view frontends/src/tools/games.py @ 1265:e3a9ea76de35 frontends_multi_profiles

quick_frontend, primitivus: multi-profiles refactoring part 1 (big commit, sorry :p): This refactoring allow primitivus to manage correctly several profiles at once, with various other improvments: - profile_manager can now plug several profiles at once, requesting password when needed. No more profile plug specific method is used anymore in backend, instead a "validated" key is used in actions - Primitivus widget are now based on a common "PrimitivusWidget" classe which mainly manage the decoration so far - all widgets are treated in the same way (contactList, Chat, Progress, etc), no more chat_wins specific behaviour - widgets are created in a dedicated manager, with facilities to react on new widget creation or other events - quick_frontend introduce a new QuickWidget class, which aims to be as generic and flexible as possible. It can manage several targets (jids or something else), and several profiles - each widget class return a Hash according to its target. For example if given a target jid and a profile, a widget class return a hash like (target.bare, profile), the same widget will be used for all resources of the same jid - better management of CHAT_GROUP mode for Chat widgets - some code moved from Primitivus to QuickFrontend, the final goal is to have most non backend code in QuickFrontend, and just graphic code in subclasses - no more (un)escapePrivate/PRIVATE_PREFIX - contactList improved a lot: entities not in roster and special entities (private MUC conversations) are better managed - resources can be displayed in Primitivus, and their status messages - profiles are managed in QuickFrontend with dedicated managers This is work in progress, other frontends are broken. Urwid SàText need to be updated. Most of features of Primitivus should work as before (or in a better way ;))
author Goffi <goffi@goffi.org>
date Wed, 10 Dec 2014 19:00:09 +0100
parents 1fe00f0c9a91
children da2ea16fabc6
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#!/usr/bin/python
# -*- coding: utf-8 -*-

# SAT: a jabber client
# Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

"""This library help manage general games (e.g. card games) and it is shared by the frontends"""

SUITS_ORDER = ['pique', 'coeur', 'trefle', 'carreau', 'atout']  # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
VALUES_ORDER = [str(i) for i in xrange(1, 11)] + ["valet", "cavalier", "dame", "roi"]


class TarotCard(object):
    """This class is used to represent a car logically"""

    def __init__(self, tuple_card):
        """@param tuple_card: tuple (suit, value)"""
        self.suit, self.value = tuple_card
        self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"]
        if self.bout or self.value == "roi":
            self.points = 4.5
        elif self.value == "dame":
            self.points = 3.5
        elif self.value == "cavalier":
            self.points = 2.5
        elif self.value == "valet":
            self.points = 1.5
        else:
            self.points = 0.5

    def get_tuple(self):
        return (self.suit, self.value)

    @staticmethod
    def from_tuples(tuple_list):
        result = []
        for card_tuple in tuple_list:
            result.append(TarotCard(card_tuple))
        return result

    def __cmp__(self, other):
        if other is None:
            return 1
        if self.suit != other.suit:
            idx1 = SUITS_ORDER.index(self.suit)
            idx2 = SUITS_ORDER.index(other.suit)
            return idx1.__cmp__(idx2)
        if self.suit == 'atout':
            if self.value == other.value == 'excuse':
                return 0
            if self.value == 'excuse':
                return -1
            if other.value == 'excuse':
                return 1
            return int(self.value).__cmp__(int(other.value))
        # at this point we have the same suit which is not 'atout'
        idx1 = VALUES_ORDER.index(self.value)
        idx2 = VALUES_ORDER.index(other.value)
        return idx1.__cmp__(idx2)

    def __str__(self):
        return "[%s,%s]" % (self.suit, self.value)


# These symbols are diplayed by Libervia next to the player's nicknames
SYMBOLS = {"radiocol": u"♬", "tarot": [u"♠", u"♣", u"♥", u"♦"]}