Mercurial > libervia-backend
view sat_frontends/tools/games.py @ 3934:e345d93fb6e5
plugin OXPS: OpenPGP for XMPP Pubsub implementation:
OpenPGP for XMPP Pubsub (https://xmpp.org/extensions/inbox/pubsub-encryption.html,
currently a protoXEP) is implemented and activated when `encrypted` is set to `True` in
pubsub's `extra` data.
On item retrieval, the decryption is transparent if the key is known, except if the
`decrypt` key in `extra` is set to `False` (notably useful when one wants to checks that
data is well encrypted).
Methods and corresponding bridge methods have been implemented to manage shared secrets
(to share, revoke or rotate the secrets).
plugin XEP-0060's `XEP-0060_publish` trigger point as been move before actual publish so
item can be modified (here e2ee) by the triggers. A new `XEP-0060_items` trigger point has
also been added.
`encrypted` flag can be used with plugin XEP-0277's microblog data
rel 380
author | Goffi <goffi@goffi.org> |
---|---|
date | Sat, 15 Oct 2022 20:36:53 +0200 |
parents | be6d91572633 |
children |
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#!/usr/bin/env python3 # SAT: a jabber client # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = [ "pique", "coeur", "trefle", "carreau", "atout", ] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == "atout": if self.value == other.value == "excuse": return 0 if self.value == "excuse": return -1 if other.value == "excuse": return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}