Mercurial > libervia-backend
view src/plugins/plugin_misc_tarot.py @ 297:c5554e2939dd
plugin XEP 0277: author for in request + author, updated management for out request
- a workaround is now used to parse "nick" tag (Jappix behaviour)
- author and updated can now be used in data when sendind microblog. Is no author is given, user jid is used, if no updated is given, current timestamp is used
author | Goffi <goffi@goffi.org> |
---|---|
date | Fri, 18 Feb 2011 22:32:02 +0100 |
parents | 7c79d4a8c9e6 |
children | 5fc5e6a7e5c3 |
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#!/usr/bin/python # -*- coding: utf-8 -*- """ SAT plugin for managing xep-0045 Copyright (C) 2009, 2010, 2011 Jérôme Poisson (goffi@goffi.org) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ from logging import debug, info, warning, error from twisted.words.xish import domish from twisted.internet import protocol, defer, threads, reactor from twisted.words.protocols.jabber import client, jid, xmlstream from twisted.words.protocols.jabber import error as jab_error from twisted.words.protocols.jabber.xmlstream import IQ import os.path import pdb import random from zope.interface import implements from wokkel import disco, iwokkel, data_form from sat.tools.xml_tools import dataForm2xml from sat.tools.games import TarotCard try: from twisted.words.protocols.xmlstream import XMPPHandler except ImportError: from wokkel.subprotocols import XMPPHandler MESSAGE = '/message' NS_CG = 'http://www.goffi.org/protocol/card_game' CG_TAG = 'card_game' CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]' PLUGIN_INFO = { "name": "Tarot cards plugin", "import_name": "Tarot", "type": "Misc", "protocols": [], "dependencies": ["XEP-0045"], "main": "Tarot", "handler": "yes", "description": _("""Implementation of Tarot card game""") } class Tarot(): def __init__(self, host): info(_("Plugin Tarot initialization")) self.host = host self.games={} self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] host.bridge.addMethod("tarotGameCreate", ".communication", in_sign='sass', out_sign='', method=self.createGame) #args: room_jid, players, profile host.bridge.addMethod("tarotGameReady", ".communication", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile host.bridge.addMethod("tarotGameContratChoosed", ".communication", in_sign='ssss', out_sign='', method=self.contratChoosed) #args: player, referee, contrat, profile host.bridge.addMethod("tarotGamePlayCards", ".communication", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) #args: player, referee, cards, profile host.bridge.addSignal("tarotGameStarted", ".communication", signature='ssass') #args: room_jid, referee, players, profile host.bridge.addSignal("tarotGameNew", ".communication", signature='sa(ss)s') #args: room_jid, hand, profile host.bridge.addSignal("tarotGameChooseContrat", ".communication", signature='sss') #args: room_jid, xml_data, profile host.bridge.addSignal("tarotGameShowCards", ".communication", signature='ssa(ss)a{ss}s') #args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal("tarotGameCardsPlayed", ".communication", signature='ssa(ss)s') #args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal("tarotGameYourTurn", ".communication", signature='ss') #args: room_jid, profile host.bridge.addSignal("tarotGameScore", ".communication", signature='ssasass') #args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile host.bridge.addSignal("tarotGameInvalidCards", ".communication", signature='ssa(ss)a(ss)s') #args: room_jid, game phase, played_cards, invalid_cards, profile self.deck_ordered = [] for value in ['excuse']+map(str,range(1,22)): self.deck_ordered.append(TarotCard(("atout",value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]: self.deck_ordered.append(TarotCard((suit, value))) def createGameElt(self, to_jid, type="normal"): type = "normal" if to_jid.resource else "groupchat" elt = domish.Element(('jabber:client','message')) elt["to"] = to_jid.full() elt["type"] = type elt.addElement((NS_CG, CG_TAG)) return elt def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" cards_list_elt = domish.Element(('',elt_name)) for card in cards_list: card_elt = domish.Element(('','card')) card_elt['suit'] = card.suit card_elt['value'] = card.value cards_list_elt.addChild(card_elt) return cards_list_elt def __xml_to_list(self, cards_list_elt): """Convert a domish element with cards to a list of tuples""" cards_list = [] for card in cards_list_elt.elements(): cards_list.append((card['suit'], card['value'])) return cards_list def __create_started_elt(self, players): """Create a game_started domish element""" started_elt = domish.Element(('','started')) idx = 0 for player in players: player_elt = domish.Element(('','player')) player_elt.addContent(player) player_elt['index'] = str(idx) idx+=1 started_elt.addChild(player_elt) return started_elt def __ask_contrat(self): """Create a element for asking contrat""" contrat_elt = domish.Element(('','contrat')) form = data_form.Form('form', title=_('contrat selection')) field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) form.addField(field) contrat_elt.addChild(form.toElement()) return contrat_elt def __give_scores(self, scores, winners, loosers): """Create an element to give scores @param scores: unicode (can contain line feed) @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" score_elt = domish.Element(('','score')) form = data_form.Form('form', title=_('scores')) for line in scores.split('\n'): field = data_form.Field('fixed', value = line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: winner_elt = domish.Element(('','winner')) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: looser_elt = domish.Element(('','looser')) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" error_elt = domish.Element(('','error')) played_elt = self.__card_list_to_xml(played_cards, 'played') invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') error_elt['type'] = 'invalid_cards' error_elt['phase'] = game_phase error_elt.addChild(played_elt) error_elt.addChild(invalid_elt) return error_elt def __next_player(self, game_data, next_pl = None): """Increment player number & return player name @param next_pl: if given, then next_player is forced to this one """ if next_pl: game_data['current_player'] = game_data['players'].index(next_pl) return next_pl else: pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) return game_data['players'][pl_idx] def __winner(self, game_data): """give the nick of the player who win this trick""" players_data = game_data['players_data'] first = game_data['first_player'] first_idx = game_data['players'].index(first) suit_asked = None strongest = None winner = None for idx in [(first_idx + i) % 4 for i in range(4)]: player = game_data['players'][idx] card = players_data[player]['played'] if card.value == "excuse": continue if suit_asked == None: suit_asked = card.suit if (card.suit == suit_asked or card.suit == "atout") and card > strongest: strongest = card winner = player assert winner return winner def __excuse_hack(self, game_data, played, winner): """give a low card to other team and keep excuse if trick is lost @param game_data: data of the game @param played: cards currently on the table @param winner: nick of the trick winner""" #TODO: manage the case where excuse is played on the last trick (and lost) #TODO: gof: manage excuse (fool) players_data = game_data['players_data'] excuse = TarotCard(("atout","excuse")) #we first check if the Excuse was already player #and if somebody is waiting for a card for player in game_data['players']: if players_data[player]['wait_for_low']: #the excuse owner has to give a card to somebody if winner == player: #the excuse owner win the trick, we check if we have something to give for card in played: if card.points == 0.5: pl_waiting = players_data[player]['wait_for_low'] played.remove(card) players_data[pl_waiting]['levees'].append(card) debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":player, "card_waited": card, "player_waiting":pl_waiting}) return return if not excuse in played: #the Excuse is not on the table, nothing to do return excuse_player = None #Who has played the Excuse ? for player in game_data['players']: if players_data[player]['played'] == excuse: excuse_player = player break if excuse_player == winner: return #the excuse player win the trick, nothing to do #first we remove the excuse from played cards played.remove(excuse) #then we give it back to the original owner owner_levees = players_data[excuse_player]['levees'] owner_levees.append(excuse) #finally we give a low card to the trick winner low_card = None #We look backward in cards won by the Excuse owner to #find a low value card for card_idx in range(len(owner_levees)-1, -1, -1): if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] players_data[winner]['levees'].append(low_card) debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":excuse_player, "card_waited": low_card, "player_waiting":winner}) break if not low_card: #The player has no low card yet #TODO: manage case when player never win a trick with low card players_data[excuse_player]['wait_for_low'] = winner debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner':excuse_player, 'winner':winner}) def __calculate_scores(self, game_data): """The game is finished, time to know who won :) @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data['players_data'] levees = players_data[game_data['attaquant']]['levees'] score = 0 nb_bouts = 0 bouts = [] for card in levees: if card.bout: nb_bouts +=1 bouts.append(card.value) score += card.points #We we do a basic check on score calculation check_score = 0 defenseurs = game_data['players'][:] defenseurs.remove(game_data['attaquant']) for defenseur in defenseurs: for card in players_data[defenseur]['levees']: check_score+=card.points if game_data['contrat'] == "Garde Contre": for card in game_data['chien']: check_score+=card.points assert (score + check_score == 91) point_limit = None if nb_bouts == 3: point_limit = 36 elif nb_bouts == 2: point_limit = 41 elif nb_bouts == 1: point_limit = 51 else: point_limit = 56 if game_data['contrat'] == 'Petite': contrat_mult = 1 elif game_data['contrat'] == 'Garde': contrat_mult = 2 elif game_data['contrat'] == 'Garde Sans': contrat_mult = 4 elif game_data['contrat'] == 'Garde Contre': contrat_mult = 6 else: error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) assert(False) victory = (score >= point_limit) margin = abs(score - point_limit) points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) winners = [] loosers = [] player_score = {} for player in game_data['players']: #TODO: adjust this for 3 and 5 players variants #TODO: manage bonuses (petit au bout, poignée, chelem) player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 players_data[player]['score'] += player_score[player] #we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant':game_data['attaquant'], 'points':score, 'point_limit':point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts>1 else '', 'separator':': ' if nb_bouts != 0 else '', 'bouts':','.join(map(str,bouts)), 'victory': 'win' if victory else 'loose'} scores_str+='\n' for player in game_data['players']: scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':player_score[player], 'total_score': players_data[player]['score']} debug(scores_str) return (scores_str, winners, loosers) def __invalid_cards(self, game_data, cards): """Checks that the player has the right to play what he wants to @param game_data: Game data @param cards: cards the player want to play @return forbidden_cards cards or empty list if cards are ok""" forbidden_cards = [] if game_data['stage'] == 'ecart': for card in cards: if card.bout or card.value=="roi": forbidden_cards.append(card) #TODO: manage case where atouts (trumps) are in the dog elif game_data['stage'] == 'play': biggest_atout = None suit_asked = None players = game_data['players'] players_data = game_data['players_data'] idx = players.index(game_data['first_player']) current_idx = game_data['current_player'] current_player = players[current_idx] if idx == current_idx: #the player is the first to play, he can play what he wants return forbidden_cards while (idx != current_idx): player = players[idx] played_card = players_data[player]['played'] if not suit_asked and played_card.value != "excuse": suit_asked = played_card.suit if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) has_suit = False #True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None for hand_card in game_data['hand'][current_player]: if hand_card.suit == suit_asked: has_suit = True if hand_card.suit == "atout": has_atout = True if hand_card.suit == "atout" and hand_card > biggest_hand_atout: biggest_hand_atout = hand_card assert len(cards) == 1 card = cards[0] if card.suit != suit_asked and has_suit and card.value != "excuse": forbidden_cards.append(card) return forbidden_cards if card.suit != suit_asked and card.suit != "atout" and has_atout: forbidden_cards.append(card) return forbidden_cards if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": forbidden_cards.append(card) else: error(_('Internal error: unmanaged game stage')) return forbidden_cards def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data['stage'] = "play" next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) def createGame(self, room_jid_param, players, profile_key='@DEFAULT@'): """Create a new game""" debug (_("Creating Tarot game")) room_jid = jid.JID(room_jid_param) profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return if self.games.has_key(room_jid): warning (_("Tarot game already started in room %s") % room_jid.userhost()) else: room_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid.userhost(), profile) if not room_nick: error ('Internal error') return referee = room_jid.userhost() + '/' + room_nick status = {} players_data = {} for player in players: players_data[player] = {'score':0} status[player] = "init" self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'hand_size':18, 'init_player':0, 'current_player': None, 'contrat': None, 'stage': None} for player in players: mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player)) mess.firstChildElement().addChild(self.__create_started_elt(players)) self.host.profiles[profile].xmlstream.send(mess) def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'): """Must be called when player is ready to start a new game""" profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return debug ('new player ready: %s' % profile) mess = self.createGameElt(jid.JID(referee)) ready_elt = mess.firstChildElement().addElement('player_ready') ready_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def contratChoosed(self, player, referee, contrat, profile_key='@DEFAULT@'): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @contrat: contrat choosed (must be the exact same string than in the give list options) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return debug (_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat':contrat, 'profile':profile}) mess = self.createGameElt(jid.JID(referee)) contrat_elt = mess.firstChildElement().addElement(('','contrat_choosed'), content=contrat) contrat_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def play_cards(self, player, referee, cards, profile_key='@DEFAULT@'): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @cards: cards played (list of tuples) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards}) mess = self.createGameElt(jid.JID(referee)) playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')) playcard_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def newGame(self, room_jid, profile): """Launch a new round""" debug (_('new Tarot game')) deck = self.deck_ordered[:] random.shuffle(deck) game_data = self.games[room_jid.userhost()] players = game_data['players'] players_data = game_data['players_data'] current_player = game_data['current_player'] game_data['stage'] = "init" game_data['first_player'] = None #first player for the current trick game_data['contrat'] = None hand = game_data['hand'] = {} hand_size = game_data['hand_size'] chien = game_data['chien'] = [] for i in range(4): #TODO: distribute according to real Tarot rules (3 by 3 counter-clockwise, 1 card at once to chien) hand[players[i]] = deck[0:hand_size] del deck[0:hand_size] chien.extend(deck) del(deck[:]) for player in players: to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__card_list_to_xml(hand[player], 'hand')) self.host.profiles[profile].xmlstream.send(mess) players_data[player]['contrat'] = None players_data[player]['levees'] = [] #cards won players_data[player]['played'] = None #card on the table players_data[player]['wait_for_low'] = None #Used when a player wait for a low card because of excuse pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) #the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) def card_game_cmd(self, mess_elt, profile): from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid.userhost()] players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == 'started': #new game created players = [] for player in elt.elements(): players.append(unicode(player)) self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == 'player_ready': #ready to play player = elt['player'] status = self.games[room_jid.userhost()]['status'] nb_players = len(self.games[room_jid.userhost()]['players']) status[player] = 'ready' debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status}) if status.values().count('ready') == nb_players: #everybody is ready, we can start the game self.newGame(room_jid, profile) elif elt.name == 'hand': #a new hand has been received self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) elif elt.name == 'contrat': #it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) xml_data = dataForm2xml(form) self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) elif elt.name == 'contrat_choosed': #TODO: check we receive the contrat from the right person #TODO: use proper XEP-0004 way for answering form player = elt['player'] players_data[player]['contrat'] = unicode(elt) contrats = [players_data[player]['contrat'] for player in game_data['players']] if contrats.count(None): #not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) else: #TODO: gof: manage "everybody pass" case best_contrat = [None, "Passe"] for player in game_data['players']: contrat = players_data[player]['contrat'] idx_best = self.contrats.index(best_contrat[1]) idx_pl = self.contrats.index(contrat) if idx_pl > idx_best: best_contrat[0] = player best_contrat[1] = contrat debug (_("%(player)s win the bid with %(contrat)s") % {'player':best_contrat[0],'contrat':best_contrat[1]}) game_data['contrat'] = best_contrat[1] if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": self.__start_play(room_jid, game_data, profile) game_data['attaquant'] = best_contrat[0] else: #Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien')) chien_elt['attaquant'] = best_contrat[0] self.host.profiles[profile].xmlstream.send(mess) #the attacker (attaquant) get the chien game_data['hand'][best_contrat[0]].extend(game_data['chien']) del game_data['chien'][:] if game_data['contrat'] == "Garde Sans": #The chien go into attaquant's (attacker) levees players_data[best_contrat[0]]['levees'].extend(game_data['chien']) del game_data['chien'][:] elif elt.name == 'chien': #we have received the chien debug (_("tarot: chien received")) data = {"attaquant":elt['attaquant']} game_data['stage'] = "ecart" game_data['attaquant'] = elt['attaquant'] self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) elif elt.name == 'cards_played': if game_data['stage'] == "ecart": #TODO: show atouts (trumps) if player put some in écart assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) #we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+elt['player'])) mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #FIXME: gof: manage Garde Sans & Garde Contre cases players_data[elt['player']]['levees'].extend(list_cards) #we add the chien to attaquant's levées for card in list_cards: game_data['hand'][elt['player']].remove(card) self.__start_play(room_jid, game_data, profile) elif game_data['stage'] == "play": current_player = game_data['players'][game_data['current_player']] cards = TarotCard.from_tuples(self.__xml_to_list(elt)) if mess_elt['type'] == 'groupchat': self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) else: #we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+current_player)) mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #the card played is ok, we forward it to everybody #first we remove it from the hand and put in on the table game_data['hand'][current_player].remove(cards[0]) players_data[current_player]['played'] = cards[0] #then we forward the message mess = self.createGameElt(room_jid) playcard_elt = mess.firstChildElement().addChild(elt) self.host.profiles[profile].xmlstream.send(mess) #Did everybody played ? played = [players_data[player]['played'] for player in game_data['players']] if all(played): #everybody has played winner = self.__winner(game_data) debug (_('The winner of this trick is %s') % winner) #the winner win the trick self.__excuse_hack(game_data, played, winner) players_data[elt['player']]['levees'].extend(played) #nothing left on the table for player in game_data['players']: players_data[player]['played'] = None if len(game_data['hand'][current_player]) == 0: #no card lef: the game is finished to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data))) self.host.profiles[profile].xmlstream.send(mess) return #next player is the winner next_player = game_data['first_player'] = self.__next_player(game_data, winner) else: next_player = self.__next_player(game_data) #finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) elif elt.name == 'your_turn': self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) elif elt.name == 'score': form_elt = elt.elements(name='x',uri='jabber:x:data').next() winners = [] loosers = [] for winner in elt.elements(name='winner', uri=''): winners.append(unicode(winner)) for looser in elt.elements(name='looser', uri=''): loosers.append(unicode(looser)) form = data_form.Form.fromElement(form_elt) xml_data = dataForm2xml(form) self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) elif elt.name == 'error': if elt['type'] == 'invalid_cards': played_cards = self.__xml_to_list(elt.elements(name='played',uri='').next()) invalid_cards = self.__xml_to_list(elt.elements(name='invalid',uri='').next()) self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) else: error (_('Unmanaged error type: %s') % elt['type']) else: error (_('Unmanaged card game element: %s') % elt.name) def getHandler(self, profile): return CardGameHandler(self) class CardGameHandler (XMPPHandler): implements(iwokkel.IDisco) def __init__(self, plugin_parent): self.plugin_parent = plugin_parent self.host = plugin_parent.host def connectionInitialized(self): self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile = self.parent.profile) def getDiscoInfo(self, requestor, target, nodeIdentifier=''): return [disco.DiscoFeature(NS_CG)] def getDiscoItems(self, requestor, target, nodeIdentifier=''): return []