view src/plugins/plugin_misc_radiocol.py @ 740:aebc8ba05129

bridge (constructor): added categories for the mediawiki export
author souliane <souliane@mailoo.org>
date Mon, 25 Nov 2013 13:32:21 +0100
parents 074970227bc0
children 539f278bc265
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#!/usr/bin/python
# -*- coding: utf-8 -*-

# SAT plugin for managing Radiocol
# Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from logging import debug, info, warning, error
from twisted.words.xish import domish
from twisted.internet import reactor
from twisted.words.protocols.jabber import jid

import os.path
from os import unlink
from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError


NC_RADIOCOL = 'http://www.goffi.org/protocol/radiocol'
RADIOC_TAG = 'radiocol'

PLUGIN_INFO = {
    "name": "Radio collective plugin",
    "import_name": "Radiocol",
    "type": "Exp",
    "protocols": [],
    "dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"],
    "main": "Radiocol",
    "handler": "yes",
    "description": _("""Implementation of radio collective""")
}

QUEUE_LIMIT = 2


class Radiocol(object):

    def inheritFromRoomGame(self, host):
        global RoomGame
        RoomGame = host.plugins["ROOM-GAME"].__class__
        self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})

    def __init__(self, host):
        info(_("Radio collective initialization"))
        self.inheritFromRoomGame(host)
        RoomGame._init_(self, host, PLUGIN_INFO, (NC_RADIOCOL, RADIOC_TAG),
                          game_init={'queue': [], 'upload': True, 'playing': False, 'to_delete': {}})
        self.host = host
        host.bridge.addMethod("radiocolLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom)
        host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame)
        host.bridge.addMethod("radiocolSongAdded", ".plugin", in_sign='sss', out_sign='', method=self.radiocolSongAdded)
        host.bridge.addSignal("radiocolPlayers", ".plugin", signature='ssass')  # room_jid, referee, players, profile
        host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssass')  # room_jid, referee, players, profile
        host.bridge.addSignal("radiocolSongRejected", ".plugin", signature='sss')  # room_jid, reason, profile
        host.bridge.addSignal("radiocolPreload", ".plugin", signature='ssssss')  # room_jid, filename, title, artist, album, profile
        host.bridge.addSignal("radiocolPlay", ".plugin", signature='sss')  # room_jid, filename, profile
        host.bridge.addSignal("radiocolNoUpload", ".plugin", signature='ss')  # room_jid, profile
        host.bridge.addSignal("radiocolUploadOk", ".plugin", signature='ss')  # room_jid, profile

    def __create_preload_elt(self, sender, filename, title, artist, album):
        preload_elt = domish.Element((None, 'preload'))
        preload_elt['sender'] = sender
        preload_elt['filename'] = filename  # XXX: the frontend should know the temporary directory where file is put
        preload_elt['title'] = title
        preload_elt['artist'] = artist
        preload_elt['album'] = album
        return preload_elt

    def radiocolSongAdded(self, referee, song_path, profile):
        """This method is called by libervia when a song has been uploaded
        @param room_jid_param: jid of the room
        @song_path: absolute path of the song added
        @param profile_key: %(doc_profile_key)s"""
        #XXX: this is a Q&D way for the proof of concept. In the future, the song should
        #     be streamed to the backend using XMPP file copy
        #     Here we cheat because we know we are on the same host, and we don't
        #     check data. Referee will have to parse the song himself to check it
        client = self.host.getClient(profile)
        if not client:
            error(_("Can't access profile's data"))
            return
        try:
            song = OggVorbis(song_path)
        except OggVorbisHeaderError:
            #this file is not ogg vorbis, we reject it
            unlink(song_path)  # FIXME: same host trick (see note above)
            self.host.bridge.radiocolSongRejected(jid.JID(referee).userhost(),
                                                  "Uploaded file is not Ogg Vorbis song, only Ogg Vorbis songs are acceptable", profile)
            """mess = self.createGameElt(jid.JID(referee))
            reject_elt = mess.firstChildElement().addElement(('','song_rejected'))
            reject_elt['sender'] = client.jid
            reject_elt['reason'] = "Uploaded file is not Ogg Vorbis song, only Ogg Vorbis songs are acceptable"
            #FIXME: add an error code
            self.host.profiles[profile].xmlstream.send(mess)"""
            return
        attrs = {'filename': os.path.basename(song_path),
                 'title': song.get("title", ["Unknown"])[0],
                 'artist': song.get("artist", ["Unknown"])[0],
                 'album': song.get("album", ["Unknown"])[0],
                 'length': str(song.info.length)
                 }
        self.send(jid.JID(referee), ('', 'song_added'), attrs, profile=profile)

        radio_data = self.games[jid.JID(referee).userhost()]  # FIXME: referee comes from Libervia's client side, it's unsecure
        radio_data['to_delete'][attrs['filename']] = song_path  # FIXME: works only because of the same host trick, see the note under the docstring

    def playNext(self, room_jid, profile):
        """"Play next sont in queue if exists, and put a timer
        which trigger after the song has been played to play next one"""
        #TODO: need to check that there are still peoples in the room
        #      and clean the datas/stop the playlist if it's not the case
        #TODO: songs need to be erased once played or found invalids
        #      ==> unlink done the Q&D way with the same host trick (see above)
        radio_data = self.games[room_jid.userhost()]
        queue = radio_data['queue']
        if not queue:
            #nothing left to play, we need to wait for uploads
            radio_data['playing'] = False
            return

        filename, length = queue.pop(0)
        self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile)

        if not radio_data['upload'] and len(queue) < QUEUE_LIMIT:
            #upload is blocked and we now have resources to get more, we reactivate it
            self.send(room_jid, ('', 'upload_ok'), profile=profile)
            radio_data['upload'] = True

        reactor.callLater(length, self.playNext, room_jid, profile)
        try:
            file_to_delete = radio_data['to_delete'][filename]
        except KeyError:
            error(_("INTERNAL ERROR: can't find full path of the song to delete"))
            return

        #we wait more than the song length to delete the file, to manage poorly reactive networks/clients
        reactor.callLater(length + 90, unlink, file_to_delete)  # FIXME: same host trick (see above)

    def room_game_cmd(self, mess_elt, profile):
        #FIXME: we should check sender (is it referee ?) here before accepting commands
        from_jid = jid.JID(mess_elt['from'])
        room_jid = jid.JID(from_jid.userhost())
        radio_elt = mess_elt.firstChildElement()
        radio_data = self.games[room_jid.userhost()]
        if 'queue' in radio_data:
            queue = radio_data['queue']

        for elt in radio_elt.elements():

            if elt.name == 'started' or elt.name == 'players':  # new game created
                players = []
                for player in elt.elements():
                    players.append(unicode(player))
                signal = self.host.bridge.radiocolStarted if elt.name == 'started' else self.host.bridge.radiocolPlayers
                signal(room_jid.userhost(), from_jid.full(), players, profile)
            elif elt.name == 'preload':  # a song is in queue and must be preloaded
                self.host.bridge.radiocolPreload(room_jid.userhost(), elt['filename'], elt['title'], elt['artist'], elt['album'], profile)
            elif elt.name == 'play':
                self.host.bridge.radiocolPlay(room_jid.userhost(), elt['filename'], profile)
            elif elt.name == 'song_rejected':  # a song has been refused
                self.host.bridge.radiocolSongRejected(room_jid.userhost(), elt['reason'], profile)
            elif elt.name == 'no_upload':
                self.host.bridge.radiocolNoUpload(room_jid.userhost(), profile)
            elif elt.name == 'upload_ok':
                self.host.bridge.radiocolUploadOk(room_jid.userhost(), profile)
            elif elt.name == 'song_added':  # a song has been added
                #FIXME: we are KISS for the proof of concept: every song is added, to a limit of 3 in queue.
                #       Need to manage some sort of rules to allow peoples to send songs

                if len(queue) >= QUEUE_LIMIT:
                    #there are already too many songs in queue, we reject this one
                    attrs = {'sender': from_jid.resource,
                             'reason': "Too many songs in queue"
                             }
                    #FIXME: add an error code
                    self.send(room_jid, ('', 'song_rejected'), attrs, profile=profile)
                    return

                #The song is accepted and added in queue
                queue.append((elt['filename'], float(elt['length'])))

                if len(queue) >= QUEUE_LIMIT:
                    #We are at the limit, we refuse new upload until next play
                    #FIXME: add an error code
                    self.send(room_jid, ('', 'no_upload'), profile=profile)
                    radio_data['upload'] = False

                preload_elt = self.__create_preload_elt(from_jid.resource,
                                                        elt['filename'],
                                                        elt['title'],
                                                        elt['artist'],
                                                        elt['album'])
                self.send(room_jid, preload_elt, profile=profile)
                if not radio_data['playing'] and len(queue) == 2:
                    #we have not started playing yet, and we have 2 songs in queue
                    #we can now start the party :)
                    radio_data['playing'] = True
                    self.playNext(room_jid, profile)
            else:
                error(_('Unmanaged game element: %s') % elt.name)