Mercurial > libervia-backend
view sat/plugins/plugin_misc_tarot.py @ 2910:b2f323237fce
jp, plugin merge-requests: used u'' as default for item id in pubsub arguments + fixed some required arguments:
u"" is now used as defaut item id instead of node, as it needs to be serialised anyway. This is temporary solution, as empty string can be used for item id (not forbidden by XEP-0060), but for now this is not handled correctly in jp/SàT (see https://bugs.goffi.org/bugs/view/289). Correct solution will probably need to use a special key in extra to mark empty string in id.
Added/removed some required values for node or item when it made sense.
author | Goffi <goffi@goffi.org> |
---|---|
date | Sun, 14 Apr 2019 08:21:51 +0200 |
parents | 003b8b4b56a7 |
children | ab2696e34d29 |
line wrap: on
line source
#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT plugin for managing French Tarot game # Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ from sat.core.constants import Const as C from sat.core.log import getLogger log = getLogger(__name__) from twisted.words.xish import domish from twisted.words.protocols.jabber import jid from twisted.internet import defer from wokkel import data_form from sat.memory import memory from sat.tools import xml_tools from sat_frontends.tools.games import TarotCard import random NS_CG = "http://www.goffi.org/protocol/card_game" CG_TAG = "card_game" PLUGIN_INFO = { C.PI_NAME: "Tarot cards plugin", C.PI_IMPORT_NAME: "Tarot", C.PI_TYPE: "Misc", C.PI_PROTOCOLS: [], C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], C.PI_MAIN: "Tarot", C.PI_HANDLER: "yes", C.PI_DESCRIPTION: _("""Implementation of Tarot card game"""), } class Tarot(object): def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type( self.__class__.__name__, (self.__class__, RoomGame, object), {} ) def __init__(self, host): log.info(_("Plugin Tarot initialization")) self._sessions = memory.Sessions() self.inheritFromRoomGame(host) RoomGame._init_( self, host, PLUGIN_INFO, (NS_CG, CG_TAG), game_init={ "hand_size": 18, "init_player": 0, "current_player": None, "contrat": None, "stage": None, }, player_init={"score": 0}, ) self.contrats = [ _("Passe"), _("Petite"), _("Garde"), _("Garde Sans"), _("Garde Contre"), ] host.bridge.addMethod( "tarotGameLaunch", ".plugin", in_sign="asss", out_sign="", method=self._prepareRoom, async=True, ) # args: players, room_jid, profile host.bridge.addMethod( "tarotGameCreate", ".plugin", in_sign="sass", out_sign="", method=self._createGame, ) # args: room_jid, players, profile host.bridge.addMethod( "tarotGameReady", ".plugin", in_sign="sss", out_sign="", method=self._playerReady, ) # args: player, referee, profile host.bridge.addMethod( "tarotGamePlayCards", ".plugin", in_sign="ssa(ss)s", out_sign="", method=self.play_cards, ) # args: player, referee, cards, profile host.bridge.addSignal( "tarotGamePlayers", ".plugin", signature="ssass" ) # args: room_jid, referee, players, profile host.bridge.addSignal( "tarotGameStarted", ".plugin", signature="ssass" ) # args: room_jid, referee, players, profile host.bridge.addSignal( "tarotGameNew", ".plugin", signature="sa(ss)s" ) # args: room_jid, hand, profile host.bridge.addSignal( "tarotGameChooseContrat", ".plugin", signature="sss" ) # args: room_jid, xml_data, profile host.bridge.addSignal( "tarotGameShowCards", ".plugin", signature="ssa(ss)a{ss}s" ) # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal( "tarotGameCardsPlayed", ".plugin", signature="ssa(ss)s" ) # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal( "tarotGameYourTurn", ".plugin", signature="ss" ) # args: room_jid, profile host.bridge.addSignal( "tarotGameScore", ".plugin", signature="ssasass" ) # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile host.bridge.addSignal( "tarotGameInvalidCards", ".plugin", signature="ssa(ss)a(ss)s" ) # args: room_jid, game phase, played_cards, invalid_cards, profile self.deck_ordered = [] for value in ["excuse"] + map(str, range(1, 22)): self.deck_ordered.append(TarotCard(("atout", value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: self.deck_ordered.append(TarotCard((suit, value))) self.__choose_contrat_id = host.registerCallback( self._contratChoosed, with_data=True ) self.__score_id = host.registerCallback(self._scoreShowed, with_data=True) def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" cards_list_elt = domish.Element((None, elt_name)) for card in cards_list: card_elt = domish.Element((None, "card")) card_elt["suit"] = card.suit card_elt["value"] = card.value cards_list_elt.addChild(card_elt) return cards_list_elt def __xml_to_list(self, cards_list_elt): """Convert a domish element with cards to a list of tuples""" cards_list = [] for card in cards_list_elt.elements(): cards_list.append((card["suit"], card["value"])) return cards_list def __ask_contrat(self): """Create a element for asking contrat""" contrat_elt = domish.Element((None, "contrat")) form = data_form.Form("form", title=_("contrat selection")) field = data_form.Field( "list-single", "contrat", options=map(data_form.Option, self.contrats), required=True, ) form.addField(field) contrat_elt.addChild(form.toElement()) return contrat_elt def __give_scores(self, scores, winners, loosers): """Create an element to give scores @param scores: unicode (can contain line feed) @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" score_elt = domish.Element((None, "score")) form = data_form.Form("form", title=_("scores")) for line in scores.split("\n"): field = data_form.Field("fixed", value=line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: winner_elt = domish.Element((None, "winner")) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: looser_elt = domish.Element((None, "looser")) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" error_elt = domish.Element((None, "error")) played_elt = self.__card_list_to_xml(played_cards, "played") invalid_elt = self.__card_list_to_xml(invalid_cards, "invalid") error_elt["type"] = "invalid_cards" error_elt["phase"] = game_phase error_elt.addChild(played_elt) error_elt.addChild(invalid_elt) return error_elt def __next_player(self, game_data, next_pl=None): """Increment player number & return player name @param next_pl: if given, then next_player is forced to this one """ if next_pl: game_data["current_player"] = game_data["players"].index(next_pl) return next_pl else: pl_idx = game_data["current_player"] = ( game_data["current_player"] + 1 ) % len(game_data["players"]) return game_data["players"][pl_idx] def __winner(self, game_data): """give the nick of the player who win this trick""" players_data = game_data["players_data"] first = game_data["first_player"] first_idx = game_data["players"].index(first) suit_asked = None strongest = None winner = None for idx in [(first_idx + i) % 4 for i in range(4)]: player = game_data["players"][idx] card = players_data[player]["played"] if card.value == "excuse": continue if suit_asked is None: suit_asked = card.suit if (card.suit == suit_asked or card.suit == "atout") and card > strongest: strongest = card winner = player assert winner return winner def __excuse_hack(self, game_data, played, winner): """give a low card to other team and keep excuse if trick is lost @param game_data: data of the game @param played: cards currently on the table @param winner: nick of the trick winner""" # TODO: manage the case where excuse is played on the last trick (and lost) players_data = game_data["players_data"] excuse = TarotCard(("atout", "excuse")) # we first check if the Excuse was already played # and if somebody is waiting for a card for player in game_data["players"]: if players_data[player]["wait_for_low"]: # the excuse owner has to give a card to somebody if winner == player: # the excuse owner win the trick, we check if we have something to give for card in played: if card.points == 0.5: pl_waiting = players_data[player]["wait_for_low"] played.remove(card) players_data[pl_waiting]["levees"].append(card) log.debug( _( u"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" ) % { "excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting, } ) return return if excuse not in played: # the Excuse is not on the table, nothing to do return excuse_player = None # Who has played the Excuse ? for player in game_data["players"]: if players_data[player]["played"] == excuse: excuse_player = player break if excuse_player == winner: return # the excuse player win the trick, nothing to do # first we remove the excuse from played cards played.remove(excuse) # then we give it back to the original owner owner_levees = players_data[excuse_player]["levees"] owner_levees.append(excuse) # finally we give a low card to the trick winner low_card = None # We look backward in cards won by the Excuse owner to # find a low value card for card_idx in range(len(owner_levees) - 1, -1, -1): if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] players_data[winner]["levees"].append(low_card) log.debug( _( u"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" ) % { "excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner, } ) break if not low_card: # The player has no low card yet # TODO: manage case when player never win a trick with low card players_data[excuse_player]["wait_for_low"] = winner log.debug( _( u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one" ) % {"excuse_owner": excuse_player, "winner": winner} ) def __draw_game(self, game_data): """The game is draw, no score change @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data["players_data"] scores_str = _("Draw game") scores_str += "\n" for player in game_data["players"]: scores_str += _( u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" ) % { "player": player, "score_game": 0, "total_score": players_data[player]["score"], } log.debug(scores_str) return (scores_str, [], []) def __calculate_scores(self, game_data): """The game is finished, time to know who won :) @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data["players_data"] levees = players_data[game_data["attaquant"]]["levees"] score = 0 nb_bouts = 0 bouts = [] for card in levees: if card.bout: nb_bouts += 1 bouts.append(card.value) score += card.points # We do a basic check on score calculation check_score = 0 defenseurs = game_data["players"][:] defenseurs.remove(game_data["attaquant"]) for defenseur in defenseurs: for card in players_data[defenseur]["levees"]: check_score += card.points if game_data["contrat"] == "Garde Contre": for card in game_data["chien"]: check_score += card.points assert score + check_score == 91 point_limit = None if nb_bouts == 3: point_limit = 36 elif nb_bouts == 2: point_limit = 41 elif nb_bouts == 1: point_limit = 51 else: point_limit = 56 if game_data["contrat"] == "Petite": contrat_mult = 1 elif game_data["contrat"] == "Garde": contrat_mult = 2 elif game_data["contrat"] == "Garde Sans": contrat_mult = 4 elif game_data["contrat"] == "Garde Contre": contrat_mult = 6 else: log.error(_("INTERNAL ERROR: contrat not managed (mispelled ?)")) assert False victory = score >= point_limit margin = abs(score - point_limit) points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) winners = [] loosers = [] player_score = {} for player in game_data["players"]: # TODO: adjust this for 3 and 5 players variants # TODO: manage bonuses (petit au bout, poignée, chelem) player_score[player] = ( points_defenseur if player != game_data["attaquant"] else points_defenseur * -3 ) players_data[player]["score"] += player_score[ player ] # we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) scores_str = _( u"The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s" ) % { "attaquant": game_data["attaquant"], "points": score, "point_limit": point_limit, "nb_bouts": nb_bouts, "plural": "s" if nb_bouts > 1 else "", "separator": ": " if nb_bouts != 0 else "", "bouts": ",".join(map(str, bouts)), "victory": "wins" if victory else "looses", } scores_str += "\n" for player in game_data["players"]: scores_str += _( u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" ) % { "player": player, "score_game": player_score[player], "total_score": players_data[player]["score"], } log.debug(scores_str) return (scores_str, winners, loosers) def __invalid_cards(self, game_data, cards): """Checks that the player has the right to play what he wants to @param game_data: Game data @param cards: cards the player want to play @return forbidden_cards cards or empty list if cards are ok""" forbidden_cards = [] if game_data["stage"] == "ecart": for card in cards: if card.bout or card.value == "roi": forbidden_cards.append(card) # TODO: manage case where atouts (trumps) are in the dog elif game_data["stage"] == "play": biggest_atout = None suit_asked = None players = game_data["players"] players_data = game_data["players_data"] idx = players.index(game_data["first_player"]) current_idx = game_data["current_player"] current_player = players[current_idx] if idx == current_idx: # the player is the first to play, he can play what he wants return forbidden_cards while idx != current_idx: player = players[idx] played_card = players_data[player]["played"] if not suit_asked and played_card.value != "excuse": suit_asked = played_card.suit if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) has_suit = ( False ) # True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None for hand_card in game_data["hand"][current_player]: if hand_card.suit == suit_asked: has_suit = True if hand_card.suit == "atout": has_atout = True if hand_card.suit == "atout" and hand_card > biggest_hand_atout: biggest_hand_atout = hand_card assert len(cards) == 1 card = cards[0] if card.suit != suit_asked and has_suit and card.value != "excuse": forbidden_cards.append(card) return forbidden_cards if card.suit != suit_asked and card.suit != "atout" and has_atout: forbidden_cards.append(card) return forbidden_cards if ( card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse" ): forbidden_cards.append(card) else: log.error(_("Internal error: unmanaged game stage")) return forbidden_cards def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data["stage"] = "play" next_player_idx = game_data["current_player"] = ( game_data["init_player"] + 1 ) % len( game_data["players"] ) # the player after the dealer start game_data["first_player"] = next_player = game_data["players"][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: self.send(to_jid, "your_turn", profile=profile) def _contratChoosed(self, raw_data, profile): """Will be called when the contrat is selected @param raw_data: contains the choosed session id and the chosen contrat @param profile_key: profile """ try: session_data = self._sessions.profileGet(raw_data["session_id"], profile) except KeyError: log.warning(_("session id doesn't exist, session has probably expired")) # TODO: send error dialog return defer.succeed({}) room_jid = session_data["room_jid"] referee_jid = self.games[room_jid]["referee"] player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) data = xml_tools.XMLUIResult2DataFormResult(raw_data) contrat = data["contrat"] log.debug( _(u"contrat [%(contrat)s] choosed by %(profile)s") % {"contrat": contrat, "profile": profile} ) d = self.send( referee_jid, ("", "contrat_choosed"), {"player": player}, content=contrat, profile=profile, ) d.addCallback(lambda ignore: {}) del self._sessions[raw_data["session_id"]] return d def _scoreShowed(self, raw_data, profile): """Will be called when the player closes the score dialog @param raw_data: nothing to retrieve from here but the session id @param profile_key: profile """ try: session_data = self._sessions.profileGet(raw_data["session_id"], profile) except KeyError: log.warning(_("session id doesn't exist, session has probably expired")) # TODO: send error dialog return defer.succeed({}) room_jid_s = session_data["room_jid"].userhost() # XXX: empty hand means to the frontend "reset the display"... self.host.bridge.tarotGameNew(room_jid_s, [], profile) del self._sessions[raw_data["session_id"]] return defer.succeed({}) def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @cards: cards played (list of tuples) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: log.error(_(u"profile %s is unknown") % profile_key) return log.debug( _(u"Cards played by %(profile)s: [%(cards)s]") % {"profile": profile, "cards": cards} ) elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), "cards_played") self.send(jid.JID(referee), elem, {"player": player}, profile=profile) def newRound(self, room_jid, profile): game_data = self.games[room_jid] players = game_data["players"] game_data["first_player"] = None # first player for the current trick game_data["contrat"] = None common_data = { "contrat": None, "levees": [], # cards won "played": None, # card on the table "wait_for_low": None, # Used when a player wait for a low card because of excuse } hand = game_data["hand"] = {} hand_size = game_data["hand_size"] chien = game_data["chien"] = [] deck = self.deck_ordered[:] random.shuffle(deck) for i in range(4): hand[players[i]] = deck[0:hand_size] del deck[0:hand_size] chien.extend(deck) del (deck[:]) msg_elts = {} for player in players: msg_elts[player] = self.__card_list_to_xml(hand[player], "hand") RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) pl_idx = game_data["current_player"] = (game_data["init_player"] + 1) % len( players ) # the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: self.send(to_jid, self.__ask_contrat(), profile=profile) def room_game_cmd(self, mess_elt, profile): """ @param mess_elt: instance of twisted.words.xish.domish.Element """ client = self.host.getClient(profile) from_jid = jid.JID(mess_elt["from"]) room_jid = jid.JID(from_jid.userhost()) nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid] is_player = self.isPlayer(room_jid, nick) if "players_data" in game_data: players_data = game_data["players_data"] for elt in game_elt.elements(): if not is_player and (elt.name not in ("started", "players")): continue # user is in the room but not playing if elt.name in ( "started", "players", ): # new game created and/or players list updated players = [] for player in elt.elements(): players.append(unicode(player)) signal = ( self.host.bridge.tarotGameStarted if elt.name == "started" else self.host.bridge.tarotGamePlayers ) signal(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == "player_ready": # ready to play player = elt["player"] status = self.games[room_jid]["status"] nb_players = len(self.games[room_jid]["players"]) status[player] = "ready" log.debug( _(u"Player %(player)s is ready to start [status: %(status)s]") % {"player": player, "status": status} ) if ( status.values().count("ready") == nb_players ): # everybody is ready, we can start the game self.newRound(room_jid, profile) elif elt.name == "hand": # a new hand has been received self.host.bridge.tarotGameNew( room_jid.userhost(), self.__xml_to_list(elt), profile ) elif elt.name == "contrat": # it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) session_id, session_data = self._sessions.newSession(profile=profile) session_data["room_jid"] = room_jid xml_data = xml_tools.dataForm2XMLUI( form, self.__choose_contrat_id, session_id ).toXml() self.host.bridge.tarotGameChooseContrat( room_jid.userhost(), xml_data, profile ) elif elt.name == "contrat_choosed": # TODO: check we receive the contrat from the right person # TODO: use proper XEP-0004 way for answering form player = elt["player"] players_data[player]["contrat"] = unicode(elt) contrats = [players_data[p]["contrat"] for p in game_data["players"]] if contrats.count(None): # not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: self.send(to_jid, self.__ask_contrat(), profile=profile) else: best_contrat = [None, "Passe"] for player in game_data["players"]: contrat = players_data[player]["contrat"] idx_best = self.contrats.index(best_contrat[1]) idx_pl = self.contrats.index(contrat) if idx_pl > idx_best: best_contrat[0] = player best_contrat[1] = contrat if best_contrat[1] == "Passe": log.debug(_("Everybody is passing, round ended")) to_jid = jid.JID(room_jid.userhost()) self.send( to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile, ) game_data["init_player"] = (game_data["init_player"] + 1) % len( game_data["players"] ) # we change the dealer for player in game_data["players"]: game_data["status"][player] = "init" return log.debug( _(u"%(player)s win the bid with %(contrat)s") % {"player": best_contrat[0], "contrat": best_contrat[1]} ) game_data["contrat"] = best_contrat[1] if ( game_data["contrat"] == "Garde Sans" or game_data["contrat"] == "Garde Contre" ): self.__start_play(room_jid, game_data, profile) game_data["attaquant"] = best_contrat[0] else: # Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: elem = self.__card_list_to_xml(game_data["chien"], "chien") self.send( to_jid, elem, {"attaquant": best_contrat[0]}, profile=profile ) # the attacker (attaquant) get the chien game_data["hand"][best_contrat[0]].extend(game_data["chien"]) del game_data["chien"][:] if game_data["contrat"] == "Garde Sans": # The chien go into attaquant's (attacker) levees players_data[best_contrat[0]]["levees"].extend(game_data["chien"]) del game_data["chien"][:] elif elt.name == "chien": # we have received the chien log.debug(_("tarot: chien received")) data = {"attaquant": elt["attaquant"]} game_data["stage"] = "ecart" game_data["attaquant"] = elt["attaquant"] self.host.bridge.tarotGameShowCards( room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile ) elif elt.name == "cards_played": if game_data["stage"] == "ecart": # TODO: show atouts (trumps) if player put some in écart assert ( game_data["attaquant"] == elt["player"] ) # TODO: throw an xml error here list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) # we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: elem = self.__invalid_cards_elt( list_cards, invalid_cards, game_data["stage"] ) self.send( jid.JID(room_jid.userhost() + "/" + elt["player"]), elem, profile=profile, ) return # FIXME: gof: manage Garde Sans & Garde Contre cases players_data[elt["player"]]["levees"].extend( list_cards ) # we add the chien to attaquant's levées for card in list_cards: game_data["hand"][elt["player"]].remove(card) self.__start_play(room_jid, game_data, profile) elif game_data["stage"] == "play": current_player = game_data["players"][game_data["current_player"]] cards = TarotCard.from_tuples(self.__xml_to_list(elt)) if mess_elt["type"] == "groupchat": self.host.bridge.tarotGameCardsPlayed( room_jid.userhost(), elt["player"], self.__xml_to_list(elt), profile, ) else: # we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: elem = self.__invalid_cards_elt( cards, invalid_cards, game_data["stage"] ) self.send( jid.JID(room_jid.userhost() + "/" + current_player), elem, profile=profile, ) return # the card played is ok, we forward it to everybody # first we remove it from the hand and put in on the table game_data["hand"][current_player].remove(cards[0]) players_data[current_player]["played"] = cards[0] # then we forward the message self.send(room_jid, elt, profile=profile) # Did everybody played ? played = [ players_data[player]["played"] for player in game_data["players"] ] if all(played): # everybody has played winner = self.__winner(game_data) log.debug(_(u"The winner of this trick is %s") % winner) # the winner win the trick self.__excuse_hack(game_data, played, winner) players_data[elt["player"]]["levees"].extend(played) # nothing left on the table for player in game_data["players"]: players_data[player]["played"] = None if len(game_data["hand"][current_player]) == 0: # no card left: the game is finished elem = self.__give_scores( *self.__calculate_scores(game_data) ) self.send(room_jid, elem, profile=profile) game_data["init_player"] = ( game_data["init_player"] + 1 ) % len( game_data["players"] ) # we change the dealer for player in game_data["players"]: game_data["status"][player] = "init" return # next player is the winner next_player = game_data["first_player"] = self.__next_player( game_data, winner ) else: next_player = self.__next_player(game_data) # finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost() + "/" + next_player) self.send(to_jid, "your_turn", profile=profile) elif elt.name == "your_turn": self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) elif elt.name == "score": form_elt = elt.elements(name="x", uri="jabber:x:data").next() winners = [] loosers = [] for winner in elt.elements(name="winner", uri=NS_CG): winners.append(unicode(winner)) for looser in elt.elements(name="looser", uri=NS_CG): loosers.append(unicode(looser)) form = data_form.Form.fromElement(form_elt) session_id, session_data = self._sessions.newSession(profile=profile) session_data["room_jid"] = room_jid xml_data = xml_tools.dataForm2XMLUI( form, self.__score_id, session_id ).toXml() self.host.bridge.tarotGameScore( room_jid.userhost(), xml_data, winners, loosers, profile ) elif elt.name == "error": if elt["type"] == "invalid_cards": played_cards = self.__xml_to_list( elt.elements(name="played", uri=NS_CG).next() ) invalid_cards = self.__xml_to_list( elt.elements(name="invalid", uri=NS_CG).next() ) self.host.bridge.tarotGameInvalidCards( room_jid.userhost(), elt["phase"], played_cards, invalid_cards, profile, ) else: log.error(_(u"Unmanaged error type: %s") % elt["type"]) else: log.error(_(u"Unmanaged card game element: %s") % elt.name) def getSyncDataForPlayer(self, room_jid, nick): return []