view sat_frontends/tools/games.py @ 3028:ab2696e34d29

Python 3 port: /!\ this is a huge commit /!\ starting from this commit, SàT is needs Python 3.6+ /!\ SàT maybe be instable or some feature may not work anymore, this will improve with time This patch port backend, bridge and frontends to Python 3. Roughly this has been done this way: - 2to3 tools has been applied (with python 3.7) - all references to python2 have been replaced with python3 (notably shebangs) - fixed files not handled by 2to3 (notably the shell script) - several manual fixes - fixed issues reported by Python 3 that where not handled in Python 2 - replaced "async" with "async_" when needed (it's a reserved word from Python 3.7) - replaced zope's "implements" with @implementer decorator - temporary hack to handle data pickled in database, as str or bytes may be returned, to be checked later - fixed hash comparison for password - removed some code which is not needed anymore with Python 3 - deactivated some code which needs to be checked (notably certificate validation) - tested with jp, fixed reported issues until some basic commands worked - ported Primitivus (after porting dependencies like urwid satext) - more manual fixes
author Goffi <goffi@goffi.org>
date Tue, 13 Aug 2019 19:08:41 +0200
parents 003b8b4b56a7
children 9d0df638c8b4
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# SAT: a jabber client
# Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

"""This library help manage general games (e.g. card games) and it is shared by the frontends"""

SUITS_ORDER = [
    "pique",
    "coeur",
    "trefle",
    "carreau",
    "atout",
]  # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"]


class TarotCard(object):
    """This class is used to represent a car logically"""

    def __init__(self, tuple_card):
        """@param tuple_card: tuple (suit, value)"""
        self.suit, self.value = tuple_card
        self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"]
        if self.bout or self.value == "roi":
            self.points = 4.5
        elif self.value == "dame":
            self.points = 3.5
        elif self.value == "cavalier":
            self.points = 2.5
        elif self.value == "valet":
            self.points = 1.5
        else:
            self.points = 0.5

    def get_tuple(self):
        return (self.suit, self.value)

    @staticmethod
    def from_tuples(tuple_list):
        result = []
        for card_tuple in tuple_list:
            result.append(TarotCard(card_tuple))
        return result

    def __cmp__(self, other):
        if other is None:
            return 1
        if self.suit != other.suit:
            idx1 = SUITS_ORDER.index(self.suit)
            idx2 = SUITS_ORDER.index(other.suit)
            return idx1.__cmp__(idx2)
        if self.suit == "atout":
            if self.value == other.value == "excuse":
                return 0
            if self.value == "excuse":
                return -1
            if other.value == "excuse":
                return 1
            return int(self.value).__cmp__(int(other.value))
        # at this point we have the same suit which is not 'atout'
        idx1 = VALUES_ORDER.index(self.value)
        idx2 = VALUES_ORDER.index(other.value)
        return idx1.__cmp__(idx2)

    def __str__(self):
        return "[%s,%s]" % (self.suit, self.value)


# These symbols are diplayed by Libervia next to the player's nicknames
SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}