Mercurial > libervia-backend
view src/plugins/plugin_misc_quiz.py @ 2539:dcc77f23e370
jp (base): add --max option:
when MULTI_ITEMS is set, --max options is automatically added, except if NO_MAX flag is set.
author | Goffi <goffi@goffi.org> |
---|---|
date | Thu, 29 Mar 2018 08:59:38 +0200 |
parents | 0046283a285d |
children |
line wrap: on
line source
#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT plugin for managing Quiz game # Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ from sat.core.constants import Const as C from sat.core.log import getLogger log = getLogger(__name__) from twisted.words.xish import domish from twisted.internet import reactor from twisted.words.protocols.jabber import client as jabber_client, jid from time import time NS_QG = 'http://www.goffi.org/protocol/quiz' QG_TAG = 'quiz' PLUGIN_INFO = { C.PI_NAME: "Quiz game plugin", C.PI_IMPORT_NAME: "Quiz", C.PI_TYPE: "Game", C.PI_PROTOCOLS: [], C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], C.PI_MAIN: "Quiz", C.PI_HANDLER: "yes", C.PI_DESCRIPTION: _("""Implementation of Quiz game""") } class Quiz(object): def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) def __init__(self, host): log.info(_("Plugin Quiz initialization")) self.inheritFromRoomGame(host) RoomGame._init_(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0}) host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom) # args: players, room_jid, profile host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame) # args: room_jid, players, profile host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady) # args: player, referee, profile host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer) host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile host.bridge.addSignal("quizGameNew", ".plugin", signature='sa{ss}s', doc={'summary': 'Start a new game', 'param_0': "room_jid: jid of game's room", 'param_1': "game_data: data of the game", 'param_2': '%(doc_profile)s'}) host.bridge.addSignal("quizGameQuestion", ".plugin", signature='sssis', doc={'summary': "Send the current question", 'param_0': "room_jid: jid of game's room", 'param_1': "question_id: question id", 'param_2': "question: question to ask", 'param_3': "timer: timer", 'param_4': '%(doc_profile)s'}) host.bridge.addSignal("quizGamePlayerBuzzed", ".plugin", signature='ssbs', doc={'summary': "A player just pressed the buzzer", 'param_0': "room_jid: jid of game's room", 'param_1': "player: player who pushed the buzzer", 'param_2': "pause: should the game be paused ?", 'param_3': '%(doc_profile)s'}) host.bridge.addSignal("quizGamePlayerSays", ".plugin", signature='sssis', doc={'summary': "A player just pressed the buzzer", 'param_0': "room_jid: jid of game's room", 'param_1': "player: player who pushed the buzzer", 'param_2': "text: what the player say", 'param_3': "delay: how long, in seconds, the text must appear", 'param_4': '%(doc_profile)s'}) host.bridge.addSignal("quizGameAnswerResult", ".plugin", signature='ssba{si}s', doc={'summary': "Result of the just given answer", 'param_0': "room_jid: jid of game's room", 'param_1': "player: player who gave the answer", 'param_2': "good_answer: True if the answer is right", 'param_3': "score: dict of score with player as key", 'param_4': '%(doc_profile)s'}) host.bridge.addSignal("quizGameTimerExpired", ".plugin", signature='ss', doc={'summary': "Nobody answered the question in time", 'param_0': "room_jid: jid of game's room", 'param_1': '%(doc_profile)s'}) host.bridge.addSignal("quizGameTimerRestarted", ".plugin", signature='sis', doc={'summary': "Nobody answered the question in time", 'param_0': "room_jid: jid of game's room", 'param_1': "time_left: time left before timer expiration", 'param_2': '%(doc_profile)s'}) def __game_data_to_xml(self, game_data): """Convert a game data dict to domish element""" game_data_elt = domish.Element((None, 'game_data')) for data in game_data: data_elt = domish.Element((None, data)) data_elt.addContent(game_data[data]) game_data_elt.addChild(data_elt) return game_data_elt def __xml_to_game_data(self, game_data_elt): """Convert a domish element with game_data to a dict""" game_data = {} for data_elt in game_data_elt.elements(): game_data[data_elt.name] = unicode(data_elt) return game_data def __answer_result_to_signal_args(self, answer_result_elt): """Parse answer result element and return a tuple of signal arguments @param answer_result_elt: answer result element @return: (player, good_answer, score)""" score = {} for score_elt in answer_result_elt.elements(): score[score_elt['player']] = int(score_elt['score']) return (answer_result_elt['player'], answer_result_elt['good_answer'] == str(True), score) def __answer_result(self, player_answering, good_answer, game_data): """Convert a domish an answer_result element @param player_answering: player who gave the answer @param good_answer: True is the answer is right @param game_data: data of the game""" players_data = game_data['players_data'] score = {} for player in game_data['players']: score[player] = players_data[player]['score'] answer_result_elt = domish.Element((None, 'answer_result')) answer_result_elt['player'] = player_answering answer_result_elt['good_answer'] = str(good_answer) for player in score: score_elt = domish.Element((None, "score")) score_elt['player'] = player score_elt['score'] = str(score[player]) answer_result_elt.addChild(score_elt) return answer_result_elt def __ask_question(self, question_id, question, timer): """Create a element for asking a question""" question_elt = domish.Element((None, 'question')) question_elt['id'] = question_id question_elt['timer'] = str(timer) question_elt.addContent(question) return question_elt def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" client = self.host.getClient(profile) game_data['stage'] = "play" next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) mess = self.createGameElt(to_jid) mess.firstChildElement().addElement('your_turn') client.send(mess) def playerAnswer(self, player, referee, answer, profile_key=C.PROF_KEY_NONE): """Called when a player give an answer""" client = self.host.getClient(profile_key) log.debug(u'new player answer (%(profile)s): %(answer)s' % {'profile': client.profile, 'answer': answer}) mess = self.createGameElt(jid.JID(referee)) answer_elt = mess.firstChildElement().addElement('player_answer') answer_elt['player'] = player answer_elt.addContent(answer) client.send(mess) def timerExpired(self, room_jid, profile): """Called when nobody answered the question in time""" client = self.host.getClient(profile) game_data = self.games[room_jid] game_data['stage'] = 'expired' mess = self.createGameElt(room_jid) mess.firstChildElement().addElement('timer_expired') client.send(mess) reactor.callLater(4, self.askQuestion, room_jid, client.profile) def pauseTimer(self, room_jid): """Stop the timer and save the time left""" game_data = self.games[room_jid] left = max(0, game_data["timer"].getTime() - time()) game_data['timer'].cancel() game_data['time_left'] = int(left) game_data['previous_stage'] = game_data['stage'] game_data['stage'] = "paused" def restartTimer(self, room_jid, profile): """Restart a timer with the saved time""" client = self.host.getClient(profile) game_data = self.games[room_jid] assert game_data['time_left'] is not None mess = self.createGameElt(room_jid) mess.firstChildElement().addElement('timer_restarted') jabber_client.restarted_elt["time_left"] = str(game_data['time_left']) client.send(mess) game_data["timer"] = reactor.callLater(game_data['time_left'], self.timerExpired, room_jid, profile) game_data["time_left"] = None game_data['stage'] = game_data['previous_stage'] del game_data['previous_stage'] def askQuestion(self, room_jid, profile): """Ask a new question""" client = self.host.getClient(profile) game_data = self.games[room_jid] game_data['stage'] = "question" game_data['question_id'] = "1" timer = 30 mess = self.createGameElt(room_jid) mess.firstChildElement().addChild(self.__ask_question(game_data['question_id'], u"Quel est l'âge du capitaine ?", timer)) client.send(mess) game_data["timer"] = reactor.callLater(timer, self.timerExpired, room_jid, profile) game_data["time_left"] = None def checkAnswer(self, room_jid, player, answer, profile): """Check if the answer given is right""" client = self.host.getClient(profile) game_data = self.games[room_jid] players_data = game_data['players_data'] good_answer = game_data['question_id'] == "1" and answer == "42" players_data[player]['score'] += 1 if good_answer else -1 players_data[player]['score'] = min(9, max(0, players_data[player]['score'])) mess = self.createGameElt(room_jid) mess.firstChildElement().addChild(self.__answer_result(player, good_answer, game_data)) client.send(mess) if good_answer: reactor.callLater(4, self.askQuestion, room_jid, profile) else: reactor.callLater(4, self.restartTimer, room_jid, profile) def newGame(self, room_jid, profile): """Launch a new round""" common_data = {'game_score': 0} new_game_data = {"instructions": _(u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu Attention, tu es prêt ?""")} msg_elts = self.__game_data_to_xml(new_game_data) RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) reactor.callLater(10, self.askQuestion, room_jid, profile) def room_game_cmd(self, mess_elt, profile): client = self.host.getClient(profile) from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid] # if 'players_data' in game_data: # players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == 'started': # new game created players = [] for player in elt.elements(): players.append(unicode(player)) self.host.bridge.quizGameStarted(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == 'player_ready': # ready to play player = elt['player'] status = self.games[room_jid]['status'] nb_players = len(self.games[room_jid]['players']) status[player] = 'ready' log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) if status.values().count('ready') == nb_players: # everybody is ready, we can start the game self.newGame(room_jid, profile) elif elt.name == 'game_data': self.host.bridge.quizGameNew(room_jid.userhost(), self.__xml_to_game_data(elt), profile) elif elt.name == 'question': # A question is asked self.host.bridge.quizGameQuestion(room_jid.userhost(), elt["id"], unicode(elt), int(elt["timer"]), profile) elif elt.name == 'player_answer': player = elt['player'] pause = game_data['stage'] == 'question' # we pause the game only if we are have a question at the moment # we first send a buzzer message mess = self.createGameElt(room_jid) buzzer_elt = mess.firstChildElement().addElement('player_buzzed') buzzer_elt['player'] = player buzzer_elt['pause'] = str(pause) client.send(mess) if pause: self.pauseTimer(room_jid) # and we send the player answer mess = self.createGameElt(room_jid) _answer = unicode(elt) say_elt = mess.firstChildElement().addElement('player_says') say_elt['player'] = player say_elt.addContent(_answer) say_elt['delay'] = "3" reactor.callLater(2, client.send, mess) reactor.callLater(6, self.checkAnswer, room_jid, player, _answer, profile=profile) elif elt.name == 'player_buzzed': self.host.bridge.quizGamePlayerBuzzed(room_jid.userhost(), elt["player"], elt['pause'] == str(True), profile) elif elt.name == 'player_says': self.host.bridge.quizGamePlayerSays(room_jid.userhost(), elt["player"], unicode(elt), int(elt["delay"]), profile) elif elt.name == 'answer_result': player, good_answer, score = self.__answer_result_to_signal_args(elt) self.host.bridge.quizGameAnswerResult(room_jid.userhost(), player, good_answer, score, profile) elif elt.name == 'timer_expired': self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile) elif elt.name == 'timer_restarted': self.host.bridge.quizGameTimerRestarted(room_jid.userhost(), int(elt['time_left']), profile) else: log.error(_(u'Unmanaged game element: %s') % elt.name)