view frontends/src/wix/quiz_game.py @ 853:c2f6ada7858f

core (sqlite): automatic database update: - new Updater class check database consistency (by calculating a hash on the .schema), and updates base if necessary - database now has a version (1 for current, 0 will be for 0.3's database), for each change this version will be increased - creation statements and update statements are in the form of dict of dict with tuples. There is a help text at the top of the module to explain how it works - if we are on a development version, the updater try to update the database automaticaly (without deleting table or columns). The Updater.generateUpdateData method can be used to ease the creation of update data (i.e. the dictionary at the top, see the one for the key 1 for an example). - if there is an inconsistency, an exception is raised, and a message indicate the SQL statements that should fix the situation. - well... this is rather complicated, a KISS method would maybe have been better. The future will say if we need to simplify it :-/ - new DatabaseError exception
author Goffi <goffi@goffi.org>
date Sun, 23 Feb 2014 23:30:32 +0100
parents 1fe00f0c9a91
children 5a6354ff468c
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#!/usr/bin/python
# -*- coding: utf-8 -*-

# wix: a SAT frontend
# Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.



from sat.core.i18n import _
import wx
import os.path, glob
import pdb
from logging import debug, info, error
from sat.tools.jid  import JID
from time import time
from math import sin, cos, pi

CARD_WIDTH = 74
CARD_HEIGHT = 136
WIDTH = 800
HEIGHT = 600

class GraphicElement(object):
    """This class is used to represent a card, graphically and logically"""

    def __init__(self, file, x=0, y=0, zindex=10, transparent=True):
        """ Image used to build the game visual
        @param file: path of the PNG file
        @param zindex: layer of the element (0=background; the bigger, the more in the foreground)"""
        self.bitmap = wx.Image(file).ConvertToBitmap()
        self.x = x
        self.y = y
        self.zindex = zindex
        self.transparent = transparent

    def __cmp__(self, other):
        return self.zindex.__cmp__(other.zindex)

    def draw(self, dc, x=None, y=None):
        """Draw the card on the device context
        @param dc: device context
        @param x: abscissa
        @param y: ordinate"""
        dc.DrawBitmap(self.bitmap, x or self.x, y or self.y, self.transparent)

class BaseWindow(wx.Window):
    """This is the panel where the game is drawed, under the other widgets"""

    def __init__(self, parent):
        wx.Window.__init__(self, parent, pos=(0,0), size=(WIDTH, HEIGHT))
        self.parent = parent
        self.SetMinSize(wx.Size(WIDTH, HEIGHT))
        self.Bind(wx.EVT_PAINT, self.onPaint)
        self.graphic_elts = {}
        self.loadImages(os.path.join(parent.parent.host.media_dir, 'games/quiz/'))

    def loadImages(self, dir):
        """Load all the images needed for the game
        @param dir: directory where the PNG files are"""
        x_player = 24
        for name, sub_dir, filename, x, y, zindex, transparent in [("background", "background", "blue_background.png", 0, 0, 0, False),
                                                             ("joueur0", "characters", "zombie.png", x_player+0*184, 170, 5, True),
                                                             ("joueur1", "characters", "nerd.png", x_player+1*184, 170, 5, True),
                                                             ("joueur2", "characters", "zombie.png", x_player+2*184, 170, 5, True),
                                                             ("joueur3", "characters", "zombie.png", x_player+3*184, 170, 5, True),
                                                             ("foreground", "foreground", "foreground.png", 0, 0, 10, True)]:
            self.graphic_elts[name] = GraphicElement(os.path.join(dir, sub_dir, filename), x = x, y = y, zindex=zindex, transparent=transparent)

        self.right_image = wx.Image(os.path.join(dir, "foreground", "right.png")).ConvertToBitmap()
        self.wrong_image = wx.Image(os.path.join(dir, "foreground", "wrong.png")).ConvertToBitmap()

    def fullPaint(self, device_context):
        """Paint all the game on the given dc
        @param device_context: wx.DC"""
        elements = self.graphic_elts.values()
        elements.sort()
        for elem in elements:
            elem.draw(device_context)

        _font = wx.Font(65, wx.FONTFAMILY_TELETYPE, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL)
        device_context.SetFont(_font)
        device_context.SetTextForeground(wx.BLACK)

        for i in range(4):
            answer = self.parent.players_data[i]["answer"]
            score = self.parent.players_data[i]["score"]
            if answer == None:
                device_context.DrawText("%d" % score, 100 + i*184, 355)
            else:
                device_context.DrawBitmap(self.right_image if answer else self.wrong_image, 39+i*184, 348, True)


        if self.parent.time_origin:
            device_context.SetPen(wx.BLACK_PEN)
            radius = 20
            center_x = 760
            center_y = 147
            origin = self.parent.time_origin
            current = self.parent.time_pause or time()
            limit = self.parent.time_limit
            total = limit - origin
            left = self.parent.time_left = max(0,limit - current)
            device_context.SetBrush(wx.RED_BRUSH if left/total < 1/4.0 else wx.WHITE_BRUSH)
            if left:
                #we now draw the timer
                angle = ((-2*pi)*((total-left)/total) + (pi/2))
                x = center_x + radius * cos(angle)
                y = center_y - radius * sin(angle)
                device_context.DrawArc(center_x, center_y-radius, x, y, center_x, center_y)

    def onPaint(self, event):
        dc = wx.PaintDC(self)
        self.fullPaint(dc)



class QuizPanel(wx.Panel):
    """This class is used to display the quiz game"""

    def __init__(self, parent, referee, players, player_nick):
        wx.Panel.__init__(self, parent)
        self.referee = referee
        self.player_nick = player_nick
        self.players = players
        self.time_origin = None #set to unix time when the timer start
        self.time_limit = None
        self.time_left = None
        self.time_pause = None
        self.last_answer = None
        self.parent = parent
        self.SetMinSize(wx.Size(WIDTH, HEIGHT))
        self.SetSize(wx.Size(WIDTH, HEIGHT))
        self.base = BaseWindow(self)
        self.question = wx.TextCtrl(self, -1, pos=(168,17), size=(613, 94), style=wx.TE_MULTILINE | wx.TE_READONLY)
        self.answer = wx.TextCtrl(self, -1, pos=(410,569), size=(342, 21), style=wx.TE_PROCESS_ENTER)
        self.players_data = [{}, {}, {}, {}]
        for i in range(4):
            self.players_data[i]['bubble'] = wx.TextCtrl(self, -1, pos=(39+i*184, 120), size=(180, 56), style=wx.TE_MULTILINE | wx.TE_READONLY)
            self.players_data[i]['bubble'].Hide()
            self.players_data[i]['answer'] = None #True if the player gave a good answer
            self.players_data[i]['score'] = 0
        self.answer.Bind(wx.EVT_TEXT_ENTER, self.answered)
        self.parent.host.bridge.quizGameReady(player_nick, referee, self.parent.host.profile)
        self.state = None

    def answered(self, event):
        """Called when the player gave an answer in the box"""
        self.last_answer = self.answer.GetValue()
        self.answer.Clear()
        if self.last_answer:
            self.parent.host.bridge.quizGameAnswer(self.player_nick, self.referee, self.last_answer, self.parent.host.profile)

    def quizGameTimerExpired(self):
        """Called when nobody answered the question in time"""
        self.question.SetValue(_(u"Quel dommage, personne n'a trouvé la réponse\n\nAttention, la prochaine question arrive..."))

    def quizGameTimerRestarted(self, time_left):
        """Called when nobody answered the question in time"""
        timer_orig = self.time_limit - self.time_origin
        self.time_left = time_left
        self.time_limit = time() + time_left
        self.time_origin = self.time_limit - timer_orig
        self.time_pause = None
        self.__timer_refresh()

    def startTimer(self, timer=60):
        """Start the timer to answer the question"""
        self.time_left = timer
        self.time_origin = time()
        self.time_limit = self.time_origin + timer
        self.time_pause = None
        self.__timer_refresh()

    def __timer_refresh(self):
        self.Refresh()
        if self.time_left:
            wx.CallLater(1000, self.__timer_refresh)

    def quizGameNew(self, data):
        """Start a new game, with given hand"""
        if data.has_key('instructions'):
            self.question.ChangeValue(data['instructions'])
        self.Refresh()

    def quizGameQuestion(self, question_id, question, timer):
        """Called when a new question is available
        @param question: question to ask"""
        self.question.ChangeValue(question)
        self.startTimer(timer)
        self.last_answer = None
        self.answer.Clear()

    def quizGamePlayerBuzzed(self, player, pause):
        """Called when the player pushed the buzzer
        @param player: player who pushed the buzzer
        @param pause: should we stop the timer ?"""
        if pause:
            self.time_pause = time()

    def quizGamePlayerSays(self, player, text, delay):
        """Called when the player says something
        @param player: who is talking
        @param text: what the player says"""
        if player != self.player_nick and self.last_answer:
            #if we are not the player talking, and we have an answer, that mean that our answer has not been validated
            #we can put it again in the answering box
            self.answer.SetValue(self.last_answer)
        idx = self.players.index(player)
        bubble = self.players_data[idx]['bubble']
        bubble.SetValue(text)
        bubble.Show()
        self.Refresh()
        wx.CallLater(delay * 1000, bubble.Hide)

    def quizGameAnswerResult(self, player, good_answer, score):
        """Result of the just given answer
        @param player: who gave the answer
        @good_answer: True if the answer is right
        @score: dict of score"""
        player_idx = self.players.index(player)
        self.players_data[player_idx]['answer'] = good_answer
        for _player in score:
            _idx = self.players.index(_player)
            self.players_data[_idx]['score'] = score[_player]
        def removeAnswer():
            self.players_data[player_idx]['answer'] = None
            self.Refresh()
        wx.CallLater(2000, removeAnswer)
        self.Refresh()