view src/test/test_plugin_misc_room_game.py @ 1005:b4af31a8a4f2

core (logs): added formatting, name filter and outputs management: - formatting is inspired from, and use when possible, standard logging. "message", "levelname", and "name" are the only format managed, depending on backend more can be managed (standard backend formats are specified in official python logging doc) - name filter use regular expressions. It's possible to log only plugins with SAT_LOG_LOGGER="^sat.plugins". To log only XEPs 96 & 65, we can use SAT_LOG_LOGGER='(xep_0095|xep_0065)' - output management use a particular syntax: - output handler are name with "//", so far there are "//default" (most of time stderr), "//memory" and "//file" - options can be specified in parenthesis, e.g. "//memory(50)" mean a 50 lines memory buffer (50 is the current default, so that's equivalent to "//memory") - several handlers can be specified: "//file(/tmp/sat.log)//default" will use the default logging + a the /tmp/sat.log file - if there is only one handler, it use the file handler: "/tmp/sat.log" is the same as "//file(/tmp/sat.log)" - not finished, need more work for twisted and basic backends
author Goffi <goffi@goffi.org>
date Mon, 05 May 2014 18:58:34 +0200
parents b3f383ab39da
children 2308f8405ffb
line wrap: on
line source

#!/usr/bin/python
# -*- coding: utf-8 -*-

# SAT: a jabber client
# Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org)
# Copyright (C) 2013, 2014 Adrien Cossa (souliane@mailoo.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

""" Tests for the plugin room game (base class for MUC games) """

from sat.core.i18n import _
from sat.core.log import getLogger
from constants import Const
from sat.test import helpers, helpers_plugins
from sat.plugins import plugin_misc_room_game as plugin
from twisted.words.protocols.jabber.jid import JID
from wokkel.muc import User

from logging import WARNING

# Data used for test initialization
NAMESERVICE = 'http://www.goffi.org/protocol/dummy'
TAG = 'dummy'
PLUGIN_INFO = {
    "name": "Dummy plugin",
    "import_name": "DUMMY",
    "type": "MISC",
    "protocols": [],
    "dependencies": [],
    "main": "Dummy",
    "handler": "no",  # handler MUST be "no" (dynamic inheritance)
    "description": _("""Dummy plugin to test room game""")
}

ROOM_JID_S = Const.MUC_STR[0]
PROFILE = Const.PROFILE[0]
OTHER_PROFILE = Const.PROFILE[1]


class RoomGameTest(helpers.SatTestCase):

    def setUp(self):
        self.host = helpers.FakeSAT()

    def init(self, game_init={}, player_init={}):
        self.host.init()
        self.plugin = plugin.RoomGame(self.host)
        self.plugin._init_(self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init)
        self.plugin_0045 = self.host.plugins['XEP-0045'] = helpers_plugins.FakeXEP_0045(self.host)
        self.plugin_0249 = self.host.plugins['XEP-0249'] = helpers_plugins.FakeXEP_0249(self.host)
        logger = getLogger()
        level = logger.getEffectiveLevel()
        logger.setLevel(WARNING)  # remove log.info pollution
        for profile in Const.PROFILE:
            self.host.getClient(profile)  # init self.host.profiles[profile]
        logger.setLevel(level)

    def initGame(self, muc_index, user_index):
        self.plugin_0045.joinRoom(user_index, muc_index)
        self.plugin._initGame(Const.MUC_STR[muc_index], Const.JID[user_index].user)

    def _expectedMessage(self, to, type_, tag, players=[]):
        content = "<%s" % tag
        if not players:
            content += "/>"
        else:
            content += ">"
            for i in xrange(0, len(players)):
                content += "<player index='%s'>%s</player>" % (i, players[i])
            content += "</%s>" % tag
        return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (to, type_, TAG, NAMESERVICE, content)

    def test_createOrInvite_solo(self):
        self.init()
        self.plugin_0045.joinRoom(0, 0)
        self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0])
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))

    def test_createOrInvite_multi_not_waiting(self):
        self.init()
        self.plugin_0045.joinRoom(0, 0)
        other_players = [Const.JID_STR[1], Const.JID_STR[2]]
        self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0])
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))

    def test_createOrInvite_multi_waiting(self):
        self.init(player_init={'score': 0})
        self.plugin_0045.joinRoom(0, 0)
        other_players = [Const.JID_STR[1], Const.JID_STR[2]]
        self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0])
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False))
        self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True))

    def test_initGame(self):
        self.init()
        self.initGame(0, 0)
        self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user))
        self.assertEqual([], self.plugin.games[ROOM_JID_S]['players'])

    def test_checkJoinAuth(self):
        self.init()
        check = lambda value: getattr(self, "assert%s" % value)(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user))
        check(False)
        # to test the "invited" mode, the referee must be different than the user to test
        self.initGame(0, 1)
        self.plugin.join_mode = self.plugin.ALL
        check(True)
        self.plugin.join_mode = self.plugin.INVITED
        check(False)
        self.plugin.invitations[ROOM_JID_S] = [(None, [Const.JID[0].userhost()])]
        check(True)
        self.plugin.join_mode = self.plugin.NONE
        check(False)
        self.plugin.games[ROOM_JID_S]['players'].append(Const.JID[0].user)
        check(True)

    def test_updatePlayers(self):
        self.init()
        self.initGame(0, 0)
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], [])
        self.plugin._updatePlayers(ROOM_JID_S, [], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], [])
        self.plugin._updatePlayers(ROOM_JID_S, ["user1"], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1"])
        self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"])
        self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], True, Const.PROFILE[0])  # should not be stored twice
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"])

    def test_synchronizeRoom(self):
        self.init()
        self.initGame(0, 0)
        self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", []))
        self.plugin.games[ROOM_JID_S]['players'].append("test1")
        self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", ["test1"]))
        self.plugin.games[ROOM_JID_S]['started'] = True
        self.plugin.games[ROOM_JID_S]['players'].append("test2")
        self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", ["test1", "test2"]))
        self.plugin.games[ROOM_JID_S]['players'].append("test3")
        self.plugin.games[ROOM_JID_S]['players'].append("test4")
        user1 = JID(ROOM_JID_S + "/" + Const.JID[0].user)
        user2 = JID(ROOM_JID_S + "/" + Const.JID[1].user)
        self.plugin._synchronizeRoom(ROOM_JID_S, [user1, user2], Const.PROFILE[0])
        self.assertEqualXML(self.host.getSentMessage(0), self._expectedMessage(user1.full(), "normal", "started", ["test1", "test2", "test3", "test4"]))
        self.assertEqualXML(self.host.getSentMessage(0), self._expectedMessage(user2.full(), "normal", "started", ["test1", "test2", "test3", "test4"]))

    def test_invitePlayers(self):
        self.init()
        self.initGame(0, 0)
        self.plugin_0045.joinRoom(0, 1)
        self.assertEqual(self.plugin.invitations[ROOM_JID_S], [])
        room = self.plugin_0045.getRoom(0, 0)
        nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[2]], Const.JID[0].user, Const.PROFILE[0])
        self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[1].userhost(), Const.JID[2].userhost()])
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user])

        nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[3]], Const.JID[0].user, Const.PROFILE[0])
        self.assertEqual(self.plugin.invitations[ROOM_JID_S][1][1], [Const.JID[1].userhost(), Const.JID[3].userhost()])
        # this time Const.JID[1] and Const.JID[3] have the same user but the host differs
        self.assertEqual(nicks, [Const.JID[1].user])

    def test_checkInviteAuth(self):

        def check(value, index):
            nick = self.plugin_0045.getNick(0, index)
            getattr(self, "assert%s" % value)(self.plugin._checkInviteAuth(ROOM_JID_S, nick))

        self.init()

        for mode in [self.plugin.FROM_ALL, self.plugin.FROM_NONE, self.plugin.FROM_REFEREE, self.plugin.FROM_PLAYERS]:
            self.plugin.invite_mode = mode
            check(True, 0)

        self.initGame(0, 0)
        self.plugin.invite_mode = self.plugin.FROM_ALL
        check(True, 0)
        check(True, 1)
        self.plugin.invite_mode = self.plugin.FROM_NONE
        check(True, 0)  # game initialized but not started yet, referee can invite
        check(False, 1)
        self.plugin.invite_mode = self.plugin.FROM_REFEREE
        check(True, 0)
        check(False, 1)
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.games[ROOM_JID_S]['players'].append(user_nick)
        self.plugin.invite_mode = self.plugin.FROM_PLAYERS
        check(True, 0)
        check(True, 1)
        check(False, 2)

    def test_isReferee(self):
        self.init()
        self.initGame(0, 0)
        self.assertTrue(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 0)))
        self.assertFalse(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 1)))

    def test_isPlayer(self):
        self.init()
        self.initGame(0, 0)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 0)))
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.games[ROOM_JID_S]['players'].append(user_nick)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick))
        self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 2)))

    def test_checkWaitAuth(self):

        def check(value, other_players, confirmed, rest):
            room = self.plugin_0045.getRoom(0, 0)
            self.assertEqual((value, confirmed, rest), self.plugin._checkWaitAuth(room, other_players))

        self.init()
        self.initGame(0, 0)
        other_players = [Const.JID[1], Const.JID[3]]
        self.plugin.wait_mode = self.plugin.FOR_NONE
        check(True, [], [], [])
        check(True, [Const.JID[0]], [], [Const.JID[0]])  # getRoomNickOfUser checks for the other users only
        check(True, other_players, [], other_players)
        self.plugin.wait_mode = self.plugin.FOR_ALL
        check(True, [], [], [])
        check(False, [Const.JID[0]], [], [Const.JID[0]])
        check(False, other_players, [], other_players)
        self.plugin_0045.joinRoom(0, 1)
        check(False, other_players, [], other_players)
        self.plugin_0045.joinRoom(0, 4)
        check(False, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0)], [Const.JID[3]])
        self.plugin_0045.joinRoom(0, 3)
        check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0),
                                    self.plugin_0045.getNickOfUser(0, 3, 0)], [])

        other_players = [Const.JID[1], Const.JID[3], Const.JID[2]]
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0),
                                    self.plugin_0045.getNickOfUser(0, 3, 0),
                                    self.plugin_0045.getNickOfUser(0, 2, 0)], [])

    def test_prepareRoom_trivial(self):
        self.init()
        other_players = []
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))
        self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user))
        self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[0].user))
        self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID_S, []))
        self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[0].user))
        self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE))

    def test_prepareRoom_invite(self):
        self.init()
        other_players = [Const.JID_STR[1], Const.JID_STR[2]]
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)

        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))
        self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user))
        self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user))
        self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user))
        self.assertEqual((True, [], other_players), self.plugin._checkWaitAuth(room, other_players))

        player2_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick))
        self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, player2_nick))
        self.assertFalse(self.plugin.isReferee(ROOM_JID_S, player2_nick))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0)))
        self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, Const.JID_STR[3]))
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[1]))

    def test_prepareRoom_score1(self):
        self.init(player_init={'score': 0})
        other_players = [Const.JID_STR[1], Const.JID_STR[2]]
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)

        self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True))
        self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user))
        self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user))
        self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user))
        self.assertEqual((False, [], other_players), self.plugin._checkWaitAuth(room, other_players))

        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick))
        self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, user_nick))
        self.assertFalse(self.plugin.isReferee(ROOM_JID_S, user_nick))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick))
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0)))
        # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user
        self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[3].user))
        # but Const.JID[3] is actually not in the room
        self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None)
        self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[0]))

    def test_prepareRoom_score2(self):
        self.init(player_init={'score': 0})
        other_players = [Const.JID_STR[1], Const.JID_STR[4]]
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)

        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
        self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE))
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
        self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE))

    def test_userJoinedTrigger(self):
        self.init(player_init={"xxx": "xyz"})
        other_players = [Const.JID_STR[1], Const.JID_STR[3]]
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        nicks = [self.plugin_0045.getNick(0, 0)]

        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", nicks))
        self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 1)

        # wrong profile
        user_nick = self.plugin_0045.joinRoom(0, 1)
        room = self.plugin_0045.getRoom(0, 1)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE)
        self.assertEqual(self.host.getSentMessageRaw(0), None)  # no new message has been sent
        self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True))  # game not started

        # referee profile, user is allowed, wait for one more
        room = self.plugin_0045.getRoom(0, 0)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", nicks))
        self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True))  # game not started

        # referee profile, user is not allowed
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S + '/' + user_nick, "normal", "players", nicks))
        self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True))  # game not started

        # referee profile, user is allowed, everybody here
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks))
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))  # game started
        self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0)

        # wait for none
        self.init()
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        self.assertNotEqual(self.host.getSentMessageRaw(0), None)  # init messages
        room = self.plugin_0045.getRoom(0, 0)
        nicks = [self.plugin_0045.getNick(0, 0)]
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks))
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))

    def test_userLeftTrigger(self):
        self.init(player_init={"xxx": "xyz"})
        other_players = [Const.JID_STR[1], Const.JID_STR[3], Const.JID_STR[4]]
        self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)
        nicks = [self.plugin_0045.getNick(0, 0)]
        self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[1].userhost(), Const.JID[3].userhost(), Const.JID[4].userhost()])

        # one user joins
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)

        # the user leaves
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks)
        room = self.plugin_0045.getRoom(0, 1)
        # to not call self.plugin_0045.leaveRoom(0, 1) here, we are testing the trigger with a wrong profile
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), Const.PROFILE[1])  # not the referee
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks)
        room = self.plugin_0045.getRoom(0, 0)
        user_nick = self.plugin_0045.leaveRoom(0, 1)
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), PROFILE)  # referee
        nicks.pop()
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks)

        # all the users join
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks)
        self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0)

        # one user leaves
        user_nick = self.plugin_0045.leaveRoom(0, 4)
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.pop()
        self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[4].userhost()])

        # another leaves
        user_nick = self.plugin_0045.leaveRoom(0, 3)
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.pop()
        self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[4].userhost(), Const.JID[3].userhost()])

        # they can join again
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks)
        self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0)

    def test__checkCreateGameAndInit(self):
        self.init()
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE))  # print internal error

        nick = self.plugin_0045.joinRoom(0, 0)
        self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE))
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False))
        self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True))
        self.assertTrue(self.plugin.isReferee(ROOM_JID_S, nick))

        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE))  # print internal error

        self.plugin_0045.joinRoom(0, 1)
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE))

        self.plugin.createGame(ROOM_JID_S, [Const.JID_STR[1]], PROFILE)
        self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE))
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE))

    def test_createGame(self):

        self.init(player_init={"xxx": "xyz"})
        nicks = []
        for i in [0, 1, 3, 4]:
            nicks.append(self.plugin_0045.joinRoom(0, i))

        # game not exists
        self.plugin.createGame(ROOM_JID_S, nicks, PROFILE)
        self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True))
        self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks)
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks))
        for nick in nicks:
            self.assertEqual('init', self.plugin.games[ROOM_JID_S]['status'][nick])
            self.assertEqual(self.plugin.player_init, self.plugin.games[ROOM_JID_S]['players_data'][nick])
            self.plugin.games[ROOM_JID_S]['players_data'][nick]["xxx"] = nick
        for nick in nicks:
            # checks that a copy of self.player_init has been done and not a reference
            self.assertEqual(nick, self.plugin.games[ROOM_JID_S]['players_data'][nick]['xxx'])

        # game exists, current profile is referee
        self.init(player_init={"xxx": "xyz"})
        self.initGame(0, 0)
        self.plugin.games[ROOM_JID_S]['started'] = True
        self.plugin.createGame(ROOM_JID_S, nicks, PROFILE)
        self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks))

        # game exists, current profile is not referee
        self.init(player_init={"xxx": "xyz"})
        self.initGame(0, 0)
        self.plugin.games[ROOM_JID_S]['started'] = True
        self.plugin_0045.joinRoom(0, 1)
        self.plugin.createGame(ROOM_JID_S, nicks, OTHER_PROFILE)
        self.assertEqual(self.host.getSentMessageRaw(0), None)  # no sync message has been sent by other_profile