Mercurial > libervia-backend
view sat_frontends/tools/games.py @ 3452:bb0225aaf4e6
plugin XEP-0346: "Form Discovery and Publishing" implementation:
this implementation replaces the former non standard node schema, and works in a similar
way (the schema is put in a separated node instead of a special field, thus it will now
work with most/all PubSub services, and not only SàT PubSub).
The implementation has been done in a way that nothing should be changed in frontends
(bridge methods names and arguments stay the same). The nodes are modified, but if values
are taken from backend, it's automatically adapted.
author | Goffi <goffi@goffi.org> |
---|---|
date | Fri, 11 Dec 2020 17:57:00 +0100 |
parents | 559a625a236b |
children | be6d91572633 |
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#!/usr/bin/env python3 # SAT: a jabber client # Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = [ "pique", "coeur", "trefle", "carreau", "atout", ] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == "atout": if self.value == other.value == "excuse": return 0 if self.value == "excuse": return -1 if other.value == "excuse": return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}