%(doc_profile)s'})
        host.bridge.addSignal("quizGameTimerRestarted", ".plugin",
                              signature='sis',
                              doc={'summary': "Nobody answered the question in time",
                                   'param_0': "room_jid: jid of game's room",
                                   'param_1': "time_left: time left before timer expiration",
                                   'param_2': '%(doc_profile)s'})

    def __game_data_to_xml(self, game_data):
        """Convert a game data dict to domish element"""
        game_data_elt = domish.Element((None, 'game_data'))
        for data in game_data:
            data_elt = domish.Element((None, data))
            data_elt.addContent(game_data[data])
            game_data_elt.addChild(data_elt)
        return game_data_elt

    def __xml_to_game_data(self, game_data_elt):
        """Convert a domish element with game_data to a dict"""
        game_data = {}
        for data_elt in game_data_elt.elements():
            game_data[data_elt.name] = unicode(data_elt)
        return game_data

    def __answer_result_to_signal_args(self, answer_result_elt):
        """Parse answer result element and return a tuple of signal arguments
        @param answer_result_elt: answer result element
        @return: (player, good_answer, score)"""
        score = {}
        for score_elt in answer_result_elt.elements():
            score[score_elt['player']] = int(score_elt['score'])
        return (answer_result_elt['player'], answer_result_elt['good_answer'] == str(True), score)

    def __answer_result(self, player_answering, good_answer, game_data):
        """Convert a domish an answer_result element
        @param player_answering: player who gave the answer
        @param good_answer: True is the answer is right
        @param game_data: data of the game"""
        players_data = game_data['players_data']
        score = {}
        for player in game_data['players']:
            score[player] = players_data[player]['score']

        answer_result_elt = domish.Element((None, 'answer_result'))
        answer_result_elt['player'] = player_answering
        answer_result_elt['good_answer'] = str(good_answer)

        for player in score:
            score_elt = domish.Element((None, "score"))
            score_elt['player'] = player
            score_elt['score'] = str(score[player])
            answer_result_elt.addChild(score_elt)

        return answer_result_elt

    def __ask_question(self, question_id, question, timer):
        """Create a element for asking a question"""
        question_elt = domish.Element((None, 'question'))
        question_elt['id'] = question_id
        question_elt['timer'] = str(timer)
        question_elt.addContent(question)
        return question_elt

    def __start_play(self, room_jid, game_data, profile):
        """Start the game (tell to the first player after dealer to play"""
        game_data['stage'] = "play"
        next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players'])  # the player after the dealer start
        game_data['first_player'] = next_player = game_data['players'][next_player_idx]
        to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
        mess = self.createGameElt(to_jid)
        yourturn_elt = mess.firstChildElement().addElement('your_turn')
        self.host.profiles[profile].xmlstream.send(mess)

    def playerAnswer(self, player, referee, answer, profile_key=C.PROF_KEY_NONE):
        """Called when a player give an answer"""
        profile = self.host.memory.getProfileName(profile_key)
        if not profile:
            log.error(_(u"profile %s is unknown") % profile_key)
            return
        log.debug(u'new player answer (%(profile)s): %(answer)s' % {'profile': profile, 'answer': answer})
        mess = self.createGameElt(jid.JID(referee))
        answer_elt = mess.firstChildElement().addElement('player_answer')
        answer_elt['player'] = player
        answer_elt.addContent(answer)
        self.host.profiles[profile].xmlstream.send(mess)

    def timerExpired(self, room_jid, profile):
        """Called when nobody answered the question in time"""
        game_data = self.games[room_jid]
        game_data['stage'] = 'expired'
        mess = self.createGameElt(room_jid)
        expired_elt = mess.firstChildElement().addElement('timer_expired')
        self.host.profiles[profile].xmlstream.send(mess)
        reactor.callLater(4, self.askQuestion, room_jid, profile)

    def pauseTimer(self, room_jid):
        """Stop the timer and save the time left"""
        game_data = self.games[room_jid]
        left = max(0, game_data["timer"].getTime() - time())
        game_data['timer'].cancel()
        game_data['time_left'] = int(left)
        game_data['previous_stage'] = game_data['stage']
        game_data['stage'] = "paused"

    def restartTimer(self, room_jid, profile):
        """Restart a timer with the saved time"""
        game_data = self.games[room_jid]
        assert game_data['time_left'] is not None
        mess = self.createGameElt(room_jid)
        restarted_elt = mess.firstChildElement().addElement('timer_restarted')
        restarted_elt["time_left"] = str(game_data['time_left'])
        self.host.profiles[profile].xmlstream.send(mess)
        game_data["timer"] = reactor.callLater(game_data['time_left'], self.timerExpired, room_jid, profile)
        game_data["time_left"] = None
        game_data['stage'] = game_data['previous_stage']
        del game_data['previous_stage']

    def askQuestion(self, room_jid, profile):
        """Ask a new question"""
        game_data = self.games[room_jid]
        game_data['stage'] = "question"
        game_data['question_id'] = "1"
        timer = 30
        mess = self.createGameElt(room_jid)
        mess.firstChildElement().addChild(self.__ask_question(game_data['question_id'], u"Quel est l'âge du capitaine ?", timer))
        self.host.profiles[profile].xmlstream.send(mess)
        game_data["timer"] = reactor.callLater(timer, self.timerExpired, room_jid, profile)
        game_data["time_left"] = None

    def checkAnswer(self, room_jid, player, answer, profile):
        """Check if the answer given is right"""
        game_data = self.games[room_jid]
        players_data = game_data['players_data']
        good_answer = game_data['question_id'] == "1" and answer == "42"
        players_data[player]['score'] += 1 if good_answer else -1
        players_data[player]['score'] = min(9, max(0, players_data[player]['score']))

        mess = self.createGameElt(room_jid)
        mess.firstChildElement().addChild(self.__answer_result(player, good_answer, game_data))
        self.host.profiles[profile].xmlstream.send(mess)

        if good_answer:
            reactor.callLater(4, self.askQuestion, room_jid, profile)
        else:
            reactor.callLater(4, self.restartTimer, room_jid, profile)

    def newGame(self, room_jid, profile):
        """Launch a new round"""
        common_data = {'game_score': 0}
        new_game_data = {"instructions": _(u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu

Attention, tu es prêt ?""")}
        msg_elts = self.__game_data_to_xml(new_game_data)
        RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile)
        reactor.callLater(10, self.askQuestion, room_jid, profile)

    def room_game_cmd(self, mess_elt, profile):
        from_jid = jid.JID(mess_elt['from'])
        room_jid = jid.JID(from_jid.userhost())
        game_elt = mess_elt.firstChildElement()
        game_data = self.games[room_jid]
        if 'players_data' in game_data:
            players_data = game_data['players_data']

        for elt in game_elt.elements():

            if elt.name == 'started':  # new game created
                players = []
                for player in elt.elements():
                    players.append(unicode(player))
                self.host.bridge.quizGameStarted(room_jid.userhost(), from_jid.full(), players, profile)

            elif elt.name == 'player_ready':  # ready to play
                player = elt['player']
                status = self.games[room_jid]['status']
                nb_players = len(self.games[room_jid]['players'])
                status[player] = 'ready'
                log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status})
                if status.values().count('ready') == nb_players:  # everybody is ready, we can start the game
                    self.newGame(room_jid, profile)

            elif elt.name == 'game_data':
                self.host.bridge.quizGameNew(room_jid.userhost(), self.__xml_to_game_data(elt), profile)

            elif elt.name == 'question':  # A question is asked
                self.host.bridge.quizGameQuestion(room_jid.userhost(), elt["id"], unicode(elt), int(elt["timer"]), profile)

            elif elt.name == 'player_answer':
                player = elt['player']
                pause = game_data['stage'] == 'question'  # we pause the game only if we are have a question at the moment
                # we first send a buzzer message
                mess = self.createGameElt(room_jid)
                buzzer_elt = mess.firstChildElement().addElement('player_buzzed')
                buzzer_elt['player'] = player
                buzzer_elt['pause'] = str(pause)
                self.host.profiles[profile].xmlstream.send(mess)
                if pause:
                    self.pauseTimer(room_jid)
                    # and we send the player answer
                    mess = self.createGameElt(room_jid)
                    _answer = unicode(elt)
                    say_elt = mess.firstChildElement().addElement('player_says')
                    say_elt['player'] = player
                    say_elt.addContent(_answer)
                    say_elt['delay'] = "3"
                    reactor.callLater(2, self.host.profiles[profile].xmlstream.send, mess)
                    reactor.callLater(6, self.checkAnswer, room_jid, player, _answer, profile=profile)

            elif elt.name == 'player_buzzed':
                self.host.bridge.quizGamePlayerBuzzed(room_jid.userhost(), elt["player"], elt['pause'] == str(True), profile)

            elif elt.name == 'player_says':
                self.host.bridge.quizGamePlayerSays(room_jid.userhost(), elt["player"], unicode(elt), int(elt["delay"]), profile)

            elif elt.name == 'answer_result':
                player, good_answer, score = self.__answer_result_to_signal_args(elt)
                self.host.bridge.quizGameAnswerResult(room_jid.userhost(), player, good_answer, score, profile)

            elif elt.name == 'timer_expired':
                self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile)

            elif elt.name == 'timer_restarted':
                self.host.bridge.quizGameTimerRestarted(room_jid.userhost(), int(elt['time_left']), profile)

            else:
                log.error(_(u'Unmanaged game element: %s') % elt.name)