Mercurial > libervia-backend
view sat/plugins/plugin_misc_tarot.py @ 2652:baccc27d5c5c
plugin XEP-0334: added a method to add hint directly to elements (i.e. on domish.Element instead of message data)
author | Goffi <goffi@goffi.org> |
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date | Sat, 11 Aug 2018 18:24:55 +0200 |
parents | 56f94936df1e |
children | 003b8b4b56a7 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT plugin for managing French Tarot game # Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ from sat.core.constants import Const as C from sat.core.log import getLogger log = getLogger(__name__) from twisted.words.xish import domish from twisted.words.protocols.jabber import jid from twisted.internet import defer from wokkel import data_form from sat.memory import memory from sat.tools import xml_tools from sat_frontends.tools.games import TarotCard import random NS_CG = "http://www.goffi.org/protocol/card_game" CG_TAG = "card_game" PLUGIN_INFO = { C.PI_NAME: "Tarot cards plugin", C.PI_IMPORT_NAME: "Tarot", C.PI_TYPE: "Misc", C.PI_PROTOCOLS: [], C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], C.PI_MAIN: "Tarot", C.PI_HANDLER: "yes", C.PI_DESCRIPTION: _("""Implementation of Tarot card game"""), } class Tarot(object): def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type( self.__class__.__name__, (self.__class__, RoomGame, object), {} ) def __init__(self, host): log.info(_("Plugin Tarot initialization")) self._sessions = memory.Sessions() self.inheritFromRoomGame(host) RoomGame._init_( self, host, PLUGIN_INFO, (NS_CG, CG_TAG), game_init={ "hand_size": 18, "init_player": 0, "current_player": None, "contrat": None, "stage": None, }, player_init={"score": 0}, ) self.contrats = [ _("Passe"), _("Petite"), _("Garde"), _("Garde Sans"), _("Garde Contre"), ] host.bridge.addMethod( "tarotGameLaunch", ".plugin", in_sign="asss", out_sign="", method=self._prepareRoom, async=True, ) # args: players, room_jid, profile host.bridge.addMethod( "tarotGameCreate", ".plugin", in_sign="sass", out_sign="", method=self._createGame, ) # args: room_jid, players, profile host.bridge.addMethod( "tarotGameReady", ".plugin", in_sign="sss", out_sign="", method=self._playerReady, ) # args: player, referee, profile host.bridge.addMethod( "tarotGamePlayCards", ".plugin", in_sign="ssa(ss)s", out_sign="", method=self.play_cards, ) # args: player, referee, cards, profile host.bridge.addSignal( "tarotGamePlayers", ".plugin", signature="ssass" ) # args: room_jid, referee, players, profile host.bridge.addSignal( "tarotGameStarted", ".plugin", signature="ssass" ) # args: room_jid, referee, players, profile host.bridge.addSignal( "tarotGameNew", ".plugin", signature="sa(ss)s" ) # args: room_jid, hand, profile host.bridge.addSignal( "tarotGameChooseContrat", ".plugin", signature="sss" ) # args: room_jid, xml_data, profile host.bridge.addSignal( "tarotGameShowCards", ".plugin", signature="ssa(ss)a{ss}s" ) # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal( "tarotGameCardsPlayed", ".plugin", signature="ssa(ss)s" ) # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal( "tarotGameYourTurn", ".plugin", signature="ss" ) # args: room_jid, profile host.bridge.addSignal( "tarotGameScore", ".plugin", signature="ssasass" ) # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile host.bridge.addSignal( "tarotGameInvalidCards", ".plugin", signature="ssa(ss)a(ss)s" ) # args: room_jid, game phase, played_cards, invalid_cards, profile self.deck_ordered = [] for value in ["excuse"] + map(str, range(1, 22)): self.deck_ordered.append(TarotCard(("atout", value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: self.deck_ordered.append(TarotCard((suit, value))) self.__choose_contrat_id = host.registerCallback( self._contratChoosed, with_data=True ) self.__score_id = host.registerCallback(self._scoreShowed, with_data=True) def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" cards_list_elt = domish.Element((None, elt_name)) for card in cards_list: card_elt = domish.Element((None, "card")) card_elt["suit"] = card.suit card_elt["value"] = card.value cards_list_elt.addChild(card_elt) return cards_list_elt def __xml_to_list(self, cards_list_elt): """Convert a domish element with cards to a list of tuples""" cards_list = [] for card in cards_list_elt.elements(): cards_list.append((card["suit"], card["value"])) return cards_list def __ask_contrat(self): """Create a element for asking contrat""" contrat_elt = domish.Element((None, "contrat")) form = data_form.Form("form", title=_("contrat selection")) field = data_form.Field( "list-single", "contrat", options=map(data_form.Option, self.contrats), required=True, ) form.addField(field) contrat_elt.addChild(form.toElement()) return contrat_elt def __give_scores(self, scores, winners, loosers): """Create an element to give scores @param scores: unicode (can contain line feed) @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" score_elt = domish.Element((None, "score")) form = data_form.Form("form", title=_("scores")) for line in scores.split("\n"): field = data_form.Field("fixed", value=line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: winner_elt = domish.Element((None, "winner")) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: looser_elt = domish.Element((None, "looser")) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" error_elt = domish.Element((None, "error")) played_elt = self.__card_list_to_xml(played_cards, "played") invalid_elt = self.__card_list_to_xml(invalid_cards, "invalid") error_elt["type"] = "invalid_cards" error_elt["phase"] = game_phase error_elt.addChild(played_elt) error_elt.addChild(invalid_elt) return error_elt def __next_player(self, game_data, next_pl=None): """Increment player number & return player name @param next_pl: if given, then next_player is forced to this one """ if next_pl: game_data["current_player"] = game_data["players"].index(next_pl) return next_pl else: pl_idx = game_data["current_player"] = ( game_data["current_player"] + 1 ) % len(game_data["players"]) return game_data["players"][pl_idx] def __winner(self, game_data): """give the nick of the player who win this trick""" players_data = game_data["players_data"] first = game_data["first_player"] first_idx = game_data["players"].index(first) suit_asked = None strongest = None winner = None for idx in [(first_idx + i) % 4 for i in range(4)]: player = game_data["players"][idx] card = players_data[player]["played"] if card.value == "excuse": continue if suit_asked is None: suit_asked = card.suit if (card.suit == suit_asked or card.suit == "atout") and card > strongest: strongest = card winner = player assert winner return winner def __excuse_hack(self, game_data, played, winner): """give a low card to other team and keep excuse if trick is lost @param game_data: data of the game @param played: cards currently on the table @param winner: nick of the trick winner""" # TODO: manage the case where excuse is played on the last trick (and lost) players_data = game_data["players_data"] excuse = TarotCard(("atout", "excuse")) # we first check if the Excuse was already played # and if somebody is waiting for a card for player in game_data["players"]: if players_data[player]["wait_for_low"]: # the excuse owner has to give a card to somebody if winner == player: # the excuse owner win the trick, we check if we have something to give for card in played: if card.points == 0.5: pl_waiting = players_data[player]["wait_for_low"] played.remove(card) players_data[pl_waiting]["levees"].append(card) log.debug( _( u"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" ) % { "excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting, } ) return return if excuse not in played: # the Excuse is not on the table, nothing to do return excuse_player = None # Who has played the Excuse ? for player in game_data["players"]: if players_data[player]["played"] == excuse: excuse_player = player break if excuse_player == winner: return # the excuse player win the trick, nothing to do # first we remove the excuse from played cards played.remove(excuse) # then we give it back to the original owner owner_levees = players_data[excuse_player]["levees"] owner_levees.append(excuse) # finally we give a low card to the trick winner low_card = None # We look backward in cards won by the Excuse owner to # find a low value card for card_idx in range(len(owner_levees) - 1, -1, -1): if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] players_data[winner]["levees"].append(low_card) log.debug( _( u"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" ) % { "excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner, } ) break if not low_card: # The player has no low card yet # TODO: manage case when player never win a trick with low card players_data[excuse_player]["wait_for_low"] = winner log.debug( _( u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one" ) % {"excuse_owner": excuse_player, "winner": winner} ) def __draw_game(self, game_data): """The game is draw, no score change @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data["players_data"] scores_str = _("Draw game") scores_str += "\n" for player in game_data["players"]: scores_str += _( u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" ) % { "player": player, "score_game": 0, "total_score": players_data[player]["score"], } log.debug(scores_str) return (scores_str, [], []) def __calculate_scores(self, game_data): """The game is finished, time to know who won :) @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data["players_data"] levees = players_data[game_data["attaquant"]]["levees"] score = 0 nb_bouts = 0 bouts = [] for card in levees: if card.bout: nb_bouts += 1 bouts.append(card.value) score += card.points # We do a basic check on score calculation check_score = 0 defenseurs = game_data["players"][:] defenseurs.remove(game_data["attaquant"]) for defenseur in defenseurs: for card in players_data[defenseur]["levees"]: check_score += card.points if game_data["contrat"] == "Garde Contre": for card in game_data["chien"]: check_score += card.points assert score + check_score == 91 point_limit = None if nb_bouts == 3: point_limit = 36 elif nb_bouts == 2: point_limit = 41 elif nb_bouts == 1: point_limit = 51 else: point_limit = 56 if game_data["contrat"] == "Petite": contrat_mult = 1 elif game_data["contrat"] == "Garde": contrat_mult = 2 elif game_data["contrat"] == "Garde Sans": contrat_mult = 4 elif game_data["contrat"] == "Garde Contre": contrat_mult = 6 else: log.error(_("INTERNAL ERROR: contrat not managed (mispelled ?)")) assert False victory = score >= point_limit margin = abs(score - point_limit) points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) winners = [] loosers = [] player_score = {} for player in game_data["players"]: # TODO: adjust this for 3 and 5 players variants # TODO: manage bonuses (petit au bout, poignée, chelem) player_score[player] = ( points_defenseur if player != game_data["attaquant"] else points_defenseur * -3 ) players_data[player]["score"] += player_score[ player ] # we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) scores_str = _( u"The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s" ) % { "attaquant": game_data["attaquant"], "points": score, "point_limit": point_limit, "nb_bouts": nb_bouts, "plural": "s" if nb_bouts > 1 else "", "separator": ": " if nb_bouts != 0 else "", "bouts": ",".join(map(str, bouts)), "victory": "wins" if victory else "looses", } scores_str += "\n" for player in game_data["players"]: scores_str += _( u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" ) % { "player": player, "score_game": player_score[player], "total_score": players_data[player]["score"], } log.debug(scores_str) return (scores_str, winners, loosers) def __invalid_cards(self, game_data, cards): """Checks that the player has the right to play what he wants to @param game_data: Game data @param cards: cards the player want to play @return forbidden_cards cards or empty list if cards are ok""" forbidden_cards = [] if game_data["stage"] == "ecart": for card in cards: if card.bout or card.value == "roi": forbidden_cards.append(card) # TODO: manage case where atouts (trumps) are in the dog elif game_data["stage"] == "play": biggest_atout = None suit_asked = None players = game_data["players"] players_data = game_data["players_data"] idx = players.index(game_data["first_player"]) current_idx = game_data["current_player"] current_player = players[current_idx] if idx == current_idx: # the player is the first to play, he can play what he wants return forbidden_cards while idx != current_idx: player = players[idx] played_card = players_data[player]["played"] if not suit_asked and played_card.value != "excuse": suit_asked = played_card.suit if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) has_suit = ( False ) # True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None for hand_card in game_data["hand"][current_player]: if hand_card.suit == suit_asked: has_suit = True if hand_card.suit == "atout": has_atout = True if hand_card.suit == "atout" and hand_card > biggest_hand_atout: biggest_hand_atout = hand_card assert len(cards) == 1 card = cards[0] if card.suit != suit_asked and has_suit and card.value != "excuse": forbidden_cards.append(card) return forbidden_cards if card.suit != suit_asked and card.suit != "atout" and has_atout: forbidden_cards.append(card) return forbidden_cards if ( card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse" ): forbidden_cards.append(card) else: log.error(_("Internal error: unmanaged game stage")) return forbidden_cards def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data["stage"] = "play" next_player_idx = game_data["current_player"] = ( game_data["init_player"] + 1 ) % len( game_data["players"] ) # the player after the dealer start game_data["first_player"] = next_player = game_data["players"][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: self.send(to_jid, "your_turn", profile=profile) def _contratChoosed(self, raw_data, profile): """Will be called when the contrat is selected @param raw_data: contains the choosed session id and the chosen contrat @param profile_key: profile """ try: session_data = self._sessions.profileGet(raw_data["session_id"], profile) except KeyError: log.warning(_("session id doesn't exist, session has probably expired")) # TODO: send error dialog return defer.succeed({}) room_jid = session_data["room_jid"] referee_jid = self.games[room_jid]["referee"] player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) data = xml_tools.XMLUIResult2DataFormResult(raw_data) contrat = data["contrat"] log.debug( _(u"contrat [%(contrat)s] choosed by %(profile)s") % {"contrat": contrat, "profile": profile} ) d = self.send( referee_jid, ("", "contrat_choosed"), {"player": player}, content=contrat, profile=profile, ) d.addCallback(lambda ignore: {}) del self._sessions[raw_data["session_id"]] return d def _scoreShowed(self, raw_data, profile): """Will be called when the player closes the score dialog @param raw_data: nothing to retrieve from here but the session id @param profile_key: profile """ try: session_data = self._sessions.profileGet(raw_data["session_id"], profile) except KeyError: log.warning(_("session id doesn't exist, session has probably expired")) # TODO: send error dialog return defer.succeed({}) room_jid_s = session_data["room_jid"].userhost() # XXX: empty hand means to the frontend "reset the display"... self.host.bridge.tarotGameNew(room_jid_s, [], profile) del self._sessions[raw_data["session_id"]] return defer.succeed({}) def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @cards: cards played (list of tuples) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: log.error(_(u"profile %s is unknown") % profile_key) return log.debug( _(u"Cards played by %(profile)s: [%(cards)s]") % {"profile": profile, "cards": cards} ) elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), "cards_played") self.send(jid.JID(referee), elem, {"player": player}, profile=profile) def newRound(self, room_jid, profile): game_data = self.games[room_jid] players = game_data["players"] game_data["first_player"] = None # first player for the current trick game_data["contrat"] = None common_data = { "contrat": None, "levees": [], # cards won "played": None, # card on the table "wait_for_low": None, # Used when a player wait for a low card because of excuse } hand = game_data["hand"] = {} hand_size = game_data["hand_size"] chien = game_data["chien"] = [] deck = self.deck_ordered[:] random.shuffle(deck) for i in range(4): hand[players[i]] = deck[0:hand_size] del deck[0:hand_size] chien.extend(deck) del (deck[:]) msg_elts = {} for player in players: msg_elts[player] = self.__card_list_to_xml(hand[player], "hand") RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) pl_idx = game_data["current_player"] = (game_data["init_player"] + 1) % len( players ) # the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: self.send(to_jid, self.__ask_contrat(), profile=profile) def room_game_cmd(self, mess_elt, profile): """ @param mess_elt: instance of twisted.words.xish.domish.Element """ client = self.host.getClient(profile) from_jid = jid.JID(mess_elt["from"]) room_jid = jid.JID(from_jid.userhost()) nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid] is_player = self.isPlayer(room_jid, nick) if "players_data" in game_data: players_data = game_data["players_data"] for elt in game_elt.elements(): if not is_player and (elt.name not in ("started", "players")): continue # user is in the room but not playing if elt.name in ( "started", "players", ): # new game created and/or players list updated players = [] for player in elt.elements(): players.append(unicode(player)) signal = ( self.host.bridge.tarotGameStarted if elt.name == "started" else self.host.bridge.tarotGamePlayers ) signal(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == "player_ready": # ready to play player = elt["player"] status = self.games[room_jid]["status"] nb_players = len(self.games[room_jid]["players"]) status[player] = "ready" log.debug( _(u"Player %(player)s is ready to start [status: %(status)s]") % {"player": player, "status": status} ) if ( status.values().count("ready") == nb_players ): # everybody is ready, we can start the game self.newRound(room_jid, profile) elif elt.name == "hand": # a new hand has been received self.host.bridge.tarotGameNew( room_jid.userhost(), self.__xml_to_list(elt), profile ) elif elt.name == "contrat": # it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) session_id, session_data = self._sessions.newSession(profile=profile) session_data["room_jid"] = room_jid xml_data = xml_tools.dataForm2XMLUI( form, self.__choose_contrat_id, session_id ).toXml() self.host.bridge.tarotGameChooseContrat( room_jid.userhost(), xml_data, profile ) elif elt.name == "contrat_choosed": # TODO: check we receive the contrat from the right person # TODO: use proper XEP-0004 way for answering form player = elt["player"] players_data[player]["contrat"] = unicode(elt) contrats = [players_data[p]["contrat"] for p in game_data["players"]] if contrats.count(None): # not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: self.send(to_jid, self.__ask_contrat(), profile=profile) else: best_contrat = [None, "Passe"] for player in game_data["players"]: contrat = players_data[player]["contrat"] idx_best = self.contrats.index(best_contrat[1]) idx_pl = self.contrats.index(contrat) if idx_pl > idx_best: best_contrat[0] = player best_contrat[1] = contrat if best_contrat[1] == "Passe": log.debug(_("Everybody is passing, round ended")) to_jid = jid.JID(room_jid.userhost()) self.send( to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile, ) game_data["init_player"] = (game_data["init_player"] + 1) % len( game_data["players"] ) # we change the dealer for player in game_data["players"]: game_data["status"][player] = "init" return log.debug( _(u"%(player)s win the bid with %(contrat)s") % {"player": best_contrat[0], "contrat": best_contrat[1]} ) game_data["contrat"] = best_contrat[1] if ( game_data["contrat"] == "Garde Sans" or game_data["contrat"] == "Garde Contre" ): self.__start_play(room_jid, game_data, profile) game_data["attaquant"] = best_contrat[0] else: # Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: elem = self.__card_list_to_xml(game_data["chien"], "chien") self.send( to_jid, elem, {"attaquant": best_contrat[0]}, profile=profile ) # the attacker (attaquant) get the chien game_data["hand"][best_contrat[0]].extend(game_data["chien"]) del game_data["chien"][:] if game_data["contrat"] == "Garde Sans": # The chien go into attaquant's (attacker) levees players_data[best_contrat[0]]["levees"].extend(game_data["chien"]) del game_data["chien"][:] elif elt.name == "chien": # we have received the chien log.debug(_("tarot: chien received")) data = {"attaquant": elt["attaquant"]} game_data["stage"] = "ecart" game_data["attaquant"] = elt["attaquant"] self.host.bridge.tarotGameShowCards( room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile ) elif elt.name == "cards_played": if game_data["stage"] == "ecart": # TODO: show atouts (trumps) if player put some in écart assert ( game_data["attaquant"] == elt["player"] ) # TODO: throw an xml error here list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) # we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: elem = self.__invalid_cards_elt( list_cards, invalid_cards, game_data["stage"] ) self.send( jid.JID(room_jid.userhost() + "/" + elt["player"]), elem, profile=profile, ) return # FIXME: gof: manage Garde Sans & Garde Contre cases players_data[elt["player"]]["levees"].extend( list_cards ) # we add the chien to attaquant's levées for card in list_cards: game_data["hand"][elt["player"]].remove(card) self.__start_play(room_jid, game_data, profile) elif game_data["stage"] == "play": current_player = game_data["players"][game_data["current_player"]] cards = TarotCard.from_tuples(self.__xml_to_list(elt)) if mess_elt["type"] == "groupchat": self.host.bridge.tarotGameCardsPlayed( room_jid.userhost(), elt["player"], self.__xml_to_list(elt), profile, ) else: # we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: elem = self.__invalid_cards_elt( cards, invalid_cards, game_data["stage"] ) self.send( jid.JID(room_jid.userhost() + "/" + current_player), elem, profile=profile, ) return # the card played is ok, we forward it to everybody # first we remove it from the hand and put in on the table game_data["hand"][current_player].remove(cards[0]) players_data[current_player]["played"] = cards[0] # then we forward the message self.send(room_jid, elt, profile=profile) # Did everybody played ? played = [ players_data[player]["played"] for player in game_data["players"] ] if all(played): # everybody has played winner = self.__winner(game_data) log.debug(_(u"The winner of this trick is %s") % winner) # the winner win the trick self.__excuse_hack(game_data, played, winner) players_data[elt["player"]]["levees"].extend(played) # nothing left on the table for player in game_data["players"]: players_data[player]["played"] = None if len(game_data["hand"][current_player]) == 0: # no card left: the game is finished elem = self.__give_scores( *self.__calculate_scores(game_data) ) self.send(room_jid, elem, profile=profile) game_data["init_player"] = ( game_data["init_player"] + 1 ) % len( game_data["players"] ) # we change the dealer for player in game_data["players"]: game_data["status"][player] = "init" return # next player is the winner next_player = game_data["first_player"] = self.__next_player( game_data, winner ) else: next_player = self.__next_player(game_data) # finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost() + "/" + next_player) self.send(to_jid, "your_turn", profile=profile) elif elt.name == "your_turn": self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) elif elt.name == "score": form_elt = elt.elements(name="x", uri="jabber:x:data").next() winners = [] loosers = [] for winner in elt.elements(name="winner", uri=NS_CG): winners.append(unicode(winner)) for looser in elt.elements(name="looser", uri=NS_CG): loosers.append(unicode(looser)) form = data_form.Form.fromElement(form_elt) session_id, session_data = self._sessions.newSession(profile=profile) session_data["room_jid"] = room_jid xml_data = xml_tools.dataForm2XMLUI( form, self.__score_id, session_id ).toXml() self.host.bridge.tarotGameScore( room_jid.userhost(), xml_data, winners, loosers, profile ) elif elt.name == "error": if elt["type"] == "invalid_cards": played_cards = self.__xml_to_list( elt.elements(name="played", uri=NS_CG).next() ) invalid_cards = self.__xml_to_list( elt.elements(name="invalid", uri=NS_CG).next() ) self.host.bridge.tarotGameInvalidCards( room_jid.userhost(), elt["phase"], played_cards, invalid_cards, profile, ) else: log.error(_(u"Unmanaged error type: %s") % elt["type"]) else: log.error(_(u"Unmanaged card game element: %s") % elt.name) def getSyncDataForPlayer(self, room_jid, nick): return []