view src/test/test_plugin_misc_room_game.py @ 1666:dbac3cb19159

quick frontend (blog): replaced mbdata2tags and tags2mbdata by sat.tools.common.dict2iter and iter2dict
author Goffi <goffi@goffi.org>
date Tue, 24 Nov 2015 23:28:11 +0100
parents 979210da778a
children d17772b0fe22
line wrap: on
line source

#!/usr/bin/python
# -*- coding: utf-8 -*-

# SAT: a jabber client
# Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014, 2015 Jérôme Poisson (goffi@goffi.org)
# Copyright (C) 2013, 2014, 2015 Adrien Cossa (souliane@mailoo.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

""" Tests for the plugin room game (base class for MUC games) """

from sat.core.i18n import _
from sat.core.log import getLogger
from constants import Const
from sat.test import helpers, helpers_plugins
from sat.plugins import plugin_misc_room_game as plugin
from twisted.words.protocols.jabber.jid import JID
from wokkel.muc import User

from logging import WARNING

# Data used for test initialization
NAMESERVICE = 'http://www.goffi.org/protocol/dummy'
TAG = 'dummy'
PLUGIN_INFO = {
    "name": "Dummy plugin",
    "import_name": "DUMMY",
    "type": "MISC",
    "protocols": [],
    "dependencies": [],
    "main": "Dummy",
    "handler": "no",  # handler MUST be "no" (dynamic inheritance)
    "description": _("""Dummy plugin to test room game""")
}

ROOM_JID = JID(Const.MUC_STR[0])
PROFILE = Const.PROFILE[0]
OTHER_PROFILE = Const.PROFILE[1]


class RoomGameTest(helpers.SatTestCase):

    def setUp(self):
        self.host = helpers.FakeSAT()

    def reinit(self, game_init={}, player_init={}):
        self.host.reinit()
        self.plugin = plugin.RoomGame(self.host)
        self.plugin._init_(self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init)
        self.plugin_0045 = self.host.plugins['XEP-0045'] = helpers_plugins.FakeXEP_0045(self.host)
        self.plugin_0249 = self.host.plugins['XEP-0249'] = helpers_plugins.FakeXEP_0249(self.host)
        for profile in Const.PROFILE:
            self.host.getClient(profile)  # init self.host.profiles[profile]

    def initGame(self, muc_index, user_index):
        self.plugin_0045.joinRoom(user_index, muc_index)
        self.plugin._initGame(JID(Const.MUC_STR[muc_index]), Const.JID[user_index].user)

    def _expectedMessage(self, to, type_, tag, players=[]):
        content = "<%s" % tag
        if not players:
            content += "/>"
        else:
            content += ">"
            for i in xrange(0, len(players)):
                content += "<player index='%s'>%s</player>" % (i, players[i])
            content += "</%s>" % tag
        return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (to.full(), type_, TAG, NAMESERVICE, content)

    def test_createOrInvite_solo(self):
        self.reinit()
        self.plugin_0045.joinRoom(0, 0)
        self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0])
        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))

    def test_createOrInvite_multi_not_waiting(self):
        self.reinit()
        self.plugin_0045.joinRoom(0, 0)
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0])
        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))

    def test_createOrInvite_multi_waiting(self):
        self.reinit(player_init={'score': 0})
        self.plugin_0045.joinRoom(0, 0)
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0])
        self.assertTrue(self.plugin._gameExists(ROOM_JID, False))
        self.assertFalse(self.plugin._gameExists(ROOM_JID, True))

    def test_initGame(self):
        self.reinit()
        self.initGame(0, 0)
        self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user))
        self.assertEqual([], self.plugin.games[ROOM_JID]['players'])

    def test_checkJoinAuth(self):
        self.reinit()
        check = lambda value: getattr(self, "assert%s" % value)(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user))
        check(False)
        # to test the "invited" mode, the referee must be different than the user to test
        self.initGame(0, 1)
        self.plugin.join_mode = self.plugin.ALL
        check(True)
        self.plugin.join_mode = self.plugin.INVITED
        check(False)
        self.plugin.invitations[ROOM_JID] = [(None, [Const.JID[0].userhostJID()])]
        check(True)
        self.plugin.join_mode = self.plugin.NONE
        check(False)
        self.plugin.games[ROOM_JID]['players'].append(Const.JID[0].user)
        check(True)

    def test_updatePlayers(self):
        self.reinit()
        self.initGame(0, 0)
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], [])
        self.plugin._updatePlayers(ROOM_JID, [], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], [])
        self.plugin._updatePlayers(ROOM_JID, ["user1"], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], ["user1"])
        self.plugin._updatePlayers(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0])
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], ["user1", "user2", "user3"])
        self.plugin._updatePlayers(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0])  # should not be stored twice
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], ["user1", "user2", "user3"])

    def test_synchronizeRoom(self):
        self.reinit()
        self.initGame(0, 0)
        self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", []))
        self.plugin.games[ROOM_JID]['players'].append("test1")
        self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", ["test1"]))
        self.plugin.games[ROOM_JID]['started'] = True
        self.plugin.games[ROOM_JID]['players'].append("test2")
        self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0])
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", ["test1", "test2"]))
        self.plugin.games[ROOM_JID]['players'].append("test3")
        self.plugin.games[ROOM_JID]['players'].append("test4")
        user1 = JID(ROOM_JID.userhost() + "/" + Const.JID[0].user)
        user2 = JID(ROOM_JID.userhost() + "/" + Const.JID[1].user)
        self.plugin._synchronizeRoom(ROOM_JID, [user1, user2], Const.PROFILE[0])
        self.assertEqualXML(self.host.getSentMessageXml(0), self._expectedMessage(user1, "normal", "started", ["test1", "test2", "test3", "test4"]))
        self.assertEqualXML(self.host.getSentMessageXml(0), self._expectedMessage(user2, "normal", "started", ["test1", "test2", "test3", "test4"]))

    def test_invitePlayers(self):
        self.reinit()
        self.initGame(0, 0)
        self.plugin_0045.joinRoom(0, 1)
        self.assertEqual(self.plugin.invitations[ROOM_JID], [])
        room = self.plugin_0045.getRoom(0, 0)
        nicks = self.plugin._invitePlayers(room, [Const.JID[1], Const.JID[2]], Const.JID[0].user, Const.PROFILE[0])
        self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[1].userhostJID(), Const.JID[2].userhostJID()])
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user])

        nicks = self.plugin._invitePlayers(room, [Const.JID[1], Const.JID[3]], Const.JID[0].user, Const.PROFILE[0])
        self.assertEqual(self.plugin.invitations[ROOM_JID][1][1], [Const.JID[1].userhostJID(), Const.JID[3].userhostJID()])
        # this time Const.JID[1] and Const.JID[3] have the same user but the host differs
        self.assertEqual(nicks, [Const.JID[1].user])

    def test_checkInviteAuth(self):

        def check(value, index):
            nick = self.plugin_0045.getNick(0, index)
            getattr(self, "assert%s" % value)(self.plugin._checkInviteAuth(ROOM_JID, nick))

        self.reinit()

        for mode in [self.plugin.FROM_ALL, self.plugin.FROM_NONE, self.plugin.FROM_REFEREE, self.plugin.FROM_PLAYERS]:
            self.plugin.invite_mode = mode
            check(True, 0)

        self.initGame(0, 0)
        self.plugin.invite_mode = self.plugin.FROM_ALL
        check(True, 0)
        check(True, 1)
        self.plugin.invite_mode = self.plugin.FROM_NONE
        check(True, 0)  # game initialized but not started yet, referee can invite
        check(False, 1)
        self.plugin.invite_mode = self.plugin.FROM_REFEREE
        check(True, 0)
        check(False, 1)
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.games[ROOM_JID]['players'].append(user_nick)
        self.plugin.invite_mode = self.plugin.FROM_PLAYERS
        check(True, 0)
        check(True, 1)
        check(False, 2)

    def test_isReferee(self):
        self.reinit()
        self.initGame(0, 0)
        self.assertTrue(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 0)))
        self.assertFalse(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 1)))

    def test_isPlayer(self):
        self.reinit()
        self.initGame(0, 0)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 0)))
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.games[ROOM_JID]['players'].append(user_nick)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick))
        self.assertFalse(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 2)))

    def test_checkWaitAuth(self):

        def check(value, other_players, confirmed, rest):
            room = self.plugin_0045.getRoom(0, 0)
            self.assertEqual((value, confirmed, rest), self.plugin._checkWaitAuth(room, other_players))

        self.reinit()
        self.initGame(0, 0)
        other_players = [Const.JID[1], Const.JID[3]]
        self.plugin.wait_mode = self.plugin.FOR_NONE
        check(True, [], [], [])
        check(True, [Const.JID[0]], [], [Const.JID[0]])  # getRoomNickOfUser checks for the other users only
        check(True, other_players, [], other_players)
        self.plugin.wait_mode = self.plugin.FOR_ALL
        check(True, [], [], [])
        check(False, [Const.JID[0]], [], [Const.JID[0]])
        check(False, other_players, [], other_players)
        self.plugin_0045.joinRoom(0, 1)
        check(False, other_players, [], other_players)
        self.plugin_0045.joinRoom(0, 4)
        check(False, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0)], [Const.JID[3]])
        self.plugin_0045.joinRoom(0, 3)
        check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0),
                                    self.plugin_0045.getNickOfUser(0, 3, 0)], [])

        other_players = [Const.JID[1], Const.JID[3], Const.JID[2]]
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0),
                                    self.plugin_0045.getNickOfUser(0, 3, 0),
                                    self.plugin_0045.getNickOfUser(0, 2, 0)], [])

    def test_prepareRoom_trivial(self):
        self.reinit()
        other_players = []
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
        self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user))
        self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[0].user))
        self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID, []))
        self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[0].user))
        self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE))

    def test_prepareRoom_invite(self):
        self.reinit()
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)

        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
        self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user))
        self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user))
        self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user))
        self.assertEqual((True, [], other_players), self.plugin._checkWaitAuth(room, other_players))

        player2_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick))
        self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, player2_nick))
        self.assertFalse(self.plugin.isReferee(ROOM_JID, player2_nick))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0)))
        self.assertFalse(self.plugin.isPlayer(ROOM_JID, "xxx"))
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[1]))

    def test_prepareRoom_score1(self):
        self.reinit(player_init={'score': 0})
        other_players = [Const.JID[1], Const.JID[2]]
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)

        self.assertFalse(self.plugin._gameExists(ROOM_JID, True))
        self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user))
        self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user))
        self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user))
        self.assertEqual((False, [], other_players), self.plugin._checkWaitAuth(room, other_players))

        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick))
        self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, user_nick))
        self.assertFalse(self.plugin.isReferee(ROOM_JID, user_nick))
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick))
        # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0)))
        # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user
        self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[3].user))
        # but Const.JID[3] is actually not in the room
        self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None)
        self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[0]))

    def test_prepareRoom_score2(self):
        self.reinit(player_init={'score': 0})
        other_players = [Const.JID[1], Const.JID[4]]
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)

        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
        self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE))
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE)
        self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE))

    def test_userJoinedTrigger(self):
        self.reinit(player_init={"xxx": "xyz"})
        other_players = [Const.JID[1], Const.JID[3]]
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        nicks = [self.plugin_0045.getNick(0, 0)]

        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", nicks))
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 1)

        # wrong profile
        user_nick = self.plugin_0045.joinRoom(0, 1)
        room = self.plugin_0045.getRoom(0, 1)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE)
        self.assertEqual(self.host.getSentMessage(0), None)  # no new message has been sent
        self.assertFalse(self.plugin._gameExists(ROOM_JID, True))  # game not started

        # referee profile, user is allowed, wait for one more
        room = self.plugin_0045.getRoom(0, 0)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", nicks))
        self.assertFalse(self.plugin._gameExists(ROOM_JID, True))  # game not started

        # referee profile, user is not allowed
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(JID(ROOM_JID.userhost() + '/' + user_nick), "normal", "players", nicks))
        self.assertFalse(self.plugin._gameExists(ROOM_JID, True))  # game not started

        # referee profile, user is allowed, everybody here
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks))
        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))  # game started
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)

        # wait for none
        self.reinit()
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        self.assertNotEqual(self.host.getSentMessage(0), None)  # init messages
        room = self.plugin_0045.getRoom(0, 0)
        nicks = [self.plugin_0045.getNick(0, 0)]
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks))
        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))

    def test_userLeftTrigger(self):
        self.reinit(player_init={"xxx": "xyz"})
        other_players = [Const.JID[1], Const.JID[3], Const.JID[4]]
        self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE)
        room = self.plugin_0045.getRoom(0, 0)
        nicks = [self.plugin_0045.getNick(0, 0)]
        self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[1].userhostJID(), Const.JID[3].userhostJID(), Const.JID[4].userhostJID()])

        # one user joins
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)

        # the user leaves
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks)
        room = self.plugin_0045.getRoom(0, 1)
        # to not call self.plugin_0045.leaveRoom(0, 1) here, we are testing the trigger with a wrong profile
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), Const.PROFILE[1])  # not the referee
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks)
        room = self.plugin_0045.getRoom(0, 0)
        user_nick = self.plugin_0045.leaveRoom(0, 1)
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), PROFILE)  # referee
        nicks.pop()
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks)

        # all the users join
        user_nick = self.plugin_0045.joinRoom(0, 1)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks)
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)

        # one user leaves
        user_nick = self.plugin_0045.leaveRoom(0, 4)
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.pop()
        self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID()])

        # another leaves
        user_nick = self.plugin_0045.leaveRoom(0, 3)
        self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.pop()
        self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID(), Const.JID[3].userhostJID()])

        # they can join again
        user_nick = self.plugin_0045.joinRoom(0, 3)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE)
        nicks.append(user_nick)
        user_nick = self.plugin_0045.joinRoom(0, 4)
        self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE)
        nicks.append(user_nick)
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks)
        self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0)

    def test__checkCreateGameAndInit(self):
        self.reinit()
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE))  # print internal error

        nick = self.plugin_0045.joinRoom(0, 0)
        self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE))
        self.assertTrue(self.plugin._gameExists(ROOM_JID, False))
        self.assertFalse(self.plugin._gameExists(ROOM_JID, True))
        self.assertTrue(self.plugin.isReferee(ROOM_JID, nick))

        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE))  # print internal error

        self.plugin_0045.joinRoom(0, 1)
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE))

        self.plugin.createGame(ROOM_JID, [Const.JID[1]], PROFILE)
        self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE))
        self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE))

    def test_createGame(self):

        self.reinit(player_init={"xxx": "xyz"})
        nicks = []
        for i in [0, 1, 3, 4]:
            nicks.append(self.plugin_0045.joinRoom(0, i))

        # game not exists
        self.plugin.createGame(ROOM_JID, nicks, PROFILE)
        self.assertTrue(self.plugin._gameExists(ROOM_JID, True))
        self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks)
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks))
        for nick in nicks:
            self.assertEqual('init', self.plugin.games[ROOM_JID]['status'][nick])
            self.assertEqual(self.plugin.player_init, self.plugin.games[ROOM_JID]['players_data'][nick])
            self.plugin.games[ROOM_JID]['players_data'][nick]["xxx"] = nick
        for nick in nicks:
            # checks that a copy of self.player_init has been done and not a reference
            self.assertEqual(nick, self.plugin.games[ROOM_JID]['players_data'][nick]['xxx'])

        # game exists, current profile is referee
        self.reinit(player_init={"xxx": "xyz"})
        self.initGame(0, 0)
        self.plugin.games[ROOM_JID]['started'] = True
        self.plugin.createGame(ROOM_JID, nicks, PROFILE)
        self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks))

        # game exists, current profile is not referee
        self.reinit(player_init={"xxx": "xyz"})
        self.initGame(0, 0)
        self.plugin.games[ROOM_JID]['started'] = True
        self.plugin_0045.joinRoom(0, 1)
        self.plugin.createGame(ROOM_JID, nicks, OTHER_PROFILE)
        self.assertEqual(self.host.getSentMessage(0), None)  # no sync message has been sent by other_profile