Mercurial > libervia-backend
view src/test/test_plugin_misc_room_game.py @ 830:d6bdf6022180
test radiocol: added a full scenario test
author | souliane <souliane@mailoo.org> |
---|---|
date | Wed, 15 Jan 2014 23:24:22 +0100 |
parents | 187d2443c82d |
children | 3c270d691e56 |
line wrap: on
line source
#!/usr/bin/python # -*- coding: utf-8 -*- # SAT: a jabber client # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # Copyright (C) 2013, 2014 Adrien Cossa (souliane@mailoo.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """ Tests for the plugin room game (base class for MUC games) """ from sat.core.i18n import _ from constants import Const from sat.test import helpers, helpers_plugins from sat.plugins import plugin_misc_room_game as plugin from twisted.words.protocols.jabber.jid import JID from wokkel.muc import User import traceback import logging # Data used for test initialization NAMESERVICE = 'http://www.goffi.org/protocol/dummy' TAG = 'dummy' PLUGIN_INFO = { "name": "Dummy plugin", "import_name": "DUMMY", "type": "MISC", "protocols": [], "dependencies": [], "main": "Dummy", "handler": "no", # handler MUST be "no" (dynamic inheritance) "description": _("""Dummy plugin to test room game""") } ROOM_JID_S = Const.MUC_STR[0] PROFILE = Const.PROFILE[0] OTHER_PROFILE = Const.PROFILE[1] class RoomGameTest(helpers.SatTestCase): def setUp(self): self.host = helpers.FakeSAT() def init(self, game_init={}, player_init={}): self.host.init() self.plugin = plugin.RoomGame(self.host) self.plugin._init_(self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init) self.plugin_0045 = self.host.plugins['XEP-0045'] = helpers_plugins.FakeXEP_0045(self.host) self.plugin_0249 = self.host.plugins['XEP-0249'] = helpers_plugins.FakeXEP_0249(self.host) logger = logging.getLogger() level = logger.getEffectiveLevel() logger.setLevel(logging.WARNING) # remove info pollution for profile in Const.PROFILE: self.host.getClient(profile) # init self.host.profiles[profile] logger.setLevel(level) def initGame(self, muc_index, user_index): self.plugin_0045.joinRoom(user_index, muc_index) self.plugin._initGame(Const.MUC_STR[muc_index], Const.JID[user_index].user) def _expectedMessage(self, to, type_, tag, players=[]): content = "<%s" % tag if not players: content += "/>" else: content += ">" for i in xrange(0, len(players)): content += "<player index='%s'>%s</player>" % (i, players[i]) content += "</%s>" % tag return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (to, type_, TAG, NAMESERVICE, content) def test_createOrInvite_solo(self): self.init() self.plugin_0045.joinRoom(0, 0) self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0]) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) def test_createOrInvite_multi_not_waiting(self): self.init() self.plugin_0045.joinRoom(0, 0) other_players = [Const.JID_STR[1], Const.JID_STR[2]] self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) def test_createOrInvite_multi_waiting(self): self.init(player_init={'score': 0}) self.plugin_0045.joinRoom(0, 0) other_players = [Const.JID_STR[1], Const.JID_STR[2]] self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False)) self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) def test_initGame(self): self.init() self.initGame(0, 0) self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user)) self.assertEqual([], self.plugin.games[ROOM_JID_S]['players']) def test_checkJoinAuth(self): self.init() check = lambda value: getattr(self, "assert%s" % value)(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user)) check(False) # to test the "invited" mode, the referee must be different than the user to test self.initGame(0, 1) self.plugin.join_mode = self.plugin.ALL check(True) self.plugin.join_mode = self.plugin.INVITED check(False) self.plugin.invitations[ROOM_JID_S] = [(None, [Const.JID[0].userhost()])] check(True) self.plugin.join_mode = self.plugin.NONE check(False) self.plugin.games[ROOM_JID_S]['players'].append(Const.JID[0].user) check(True) def test_updatePlayers(self): self.init() self.initGame(0, 0) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], []) self.plugin._updatePlayers(ROOM_JID_S, [], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], []) self.plugin._updatePlayers(ROOM_JID_S, ["user1"], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1"]) self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"]) self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], True, Const.PROFILE[0]) # should not be stored twice self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"]) def test_synchronizeRoom(self): self.init() self.initGame(0, 0) self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", [])) self.plugin.games[ROOM_JID_S]['players'].append("test1") self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", ["test1"])) self.plugin.games[ROOM_JID_S]['started'] = True self.plugin.games[ROOM_JID_S]['players'].append("test2") self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", ["test1", "test2"])) self.plugin.games[ROOM_JID_S]['players'].append("test3") self.plugin.games[ROOM_JID_S]['players'].append("test4") user1 = JID(ROOM_JID_S + "/" + Const.JID[0].user) user2 = JID(ROOM_JID_S + "/" + Const.JID[1].user) self.plugin._synchronizeRoom(ROOM_JID_S, [user1, user2], Const.PROFILE[0]) self.assertEqualXML(self.host.getSentMessage(0), self._expectedMessage(user1.full(), "normal", "started", ["test1", "test2", "test3", "test4"])) self.assertEqualXML(self.host.getSentMessage(0), self._expectedMessage(user2.full(), "normal", "started", ["test1", "test2", "test3", "test4"])) def test_invitePlayers(self): self.init() self.initGame(0, 0) self.plugin_0045.joinRoom(0, 1) self.assertEqual(self.plugin.invitations[ROOM_JID_S], []) room = self.plugin_0045.getRoom(0, 0) nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[2]], Const.JID[0].user, Const.PROFILE[0]) self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[1].userhost(), Const.JID[2].userhost()]) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user]) nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[3]], Const.JID[0].user, Const.PROFILE[0]) self.assertEqual(self.plugin.invitations[ROOM_JID_S][1][1], [Const.JID[1].userhost(), Const.JID[3].userhost()]) # this time Const.JID[1] and Const.JID[3] have the same user but the host differs self.assertEqual(nicks, [Const.JID[1].user]) def test_checkInviteAuth(self): def check(value, index): nick = self.plugin_0045.getNick(0, index) getattr(self, "assert%s" % value)(self.plugin._checkInviteAuth(ROOM_JID_S, nick)) self.init() for mode in [self.plugin.FROM_ALL, self.plugin.FROM_NONE, self.plugin.FROM_REFEREE, self.plugin.FROM_PLAYERS]: self.plugin.invite_mode = mode check(True, 0) self.initGame(0, 0) self.plugin.invite_mode = self.plugin.FROM_ALL check(True, 0) check(True, 1) self.plugin.invite_mode = self.plugin.FROM_NONE check(True, 0) # game initialized but not started yet, referee can invite check(False, 1) self.plugin.invite_mode = self.plugin.FROM_REFEREE check(True, 0) check(False, 1) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.games[ROOM_JID_S]['players'].append(user_nick) self.plugin.invite_mode = self.plugin.FROM_PLAYERS check(True, 0) check(True, 1) check(False, 2) def test_isReferee(self): self.init() self.initGame(0, 0) self.assertTrue(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 0))) self.assertFalse(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 1))) def test_isPlayer(self): self.init() self.initGame(0, 0) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 0))) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.games[ROOM_JID_S]['players'].append(user_nick) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 2))) def test_checkWaitAuth(self): def check(value, other_players, confirmed, rest): room = self.plugin_0045.getRoom(0, 0) self.assertEqual((value, confirmed, rest), self.plugin._checkWaitAuth(room, other_players)) self.init() self.initGame(0, 0) other_players = [Const.JID[1], Const.JID[3]] self.plugin.wait_mode = self.plugin.FOR_NONE check(True, [], [], []) check(True, [Const.JID[0]], [], [Const.JID[0]]) # getRoomNickOfUser checks for the other users only check(True, other_players, [], other_players) self.plugin.wait_mode = self.plugin.FOR_ALL check(True, [], [], []) check(False, [Const.JID[0]], [], [Const.JID[0]]) check(False, other_players, [], other_players) self.plugin_0045.joinRoom(0, 1) check(False, other_players, [], other_players) self.plugin_0045.joinRoom(0, 4) check(False, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0)], [Const.JID[3]]) self.plugin_0045.joinRoom(0, 3) check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0), self.plugin_0045.getNickOfUser(0, 3, 0)], []) other_players = [Const.JID[1], Const.JID[3], Const.JID[2]] # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0), self.plugin_0045.getNickOfUser(0, 3, 0), self.plugin_0045.getNickOfUser(0, 2, 0)], []) def test_prepareRoom_trivial(self): self.init() other_players = [] self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user)) self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[0].user)) self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID_S, [])) self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user)) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[0].user)) self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) def test_prepareRoom_invite(self): self.init() other_players = [Const.JID_STR[1], Const.JID_STR[2]] self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) room = self.plugin_0045.getRoom(0, 0) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user)) self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user)) self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user)) self.assertEqual((True, [], other_players), self.plugin._checkWaitAuth(room, other_players)) player2_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick)) self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, player2_nick)) self.assertFalse(self.plugin.isReferee(ROOM_JID_S, player2_nick)) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick)) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0))) self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, Const.JID_STR[3])) self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[1])) def test_prepareRoom_score1(self): self.init(player_init={'score': 0}) other_players = [Const.JID_STR[1], Const.JID_STR[2]] self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) room = self.plugin_0045.getRoom(0, 0) self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user)) self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user)) self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user)) self.assertEqual((False, [], other_players), self.plugin._checkWaitAuth(room, other_players)) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, user_nick)) self.assertFalse(self.plugin.isReferee(ROOM_JID_S, user_nick)) self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0))) # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[3].user)) # but Const.JID[3] is actually not in the room self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None) self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[0])) def test_prepareRoom_score2(self): self.init(player_init={'score': 0}) other_players = [Const.JID_STR[1], Const.JID_STR[4]] self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) room = self.plugin_0045.getRoom(0, 0) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) def test_userJoinedTrigger(self): self.init(player_init={"xxx": "xyz"}) other_players = [Const.JID_STR[1], Const.JID_STR[3]] self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) nicks = [self.plugin_0045.getNick(0, 0)] self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", nicks)) self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 1) # wrong profile user_nick = self.plugin_0045.joinRoom(0, 1) room = self.plugin_0045.getRoom(0, 1) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE) self.assertEqual(self.host.getSentMessageRaw(0), None) # no new message has been sent self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started # referee profile, user is allowed, wait for one more room = self.plugin_0045.getRoom(0, 0) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", nicks)) self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started # referee profile, user is not allowed user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S + '/' + user_nick, "normal", "players", nicks)) self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started # referee profile, user is allowed, everybody here user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) # game started self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) # wait for none self.init() self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) self.assertNotEqual(self.host.getSentMessageRaw(0), None) # init messages room = self.plugin_0045.getRoom(0, 0) nicks = [self.plugin_0045.getNick(0, 0)] user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) def test_userLeftTrigger(self): self.init(player_init={"xxx": "xyz"}) other_players = [Const.JID_STR[1], Const.JID_STR[3], Const.JID_STR[4]] self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) room = self.plugin_0045.getRoom(0, 0) nicks = [self.plugin_0045.getNick(0, 0)] self.assertTrue(self.plugin.invitations[ROOM_JID_S][0], [Const.JID[1].userhost(), Const.JID[3].userhost(), Const.JID[4].userhost()]) # one user joins user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) # the user leaves self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) room = self.plugin_0045.getRoom(0, 1) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), Const.PROFILE[1]) # wrong profile self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) room = self.plugin_0045.getRoom(0, 0) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), PROFILE) # referee profile nicks.pop() self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) # all the users join self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) # one user leaves self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.pop() self.assertTrue(self.plugin.invitations[ROOM_JID_S][0], [Const.JID[4].userhost()]) # another leaves self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.pop() self.assertTrue(self.plugin.invitations[ROOM_JID_S][0], [Const.JID[4].userhost(), Const.JID[3].userhost()]) # they can join again user_nick = self.plugin_0045.getNickOfUser(0, 3, 0) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.getNickOfUser(0, 4, 0) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) def test__checkCreateGameAndInit(self): self.init() self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) # print internal error nick = self.plugin_0045.joinRoom(0, 0) self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False)) self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) self.assertTrue(self.plugin.isReferee(ROOM_JID_S, nick)) self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) # print internal error self.plugin_0045.joinRoom(0, 1) self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) self.plugin.createGame(ROOM_JID_S, [Const.JID_STR[1]], PROFILE) self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) def test_createGame(self): self.init(player_init={"xxx": "xyz"}) nicks = [] for i in [0, 1, 3, 4]: nicks.append(self.plugin_0045.joinRoom(0, i)) # game not exists self.plugin.createGame(ROOM_JID_S, nicks, PROFILE) self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) for nick in nicks: self.assertEqual('init', self.plugin.games[ROOM_JID_S]['status'][nick]) self.assertEqual(self.plugin.player_init, self.plugin.games[ROOM_JID_S]['players_data'][nick]) self.plugin.games[ROOM_JID_S]['players_data'][nick]["xxx"] = nick for nick in nicks: # checks that a copy of self.player_init has been done and not a reference self.assertEqual(nick, self.plugin.games[ROOM_JID_S]['players_data'][nick]['xxx']) # game exists, current profile is referee self.init(player_init={"xxx": "xyz"}) self.initGame(0, 0) self.plugin.games[ROOM_JID_S]['started'] = True self.plugin.createGame(ROOM_JID_S, nicks, PROFILE) self.assertEqual(self.host.getSentMessage(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) # game exists, current profile is not referee self.init(player_init={"xxx": "xyz"}) self.initGame(0, 0) self.plugin.games[ROOM_JID_S]['started'] = True self.plugin_0045.joinRoom(0, 1) self.plugin.createGame(ROOM_JID_S, nicks, OTHER_PROFILE) self.assertEqual(self.host.getSentMessageRaw(0), None) # no sync message has been sent by other_profile