view libervia/backend/test/test_plugin_misc_room_game.py @ 4094:c3b68fdc2de7

component AP gateway: fix handling of XMPP comments authors: the gateway was supposing that comments where emitted from PEP of author. While this is the case for most blog posts, it's not for comments. Instead the component is now using `author_jid` which is retrieved by XEP-0277 plugin, and reject the item if the auhor is not verified (i.e. if `publisher` attribute is not set by XMPP service).
author Goffi <goffi@goffi.org>
date Mon, 12 Jun 2023 14:50:43 +0200
parents 4b842c1fb686
children 0d7bb4df2343
line wrap: on
line source

#!/usr/bin/env python3


# SAT: a jabber client
# Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org)
# Copyright (C) 2013-2016 Adrien Cossa (souliane@mailoo.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

""" Tests for the plugin room game (base class for MUC games) """

from libervia.backend.core.i18n import _
from .constants import Const
from libervia.backend.test import helpers, helpers_plugins
from libervia.backend.plugins import plugin_misc_room_game as plugin
from twisted.words.protocols.jabber.jid import JID
from wokkel.muc import User

from logging import WARNING

# Data used for test initialization
NAMESERVICE = "http://www.goffi.org/protocol/dummy"
TAG = "dummy"
PLUGIN_INFO = {
    "name": "Dummy plugin",
    "import_name": "DUMMY",
    "type": "MISC",
    "protocols": [],
    "dependencies": [],
    "main": "Dummy",
    "handler": "no",  # handler MUST be "no" (dynamic inheritance)
    "description": _("""Dummy plugin to test room game"""),
}

ROOM_JID = JID(Const.MUC_STR[0])
PROFILE = Const.PROFILE[0]
OTHER_PROFILE = Const.PROFILE[1]


class RoomGameTest(helpers.SatTestCase):
    def setUp(self):
        self.host = helpers.FakeSAT()

    def reinit(self, game_init={}, player_init={}):
        self.host.reinit()
        self.plugin = plugin.RoomGame(self.host)
        self.plugin._init_(
            self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init
        )
        self.plugin_0045 = self.host.plugins["XEP-0045"] = helpers_plugins.FakeXEP_0045(
            self.host
        )
        self.plugin_0249 = self.host.plugins["XEP-0249"] = helpers_plugins.FakeXEP_0249(
            self.host
        )
        for profile in Const.PROFILE:
            self.host.get_client(profile)  # init self.host.profiles[profile]

    def init_game(self, muc_index, user_index):
        self.plugin_0045.join_room(user_index, muc_index)
        self.plugin._init_game(JID(Const.MUC_STR[muc_index]), Const.JID[user_index].user)

    def _expected_message(self, to, type_, tag, players=[]):
        content = "<%s" % tag
        if not players:
            content += "/>"
        else:
            content += ">"
            for i in range(0, len(players)):
                content += "<player index='%s'>%s</player>" % (i, players[i])
            content += "</%s>" % tag
        return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (
            to.full(),
            type_,
            TAG,
            NAMESERVICE,
            content,
        )

    def test_create_or_invite_solo(self):
        self.reinit()
        self.plugin_0045.join_room(0, 0)
        self.plugin._create_or_invite(self.plugin_0045.get_room(0, 0), [], Const.PROFILE[0])
        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))

    def test_create_or_invite_multi_not_waiting(self):
        self.reinit()
        self.plugin_0045.join_room(0, 0)
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin._create_or_invite(
            self.plugin_0045.get_room(0, 0), other_players, Const.PROFILE[0]
        )
        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))

    def test_create_or_invite_multi_waiting(self):
        self.reinit(player_init={"score": 0})
        self.plugin_0045.join_room(0, 0)
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin._create_or_invite(
            self.plugin_0045.get_room(0, 0), other_players, Const.PROFILE[0]
        )
        self.assertTrue(self.plugin._game_exists(ROOM_JID, False))
        self.assertFalse(self.plugin._game_exists(ROOM_JID, True))

    def test_init_game(self):
        self.reinit()
        self.init_game(0, 0)
        self.assertTrue(self.plugin.is_referee(ROOM_JID, Const.JID[0].user))
        self.assertEqual([], self.plugin.games[ROOM_JID]["players"])

    def test_check_join_auth(self):
        self.reinit()
        check = lambda value: getattr(self, "assert%s" % value)(
            self.plugin._check_join_auth(ROOM_JID, Const.JID[0], Const.JID[0].user)
        )
        check(False)
        # to test the "invited" mode, the referee must be different than the user to test
        self.init_game(0, 1)
        self.plugin.join_mode = self.plugin.ALL
        check(True)
        self.plugin.join_mode = self.plugin.INVITED
        check(False)
        self.plugin.invitations[ROOM_JID] = [(None, [Const.JID[0].userhostJID()])]
        check(True)
        self.plugin.join_mode = self.plugin.NONE
        check(False)
        self.plugin.games[ROOM_JID]["players"].append(Const.JID[0].user)
        check(True)

    def test_update_players(self):
        self.reinit()
        self.init_game(0, 0)
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], [])
        self.plugin._update_players(ROOM_JID, [], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], [])
        self.plugin._update_players(ROOM_JID, ["user1"], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], ["user1"])
        self.plugin._update_players(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0])
        self.assertEqual(
            self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"]
        )
        self.plugin._update_players(
            ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0]
        )  # should not be stored twice
        self.assertEqual(
            self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"]
        )

    def test_synchronize_room(self):
        self.reinit()
        self.init_game(0, 0)
        self.plugin._synchronize_room(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "players", []),
        )
        self.plugin.games[ROOM_JID]["players"].append("test1")
        self.plugin._synchronize_room(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "players", ["test1"]),
        )
        self.plugin.games[ROOM_JID]["started"] = True
        self.plugin.games[ROOM_JID]["players"].append("test2")
        self.plugin._synchronize_room(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "started", ["test1", "test2"]),
        )
        self.plugin.games[ROOM_JID]["players"].append("test3")
        self.plugin.games[ROOM_JID]["players"].append("test4")
        user1 = JID(ROOM_JID.userhost() + "/" + Const.JID[0].user)
        user2 = JID(ROOM_JID.userhost() + "/" + Const.JID[1].user)
        self.plugin._synchronize_room(ROOM_JID, [user1, user2], Const.PROFILE[0])
        self.assert_equal_xml(
            self.host.get_sent_message_xml(0),
            self._expected_message(
                user1, "normal", "started", ["test1", "test2", "test3", "test4"]
            ),
        )
        self.assert_equal_xml(
            self.host.get_sent_message_xml(0),
            self._expected_message(
                user2, "normal", "started", ["test1", "test2", "test3", "test4"]
            ),
        )

    def test_invite_players(self):
        self.reinit()
        self.init_game(0, 0)
        self.plugin_0045.join_room(0, 1)
        self.assertEqual(self.plugin.invitations[ROOM_JID], [])
        room = self.plugin_0045.get_room(0, 0)
        nicks = self.plugin._invite_players(
            room, [Const.JID[1], Const.JID[2]], Const.JID[0].user, Const.PROFILE[0]
        )
        self.assertEqual(
            self.plugin.invitations[ROOM_JID][0][1],
            [Const.JID[1].userhostJID(), Const.JID[2].userhostJID()],
        )
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user])

        nicks = self.plugin._invite_players(
            room, [Const.JID[1], Const.JID[3]], Const.JID[0].user, Const.PROFILE[0]
        )
        self.assertEqual(
            self.plugin.invitations[ROOM_JID][1][1],
            [Const.JID[1].userhostJID(), Const.JID[3].userhostJID()],
        )
        # this time Const.JID[1] and Const.JID[3] have the same user but the host differs
        self.assertEqual(nicks, [Const.JID[1].user])

    def test_check_invite_auth(self):
        def check(value, index):
            nick = self.plugin_0045.get_nick(0, index)
            getattr(self, "assert%s" % value)(
                self.plugin._check_invite_auth(ROOM_JID, nick)
            )

        self.reinit()

        for mode in [
            self.plugin.FROM_ALL,
            self.plugin.FROM_NONE,
            self.plugin.FROM_REFEREE,
            self.plugin.FROM_PLAYERS,
        ]:
            self.plugin.invite_mode = mode
            check(True, 0)

        self.init_game(0, 0)
        self.plugin.invite_mode = self.plugin.FROM_ALL
        check(True, 0)
        check(True, 1)
        self.plugin.invite_mode = self.plugin.FROM_NONE
        check(True, 0)  # game initialized but not started yet, referee can invite
        check(False, 1)
        self.plugin.invite_mode = self.plugin.FROM_REFEREE
        check(True, 0)
        check(False, 1)
        user_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.games[ROOM_JID]["players"].append(user_nick)
        self.plugin.invite_mode = self.plugin.FROM_PLAYERS
        check(True, 0)
        check(True, 1)
        check(False, 2)

    def test_is_referee(self):
        self.reinit()
        self.init_game(0, 0)
        self.assertTrue(self.plugin.is_referee(ROOM_JID, self.plugin_0045.get_nick(0, 0)))
        self.assertFalse(self.plugin.is_referee(ROOM_JID, self.plugin_0045.get_nick(0, 1)))

    def test_is_player(self):
        self.reinit()
        self.init_game(0, 0)
        self.assertTrue(self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick(0, 0)))
        user_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.games[ROOM_JID]["players"].append(user_nick)
        self.assertTrue(self.plugin.is_player(ROOM_JID, user_nick))
        self.assertFalse(self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick(0, 2)))

    def test_check_wait_auth(self):
        def check(value, other_players, confirmed, rest):
            room = self.plugin_0045.get_room(0, 0)
            self.assertEqual(
                (value, confirmed, rest), self.plugin._check_wait_auth(room, other_players)
            )

        self.reinit()
        self.init_game(0, 0)
        other_players = [Const.JID[1], Const.JID[3]]
        self.plugin.wait_mode = self.plugin.FOR_NONE
        check(True, [], [], [])
        check(
            True, [Const.JID[0]], [], [Const.JID[0]]
        )  # getRoomNickOfUser checks for the other users only
        check(True, other_players, [], other_players)
        self.plugin.wait_mode = self.plugin.FOR_ALL
        check(True, [], [], [])
        check(False, [Const.JID[0]], [], [Const.JID[0]])
        check(False, other_players, [], other_players)
        self.plugin_0045.join_room(0, 1)
        check(False, other_players, [], other_players)
        self.plugin_0045.join_room(0, 4)
        check(
            False,
            other_players,
            [self.plugin_0045.get_nick_of_user(0, 1, 0)],
            [Const.JID[3]],
        )
        self.plugin_0045.join_room(0, 3)
        check(
            True,
            other_players,
            [
                self.plugin_0045.get_nick_of_user(0, 1, 0),
                self.plugin_0045.get_nick_of_user(0, 3, 0),
            ],
            [],
        )

        other_players = [Const.JID[1], Const.JID[3], Const.JID[2]]
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        check(
            True,
            other_players,
            [
                self.plugin_0045.get_nick_of_user(0, 1, 0),
                self.plugin_0045.get_nick_of_user(0, 3, 0),
                self.plugin_0045.get_nick_of_user(0, 2, 0),
            ],
            [],
        )

    def test_prepare_room_trivial(self):
        self.reinit()
        other_players = []
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))
        self.assertTrue(
            self.plugin._check_join_auth(ROOM_JID, Const.JID[0], Const.JID[0].user)
        )
        self.assertTrue(self.plugin._check_invite_auth(ROOM_JID, Const.JID[0].user))
        self.assertEqual((True, [], []), self.plugin._check_wait_auth(ROOM_JID, []))
        self.assertTrue(self.plugin.is_referee(ROOM_JID, Const.JID[0].user))
        self.assertTrue(self.plugin.is_player(ROOM_JID, Const.JID[0].user))
        self.assertEqual(
            (False, True), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE)
        )

    def test_prepare_room_invite(self):
        self.reinit()
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.get_room(0, 0)

        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))
        self.assertTrue(
            self.plugin._check_join_auth(ROOM_JID, Const.JID[1], Const.JID[1].user)
        )
        self.assertFalse(
            self.plugin._check_join_auth(ROOM_JID, Const.JID[3], Const.JID[3].user)
        )
        self.assertFalse(self.plugin._check_invite_auth(ROOM_JID, Const.JID[1].user))
        self.assertEqual(
            (True, [], other_players), self.plugin._check_wait_auth(room, other_players)
        )

        player2_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.user_joined_trigger(room, room.roster[player2_nick], PROFILE)
        self.assertTrue(self.plugin.is_player(ROOM_JID, player2_nick))
        self.assertTrue(self.plugin._check_invite_auth(ROOM_JID, player2_nick))
        self.assertFalse(self.plugin.is_referee(ROOM_JID, player2_nick))
        self.assertTrue(self.plugin.is_player(ROOM_JID, player2_nick))
        self.assertTrue(
            self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick_of_user(0, 2, 0))
        )
        self.assertFalse(self.plugin.is_player(ROOM_JID, "xxx"))
        self.assertEqual(
            (False, False),
            self.plugin._check_create_game_and_init(ROOM_JID, Const.PROFILE[1]),
        )

    def test_prepare_room_score_1(self):
        self.reinit(player_init={"score": 0})
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.get_room(0, 0)

        self.assertFalse(self.plugin._game_exists(ROOM_JID, True))
        self.assertTrue(
            self.plugin._check_join_auth(ROOM_JID, Const.JID[1], Const.JID[1].user)
        )
        self.assertFalse(
            self.plugin._check_join_auth(ROOM_JID, Const.JID[3], Const.JID[3].user)
        )
        self.assertFalse(self.plugin._check_invite_auth(ROOM_JID, Const.JID[1].user))
        self.assertEqual(
            (False, [], other_players), self.plugin._check_wait_auth(room, other_players)
        )

        user_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.user_joined_trigger(room, room.roster[user_nick], PROFILE)
        self.assertTrue(self.plugin.is_player(ROOM_JID, user_nick))
        self.assertFalse(self.plugin._check_invite_auth(ROOM_JID, user_nick))
        self.assertFalse(self.plugin.is_referee(ROOM_JID, user_nick))
        self.assertTrue(self.plugin.is_player(ROOM_JID, user_nick))
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        self.assertTrue(
            self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick_of_user(0, 2, 0))
        )
        # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user
        self.assertTrue(self.plugin.is_player(ROOM_JID, Const.JID[3].user))
        # but Const.JID[3] is actually not in the room
        self.assertEqual(self.plugin_0045.get_nick_of_user(0, 3, 0), None)
        self.assertEqual(
            (True, False), self.plugin._check_create_game_and_init(ROOM_JID, Const.PROFILE[0])
        )

    def test_prepare_room_score_2(self):
        self.reinit(player_init={"score": 0})
        other_players = [Const.JID[1], Const.JID[4]]
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.get_room(0, 0)

        user_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.user_joined_trigger(room, room.roster[user_nick], PROFILE)
        self.assertEqual(
            (True, False), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE)
        )
        user_nick = self.plugin_0045.join_room(0, 4)
        self.plugin.user_joined_trigger(room, room.roster[user_nick], PROFILE)
        self.assertEqual(
            (False, True), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE)
        )

    def test_user_joined_trigger(self):
        self.reinit(player_init={"xxx": "xyz"})
        other_players = [Const.JID[1], Const.JID[3]]
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        nicks = [self.plugin_0045.get_nick(0, 0)]

        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "players", nicks),
        )
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 1)

        # wrong profile
        user_nick = self.plugin_0045.join_room(0, 1)
        room = self.plugin_0045.get_room(0, 1)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE)
        self.assertEqual(
            self.host.get_sent_message(0), None
        )  # no new message has been sent
        self.assertFalse(self.plugin._game_exists(ROOM_JID, True))  # game not started

        # referee profile, user is allowed, wait for one more
        room = self.plugin_0045.get_room(0, 0)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "players", nicks),
        )
        self.assertFalse(self.plugin._game_exists(ROOM_JID, True))  # game not started

        # referee profile, user is not allowed
        user_nick = self.plugin_0045.join_room(0, 4)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[4]), PROFILE)
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(
                JID(ROOM_JID.userhost() + "/" + user_nick), "normal", "players", nicks
            ),
        )
        self.assertFalse(self.plugin._game_exists(ROOM_JID, True))  # game not started

        # referee profile, user is allowed, everybody here
        user_nick = self.plugin_0045.join_room(0, 3)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "started", nicks),
        )
        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))  # game started
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)

        # wait for none
        self.reinit()
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        self.assertNotEqual(self.host.get_sent_message(0), None)  # init messages
        room = self.plugin_0045.get_room(0, 0)
        nicks = [self.plugin_0045.get_nick(0, 0)]
        user_nick = self.plugin_0045.join_room(0, 3)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "started", nicks),
        )
        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))

    def test_user_left_trigger(self):
        self.reinit(player_init={"xxx": "xyz"})
        other_players = [Const.JID[1], Const.JID[3], Const.JID[4]]
        self.plugin.prepare_room(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.get_room(0, 0)
        nicks = [self.plugin_0045.get_nick(0, 0)]
        self.assertEqual(
            self.plugin.invitations[ROOM_JID][0][1],
            [
                Const.JID[1].userhostJID(),
                Const.JID[3].userhostJID(),
                Const.JID[4].userhostJID(),
            ],
        )

        # one user joins
        user_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)

        # the user leaves
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
        room = self.plugin_0045.get_room(0, 1)
        # to not call self.plugin_0045.leave_room(0, 1) here, we are testing the trigger with a wrong profile
        self.plugin.user_left_trigger(
            room, User(user_nick, Const.JID[1]), Const.PROFILE[1]
        )  # not the referee
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
        room = self.plugin_0045.get_room(0, 0)
        user_nick = self.plugin_0045.leave_room(0, 1)
        self.plugin.user_left_trigger(
            room, User(user_nick, Const.JID[1]), PROFILE
        )  # referee
        nicks.pop()
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)

        # all the users join
        user_nick = self.plugin_0045.join_room(0, 1)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.join_room(0, 3)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.join_room(0, 4)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)

        # one user leaves
        user_nick = self.plugin_0045.leave_room(0, 4)
        self.plugin.user_left_trigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.pop()
        self.assertEqual(
            self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID()]
        )

        # another leaves
        user_nick = self.plugin_0045.leave_room(0, 3)
        self.plugin.user_left_trigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.pop()
        self.assertEqual(
            self.plugin.invitations[ROOM_JID][0][1],
            [Const.JID[4].userhostJID(), Const.JID[3].userhostJID()],
        )

        # they can join again
        user_nick = self.plugin_0045.join_room(0, 3)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.join_room(0, 4)
        self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)

    def test_check_create_game_and_init(self):
        self.reinit()
        helpers.mute_logging()
        self.assertEqual(
            (False, False), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE)
        )
        helpers.unmute_logging()

        nick = self.plugin_0045.join_room(0, 0)
        self.assertEqual(
            (True, False), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE)
        )
        self.assertTrue(self.plugin._game_exists(ROOM_JID, False))
        self.assertFalse(self.plugin._game_exists(ROOM_JID, True))
        self.assertTrue(self.plugin.is_referee(ROOM_JID, nick))

        helpers.mute_logging()
        self.assertEqual(
            (False, False), self.plugin._check_create_game_and_init(ROOM_JID, OTHER_PROFILE)
        )
        helpers.unmute_logging()

        self.plugin_0045.join_room(0, 1)
        self.assertEqual(
            (False, False), self.plugin._check_create_game_and_init(ROOM_JID, OTHER_PROFILE)
        )

        self.plugin.create_game(ROOM_JID, [Const.JID[1]], PROFILE)
        self.assertEqual(
            (False, True), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE)
        )
        self.assertEqual(
            (False, False), self.plugin._check_create_game_and_init(ROOM_JID, OTHER_PROFILE)
        )

    def test_create_game(self):

        self.reinit(player_init={"xxx": "xyz"})
        nicks = []
        for i in [0, 1, 3, 4]:
            nicks.append(self.plugin_0045.join_room(0, i))

        # game not exists
        self.plugin.create_game(ROOM_JID, nicks, PROFILE)
        self.assertTrue(self.plugin._game_exists(ROOM_JID, True))
        self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks)
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "started", nicks),
        )
        for nick in nicks:
            self.assertEqual("init", self.plugin.games[ROOM_JID]["status"][nick])
            self.assertEqual(
                self.plugin.player_init, self.plugin.games[ROOM_JID]["players_data"][nick]
            )
            self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"] = nick
        for nick in nicks:
            # checks that a copy of self.player_init has been done and not a reference
            self.assertEqual(
                nick, self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"]
            )

        # game exists, current profile is referee
        self.reinit(player_init={"xxx": "xyz"})
        self.init_game(0, 0)
        self.plugin.games[ROOM_JID]["started"] = True
        self.plugin.create_game(ROOM_JID, nicks, PROFILE)
        self.assertEqual(
            self.host.get_sent_message_xml(0),
            self._expected_message(ROOM_JID, "groupchat", "started", nicks),
        )

        # game exists, current profile is not referee
        self.reinit(player_init={"xxx": "xyz"})
        self.init_game(0, 0)
        self.plugin.games[ROOM_JID]["started"] = True
        self.plugin_0045.join_room(0, 1)
        self.plugin.create_game(ROOM_JID, nicks, OTHER_PROFILE)
        self.assertEqual(
            self.host.get_sent_message(0), None
        )  # no sync message has been sent by other_profile