view frontends/src/quick_frontend/quick_games.py @ 2128:aa94f33fd2ad

plugin otr: various improvments: - messageSend trigger now use pre_xml_treatments so it doesn't block other triggers of higher priority - text commands now use a very high priority, as it is local command and should not be blocked in most of cases - new otrState signal, to send state change to frontends - history is not skipped anymore, a future option may change this behaviour - OTR trigger are skipped on groupchat messages - context_manager is now in client instead of being global to plugin - removed fixPotr as it is fixed upstream note triggers should be improved for encryption methods, as skipping an encrypter may break security, but putting it in top priority may break nice features. fix bug 170
author Goffi <goffi@goffi.org>
date Wed, 01 Feb 2017 21:44:24 +0100
parents 2daf7b4c6756
children 8b37a62336c3
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# helper class for making a SAT frontend
# Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.log import getLogger
log = getLogger(__name__)

from sat.core.i18n import _

from sat_frontends.tools import jid
from sat_frontends.tools import games
from sat_frontends.quick_frontend.constants import Const as C

import quick_chat


class RoomGame(object):
    _game_name = None
    _signal_prefix = None
    _signal_suffixes = None

    @classmethod
    def registerSignals(cls, host):

        def make_handler(suffix, signal):
            def handler(*args):
                if suffix in ("Started", "Players"):
                    return cls.startedHandler(host, suffix, *args)
                return cls.genericHandler(host, signal, *args)
            return handler

        for suffix in cls._signal_suffixes:
            signal = cls._signal_prefix + suffix
            host.registerSignal(signal, handler=make_handler(suffix, signal), iface="plugin")

    @classmethod
    def startedHandler(cls, host, suffix, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        referee, players, args = args[0], args[1], args[2:]
        chat_widget = host.widgets.getOrCreateWidget(quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile)

        # update symbols
        if cls._game_name not in chat_widget.visible_states:
            chat_widget.visible_states.append(cls._game_name)
        symbols = games.SYMBOLS[cls._game_name]
        index = 0
        contact_list = host.contact_lists[profile]
        for occupant in chat_widget.occupants:
            occupant_jid = jid.newResource(room_jid, occupant)
            contact_list.setCache(occupant_jid, cls._game_name, symbols[index % len(symbols)] if occupant in players else None)
            chat_widget.update(occupant_jid)

        if suffix == "Players" or chat_widget.nick not in players:
            return  # waiting for other players to join, or not playing
        if cls._game_name in chat_widget.games:
            return  # game panel is already there
        real_class = host.widgets.getRealClass(cls)
        if real_class == cls:
            host.showDialog(_(u"A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it.").format(game=cls._game_name, players=', '.join(players)),
                            _(u"{game} Game").format(game=cls._game_name))
            return
        panel = real_class(chat_widget, referee, players, *args)
        chat_widget.games[cls._game_name] = panel
        chat_widget.addGamePanel(panel)

    @classmethod
    def genericHandler(cls, host, signal, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile)
        if chat_widget:
            try:
                game_panel = chat_widget.games[cls._game_name]
            except KeyError:
                log.error("TODO: better game synchronisation - received signal %s but no panel is found" % signal)
                return
            else:
                getattr(game_panel, "%sHandler" % signal)(*args)


class Tarot(RoomGame):
    _game_name = "Tarot"
    _signal_prefix = "tarotGame"
    _signal_suffixes = ("Started", "Players", "New", "ChooseContrat",
                        "ShowCards", "YourTurn", "Score", "CardsPlayed",
                        "InvalidCards",
                        )


class Quiz(RoomGame):
    _game_name = "Quiz"
    _signal_prefix = "quizGame"
    _signal_suffixes = ("Started", "New", "Question", "PlayerBuzzed",
                        "PlayerSays", "AnswerResult", "TimerExpired",
                        "TimerRestarted",
                        )


class Radiocol(RoomGame):
    _game_name = "Radiocol"
    _signal_prefix = "radiocol"
    _signal_suffixes = ("Started", "Players", "SongRejected", "Preload",
                        "Play", "NoUpload", "UploadOk")