view sat_frontends/tools/games.py @ 3244:b10d207f95f9

core (xmpp): properly clean profile data in case of startConnection failure: - profile is now always removed from profiles_connecting - an exception is raised if client already exists only if client is connected. Otherwise, it's deleted (this allow to keep session open to e.g. modify settings in case of failure during connection)
author Goffi <goffi@goffi.org>
date Wed, 01 Apr 2020 16:17:09 +0200
parents 559a625a236b
children be6d91572633
line wrap: on
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#!/usr/bin/env python3


# SAT: a jabber client
# Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

"""This library help manage general games (e.g. card games) and it is shared by the frontends"""

SUITS_ORDER = [
    "pique",
    "coeur",
    "trefle",
    "carreau",
    "atout",
]  # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"]


class TarotCard(object):
    """This class is used to represent a car logically"""

    def __init__(self, tuple_card):
        """@param tuple_card: tuple (suit, value)"""
        self.suit, self.value = tuple_card
        self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"]
        if self.bout or self.value == "roi":
            self.points = 4.5
        elif self.value == "dame":
            self.points = 3.5
        elif self.value == "cavalier":
            self.points = 2.5
        elif self.value == "valet":
            self.points = 1.5
        else:
            self.points = 0.5

    def get_tuple(self):
        return (self.suit, self.value)

    @staticmethod
    def from_tuples(tuple_list):
        result = []
        for card_tuple in tuple_list:
            result.append(TarotCard(card_tuple))
        return result

    def __cmp__(self, other):
        if other is None:
            return 1
        if self.suit != other.suit:
            idx1 = SUITS_ORDER.index(self.suit)
            idx2 = SUITS_ORDER.index(other.suit)
            return idx1.__cmp__(idx2)
        if self.suit == "atout":
            if self.value == other.value == "excuse":
                return 0
            if self.value == "excuse":
                return -1
            if other.value == "excuse":
                return 1
            return int(self.value).__cmp__(int(other.value))
        # at this point we have the same suit which is not 'atout'
        idx1 = VALUES_ORDER.index(self.value)
        idx2 = VALUES_ORDER.index(other.value)
        return idx1.__cmp__(idx2)

    def __str__(self):
        return "[%s,%s]" % (self.suit, self.value)


# These symbols are diplayed by Libervia next to the player's nicknames
SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}