Mercurial > libervia-backend
view libervia/tui/chat.py @ 4076:b620a8e882e1
refactoring: rename `libervia.frontends.primitivus` to `libervia.tui`
author | Goffi <goffi@goffi.org> |
---|---|
date | Fri, 02 Jun 2023 16:25:25 +0200 |
parents | libervia/frontends/primitivus/chat.py@26b7ed2817da |
children | 0d7bb4df2343 |
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#!/usr/bin/env python3 # Libervia TUI # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from functools import total_ordering from pathlib import Path import bisect import urwid from urwid_satext import sat_widgets from libervia.backend.core.i18n import _ from libervia.backend.core import log as logging from libervia.frontends.quick_frontend import quick_widgets from libervia.frontends.quick_frontend import quick_chat from libervia.frontends.quick_frontend import quick_games from libervia.tui import game_tarot from libervia.tui.constants import Const as C from libervia.tui.keys import action_key_map as a_key from libervia.tui.widget import LiberviaTUIWidget from libervia.tui.contact_list import ContactList log = logging.getLogger(__name__) OCCUPANTS_FOOTER = _("{} occupants") class MessageWidget(urwid.WidgetWrap, quick_chat.MessageWidget): def __init__(self, mess_data): """ @param mess_data(quick_chat.Message, None): message data None: used only for non text widgets (e.g.: focus separator) """ self.mess_data = mess_data mess_data.widgets.add(self) super(MessageWidget, self).__init__(urwid.Text(self.markup)) @property def markup(self): return ( self._generate_info_markup() if self.mess_data.type == C.MESS_TYPE_INFO else self._generate_markup() ) @property def info_type(self): return self.mess_data.info_type @property def parent(self): return self.mess_data.parent @property def message(self): """Return currently displayed message""" return self.mess_data.main_message @message.setter def message(self, value): self.mess_data.message = {"": value} self.redraw() @property def type(self): try: return self.mess_data.type except AttributeError: return C.MESS_TYPE_INFO def redraw(self): self._w.set_text(self.markup) self.mess_data.parent.host.redraw() # FIXME: should not be necessary def selectable(self): return True def keypress(self, size, key): return key def get_cursor_coords(self, size): return 0, 0 def render(self, size, focus=False): # Text widget doesn't render cursor, but we want one # so we add it here canvas = urwid.CompositeCanvas(self._w.render(size, focus)) if focus: canvas.set_cursor(self.get_cursor_coords(size)) return canvas def _generate_info_markup(self): return ("info_msg", self.message) def _generate_markup(self): """Generate text markup according to message data and Widget options""" markup = [] d = self.mess_data mention = d.mention # message status if d.status is None: markup.append(" ") elif d.status == "delivered": markup.append(("msg_status_received", "✔")) else: log.warning("Unknown status: {}".format(d.status)) # timestamp if self.parent.show_timestamp: attr = "msg_mention" if mention else "date" markup.append((attr, "[{}]".format(d.time_text))) else: if mention: markup.append(("msg_mention", "[*]")) # nickname if self.parent.show_short_nick: markup.append( ("my_nick" if d.own_mess else "other_nick", "**" if d.own_mess else "*") ) else: markup.append( ("my_nick" if d.own_mess else "other_nick", "[{}] ".format(d.nick or "")) ) msg = self.message # needed to generate self.selected_lang if d.selected_lang: markup.append(("msg_lang", "[{}] ".format(d.selected_lang))) # message body markup.append(msg) return markup # events def update(self, update_dict=None): """update all the linked message widgets @param update_dict(dict, None): key=attribute updated value=new_value """ self.redraw() @total_ordering class OccupantWidget(urwid.WidgetWrap): def __init__(self, occupant_data): self.occupant_data = occupant_data occupant_data.widgets.add(self) markup = self._generate_markup() text = sat_widgets.ClickableText(markup) urwid.connect_signal( text, "click", self.occupant_data.parent._occupants_clicked, user_args=[self.occupant_data], ) super(OccupantWidget, self).__init__(text) def __hash__(self): return id(self) def __eq__(self, other): if other is None: return False return self.occupant_data.nick == other.occupant_data.nick def __lt__(self, other): return self.occupant_data.nick.lower() < other.occupant_data.nick.lower() @property def markup(self): return self._generate_markup() @property def parent(self): return self.mess_data.parent @property def nick(self): return self.occupant_data.nick def redraw(self): self._w.set_text(self.markup) self.occupant_data.parent.host.redraw() # FIXME: should not be necessary def selectable(self): return True def keypress(self, size, key): return key def get_cursor_coords(self, size): return 0, 0 def render(self, size, focus=False): # Text widget doesn't render cursor, but we want one # so we add it here canvas = urwid.CompositeCanvas(self._w.render(size, focus)) if focus: canvas.set_cursor(self.get_cursor_coords(size)) return canvas def _generate_markup(self): # TODO: role and affiliation are shown in a Q&D way # should be more intuitive and themable o = self.occupant_data markup = [] markup.append( ("info_msg", "{}{} ".format(o.role[0].upper(), o.affiliation[0].upper())) ) markup.append(o.nick) if o.state is not None: markup.append(" {}".format(C.CHAT_STATE_ICON[o.state])) return markup # events def update(self, update_dict=None): self.redraw() class OccupantsWidget(urwid.WidgetWrap): def __init__(self, parent): self.parent = parent self.occupants_walker = urwid.SimpleListWalker([]) self.occupants_footer = urwid.Text("", align="center") self.update_footer() occupants_widget = urwid.Frame( urwid.ListBox(self.occupants_walker), footer=self.occupants_footer ) super(OccupantsWidget, self).__init__(occupants_widget) occupants_list = sorted(list(self.parent.occupants.keys()), key=lambda o: o.lower()) for occupant in occupants_list: occupant_data = self.parent.occupants[occupant] self.occupants_walker.append(OccupantWidget(occupant_data)) def clear(self): del self.occupants_walker[:] def update_footer(self): """update footer widget""" txt = OCCUPANTS_FOOTER.format(len(self.parent.occupants)) self.occupants_footer.set_text(txt) def get_nicks(self, start=""): """Return nicks of all occupants @param start(unicode): only return nicknames which start with this text """ return [ w.nick for w in self.occupants_walker if isinstance(w, OccupantWidget) and w.nick.startswith(start) ] def addUser(self, occupant_data): """add a user to the list""" bisect.insort(self.occupants_walker, OccupantWidget(occupant_data)) self.update_footer() self.parent.host.redraw() # FIXME: should not be necessary def removeUser(self, occupant_data): """remove a user from the list""" for widget in occupant_data.widgets: self.occupants_walker.remove(widget) self.update_footer() self.parent.host.redraw() # FIXME: should not be necessary class Chat(LiberviaTUIWidget, quick_chat.QuickChat): def __init__(self, host, target, type_=C.CHAT_ONE2ONE, nick=None, occupants=None, subject=None, statuses=None, profiles=None): self.filters = [] # list of filter callbacks to apply self.mess_walker = urwid.SimpleListWalker([]) self.mess_widgets = urwid.ListBox(self.mess_walker) self.chat_widget = urwid.Frame(self.mess_widgets) self.chat_colums = urwid.Columns([("weight", 8, self.chat_widget)]) self.pile = urwid.Pile([self.chat_colums]) LiberviaTUIWidget.__init__(self, self.pile, target) quick_chat.QuickChat.__init__( self, host, target, type_, nick, occupants, subject, statuses, profiles=profiles ) # we must adapt the behaviour with the type if type_ == C.CHAT_GROUP: if len(self.chat_colums.contents) == 1: self.occupants_widget = OccupantsWidget(self) self.occupants_panel = sat_widgets.VerticalSeparator( self.occupants_widget ) self._append_occupants_panel() self.host.addListener("presence", self.presence_listener, [profiles]) # focus marker is a separator indicated last visible message before focus was lost self.focus_marker = None # link to current marker self.focus_marker_set = None # True if a new marker has been inserted self.show_timestamp = True self.show_short_nick = False self.show_title = 1 # 0: clip title; 1: full title; 2: no title self.post_init() @property def message_widgets_rev(self): return reversed(self.mess_walker) def keypress(self, size, key): if key == a_key["OCCUPANTS_HIDE"]: # user wants to (un)hide the occupants panel if self.type == C.CHAT_GROUP: widgets = [widget for (widget, options) in self.chat_colums.contents] if self.occupants_panel in widgets: self._remove_occupants_panel() else: self._append_occupants_panel() elif key == a_key["TIMESTAMP_HIDE"]: # user wants to (un)hide timestamp self.show_timestamp = not self.show_timestamp self.redraw() elif key == a_key["SHORT_NICKNAME"]: # user wants to (not) use short nick self.show_short_nick = not self.show_short_nick self.redraw() elif (key == a_key["SUBJECT_SWITCH"]): # user wants to (un)hide group's subject or change its apperance if self.subject: self.show_title = (self.show_title + 1) % 3 if self.show_title == 0: self.set_subject(self.subject, "clip") elif self.show_title == 1: self.set_subject(self.subject, "space") elif self.show_title == 2: self.chat_widget.header = None self._invalidate() elif key == a_key["GOTO_BOTTOM"]: # user wants to focus last message self.mess_widgets.focus_position = len(self.mess_walker) - 1 return super(Chat, self).keypress(size, key) def completion(self, text, completion_data): """Completion method which complete nicknames in group chat for params, see [sat_widgets.AdvancedEdit] """ if self.type != C.CHAT_GROUP: return text space = text.rfind(" ") start = text[space + 1 :] words = self.occupants_widget.get_nicks(start) if not words: return text try: word_idx = words.index(completion_data["last_word"]) + 1 except (KeyError, ValueError): word_idx = 0 else: if word_idx == len(words): word_idx = 0 word = completion_data["last_word"] = words[word_idx] return "{}{}{}".format(text[: space + 1], word, ": " if space < 0 else "") def get_menu(self): """Return Menu bar""" menu = sat_widgets.Menu(self.host.loop) if self.type == C.CHAT_GROUP: self.host.add_menus(menu, C.MENU_ROOM, {"room_jid": self.target.bare}) game = _("Game") menu.add_menu(game, "Tarot", self.on_tarot_request) elif self.type == C.CHAT_ONE2ONE: # FIXME: self.target is a bare jid, we need to check that contact_list = self.host.contact_lists[self.profile] if not self.target.resource: full_jid = contact_list.get_full_jid(self.target) else: full_jid = self.target self.host.add_menus(menu, C.MENU_SINGLE, {"jid": full_jid}) return menu def set_filter(self, args): """set filtering of messages @param args(list[unicode]): filters following syntax "[filter]=[value]" empty list to clear all filters only lang=XX is handled for now """ del self.filters[:] if args: if args[0].startswith("lang="): lang = args[0][5:].strip() self.filters.append(lambda mess_data: lang in mess_data.message) self.print_messages() def presence_listener(self, entity, show, priority, statuses, profile): """Update entity's presence status @param entity (jid.JID): entity updated @param show: availability @param priority: resource's priority @param statuses: dict of statuses @param profile: %(doc_profile)s """ # FIXME: disable for refactoring, need to be checked and re-enabled return # assert self.type == C.CHAT_GROUP # if entity.bare != self.target: # return # self.update(entity) def create_message(self, message): self.appendMessage(message) def _scrollDown(self): """scroll down message only if we are already at the bottom (minus 1)""" current_focus = self.mess_widgets.focus_position bottom = len(self.mess_walker) - 1 if current_focus == bottom - 1: self.mess_widgets.focus_position = bottom # scroll down self.host.redraw() # FIXME: should not be necessary def appendMessage(self, message, minor_notifs=True): """Create a MessageWidget and append it Can merge info messages together if desirable (e.g.: multiple joined/leave) @param message(quick_chat.Message): message to add @param minor_notifs(boolean): if True, basic notifications are allowed If False, notification are not shown except if we have an important one (like a mention). False is generally used when printing history, when we don't want every message to be notified. """ if message.attachments: # FIXME: Q&D way to see attachments in LiberviaTUI # it should be done in a more user friendly way for lang, body in message.message.items(): for attachment in message.attachments: if 'url' in attachment: body+=f"\n{attachment['url']}" elif 'path' in attachment: path = Path(attachment['path']) body+=f"\n{path.as_uri()}" else: log.warning(f'No "url" nor "path" in attachment: {attachment}') message.message[lang] = body if self.filters: if not all([f(message) for f in self.filters]): return if self.handle_user_moved(message): return if ((self.host.selected_widget != self or not self.host.x_notify.has_focus()) and self.focus_marker_set is not None): if not self.focus_marker_set and not self._locked and self.mess_walker: if self.focus_marker is not None: try: self.mess_walker.remove(self.focus_marker) except ValueError: # self.focus_marker may not be in mess_walker anymore if # mess_walker has been cleared, e.g. when showing search # result or using :history command pass self.focus_marker = urwid.Divider("—") self.mess_walker.append(self.focus_marker) self.focus_marker_set = True self._scrollDown() else: if self.focus_marker_set: self.focus_marker_set = False wid = MessageWidget(message) self.mess_walker.append(wid) self._scrollDown() if self.is_user_moved(message): return # no notification for moved messages # notifications if self._locked: # we don't want notifications when locked # because that's history messages return if wid.mess_data.mention: from_jid = wid.mess_data.from_jid msg = _( "You have been mentioned by {nick} in {room}".format( nick=wid.mess_data.nick, room=self.target ) ) self.host.notify( C.NOTIFY_MENTION, from_jid, msg, widget=self, profile=self.profile ) elif not minor_notifs: return elif self.type == C.CHAT_ONE2ONE: from_jid = wid.mess_data.from_jid msg = _("{entity} is talking to you".format(entity=from_jid)) self.host.notify( C.NOTIFY_MESSAGE, from_jid, msg, widget=self, profile=self.profile ) else: self.host.notify( C.NOTIFY_MESSAGE, self.target, widget=self, profile=self.profile ) def addUser(self, nick): occupant = super(Chat, self).addUser(nick) self.occupants_widget.addUser(occupant) def removeUser(self, occupant_data): occupant = super(Chat, self).removeUser(occupant_data) if occupant is not None: self.occupants_widget.removeUser(occupant) def occupants_clear(self): super(Chat, self).occupants_clear() self.occupants_widget.clear() def _occupants_clicked(self, occupant, clicked_wid): assert self.type == C.CHAT_GROUP contact_list = self.host.contact_lists[self.profile] # we have a click on a nick, we need to create the widget if it doesn't exists self.get_or_create_private_widget(occupant.jid) # now we select the new window for contact_list in self.host.widgets.get_widgets( ContactList, profiles=(self.profile,) ): contact_list.set_focus(occupant.jid, True) def _append_occupants_panel(self): self.chat_colums.contents.append((self.occupants_panel, ("weight", 2, False))) def _remove_occupants_panel(self): for widget, options in self.chat_colums.contents: if widget is self.occupants_panel: self.chat_colums.contents.remove((widget, options)) break def add_game_panel(self, widget): """Insert a game panel to this Chat dialog. @param widget (Widget): the game panel """ assert len(self.pile.contents) == 1 self.pile.contents.insert(0, (widget, ("weight", 1))) self.pile.contents.insert(1, (urwid.Filler(urwid.Divider("-"), ("fixed", 1)))) self.host.redraw() def remove_game_panel(self, widget): """Remove the game panel from this Chat dialog. @param widget (Widget): the game panel """ assert len(self.pile.contents) == 3 del self.pile.contents[0] self.host.redraw() def set_subject(self, subject, wrap="space"): """Set title for a group chat""" quick_chat.QuickChat.set_subject(self, subject) self.subj_wid = urwid.Text( str(subject.replace("\n", "|") if wrap == "clip" else subject), align="left" if wrap == "clip" else "center", wrap=wrap, ) self.chat_widget.header = urwid.AttrMap(self.subj_wid, "title") self.host.redraw() ## Messages def print_messages(self, clear=True): """generate message widgets @param clear(bool): clear message before printing if true """ if clear: del self.mess_walker[:] for message in self.messages.values(): self.appendMessage(message, minor_notifs=False) def redraw(self): """redraw all messages""" for w in self.mess_walker: try: w.redraw() except AttributeError: pass def update_history(self, size=C.HISTORY_LIMIT_DEFAULT, filters=None, profile="@NONE@"): del self.mess_walker[:] if filters and "search" in filters: self.mess_walker.append( urwid.Text( _("Results for searching the globbing pattern: {}").format( filters["search"] ) ) ) self.mess_walker.append( urwid.Text(_("Type ':history <lines>' to reset the chat history")) ) super(Chat, self).update_history(size, filters, profile) def _on_history_printed(self): """Refresh or scroll down the focus after the history is printed""" self.print_messages(clear=False) super(Chat, self)._on_history_printed() def on_private_created(self, widget): self.host.contact_lists[widget.profile].set_special( widget.target, C.CONTACT_SPECIAL_GROUP ) def on_selected(self): self.focus_marker_set = False def notify(self, contact="somebody", msg=""): """Notify the user of a new message if Libervia TUI doesn't have the focus. @param contact (unicode): contact who wrote to the users @param msg (unicode): the message that has been received """ # FIXME: not called anymore after refactoring if msg == "": return if self.mess_widgets.get_focus()[1] == len(self.mess_walker) - 2: # we don't change focus if user is not at the bottom # as that mean that he is probably watching discussion history self.mess_widgets.focus_position = len(self.mess_walker) - 1 self.host.redraw() if not self.host.x_notify.has_focus(): if self.type == C.CHAT_ONE2ONE: self.host.x_notify.send_notification( _("LiberviaTUI: %s is talking to you") % contact ) elif self.nick is not None and self.nick.lower() in msg.lower(): self.host.x_notify.send_notification( _("LiberviaTUI: %(user)s mentioned you in room '%(room)s'") % {"user": contact, "room": self.target} ) # MENU EVENTS # def on_tarot_request(self, menu): # TODO: move this to plugin_misc_tarot with dynamic menu if len(self.occupants) != 4: self.host.show_pop_up( sat_widgets.Alert( _("Can't start game"), _( "You need to be exactly 4 peoples in the room to start a Tarot game" ), ok_cb=self.host.remove_pop_up, ) ) else: self.host.bridge.tarot_game_create( self.target, list(self.occupants), self.profile ) # MISC EVENTS # def on_delete(self): # FIXME: to be checked after refactoring super(Chat, self).on_delete() if self.type == C.CHAT_GROUP: self.host.removeListener("presence", self.presence_listener) def on_chat_state(self, from_jid, state, profile): super(Chat, self).on_chat_state(from_jid, state, profile) if self.type == C.CHAT_ONE2ONE: self.title_dynamic = C.CHAT_STATE_ICON[state] self.host.redraw() # FIXME: should not be necessary def _on_subject_dialog_cb(self, button, dialog): self.change_subject(dialog.text) self.host.remove_pop_up(dialog) def on_subject_dialog(self, new_subject=None): dialog = sat_widgets.InputDialog( _("Change title"), _("Enter the new title"), default_txt=new_subject if new_subject is not None else self.subject, ) dialog.set_callback("ok", self._on_subject_dialog_cb, dialog) dialog.set_callback("cancel", lambda __: self.host.remove_pop_up(dialog)) self.host.show_pop_up(dialog) quick_widgets.register(quick_chat.QuickChat, Chat) quick_widgets.register(quick_games.Tarot, game_tarot.TarotGame)