Mercurial > libervia-backend
view frontends/src/wix/card_game.py @ 1265:e3a9ea76de35 frontends_multi_profiles
quick_frontend, primitivus: multi-profiles refactoring part 1 (big commit, sorry :p):
This refactoring allow primitivus to manage correctly several profiles at once, with various other improvments:
- profile_manager can now plug several profiles at once, requesting password when needed. No more profile plug specific method is used anymore in backend, instead a "validated" key is used in actions
- Primitivus widget are now based on a common "PrimitivusWidget" classe which mainly manage the decoration so far
- all widgets are treated in the same way (contactList, Chat, Progress, etc), no more chat_wins specific behaviour
- widgets are created in a dedicated manager, with facilities to react on new widget creation or other events
- quick_frontend introduce a new QuickWidget class, which aims to be as generic and flexible as possible. It can manage several targets (jids or something else), and several profiles
- each widget class return a Hash according to its target. For example if given a target jid and a profile, a widget class return a hash like (target.bare, profile), the same widget will be used for all resources of the same jid
- better management of CHAT_GROUP mode for Chat widgets
- some code moved from Primitivus to QuickFrontend, the final goal is to have most non backend code in QuickFrontend, and just graphic code in subclasses
- no more (un)escapePrivate/PRIVATE_PREFIX
- contactList improved a lot: entities not in roster and special entities (private MUC conversations) are better managed
- resources can be displayed in Primitivus, and their status messages
- profiles are managed in QuickFrontend with dedicated managers
This is work in progress, other frontends are broken. Urwid SàText need to be updated. Most of features of Primitivus should work as before (or in a better way ;))
author | Goffi <goffi@goffi.org> |
---|---|
date | Wed, 10 Dec 2014 19:00:09 +0100 |
parents | e2e1e27a3680 |
children |
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#!/usr/bin/python # -*- coding: utf-8 -*- # wix: a SAT frontend # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ import wx import os.path, glob from sat.core.log import getLogger log = getLogger(__name__) from sat_frontends.tools.games import TarotCard from sat_frontends.quick_frontend.quick_card_game import QuickCardGame from sat_frontends.wix import xmlui CARD_WIDTH = 74 CARD_HEIGHT = 136 MIN_WIDTH = 950 #Minimum size of the panel MIN_HEIGHT = 500 class WxCard(TarotCard): """This class is used to represent a card, graphically and logically""" def __init__(self, file): """@param file: path of the PNG file""" self.bitmap = wx.Image(file).ConvertToBitmap() root_name = os.path.splitext(os.path.basename(file))[0] suit,value = root_name.split('_') TarotCard.__init__(self, (suit, value)) log.debug("Card: %s %s" % (suit, value)) #, self.bout def draw(self, dc, x, y): """Draw the card on the device context @param dc: device context @param x: abscissa @param y: ordinate""" dc.DrawBitmap(self.bitmap, x, y, True) class CardPanel(QuickCardGame, wx.Panel): """This class is used to display the cards""" def __init__(self, parent, referee, players, player_nick): QuickCardGame.__init__(self, parent, referee, players, player_nick) wx.Panel.__init__(self, parent) self.SetMinSize(wx.Size(MIN_WIDTH, MIN_HEIGHT)) self.loadCards(os.path.join(self.parent.host.media_dir, 'games/cards/tarot')) self.mouse_over_card = None #contain the card to highlight self.visible_size = CARD_WIDTH/2 #number of pixels visible for cards self.hand = [] self.to_show = [] self.state = None self.SetBackgroundColour(wx.GREEN) self.Bind(wx.EVT_SIZE, self.onResize) self.Bind(wx.EVT_PAINT, self.onPaint) self.Bind(wx.EVT_MOTION, self.onMouseMove) self.Bind(wx.EVT_LEFT_UP, self.onMouseClick) self.parent.host.bridge.tarotGameReady(player_nick, referee, self.parent.host.profile) def loadCards(self, dir): """Load all the cards in memory @param dir: directory where the PNG files are""" QuickCardGame.loadCards(self) for file in glob.glob(dir+'/*_*.png'): card = WxCard(file) self.cards[card.suit, card.value]=card self.deck.append(card) def newGame(self, hand): """Start a new game, with given hand""" if hand is []: # reset the display after the scores have been showed self.resetRound() self.Refresh() self.parent.host.bridge.tarotGameReady(self.player_nick, self.referee, self.parent.host.profile) return QuickCardGame.newGame(self, hand) self._recalc_ori() self.Refresh() def contratSelected(self, data): """Called when the contrat has been choosed @param data: form result""" log.debug (_("Contrat choosed")) contrat = data[0][1] QuickCardGame.contratSelected(self, contrat) def chooseContrat(self, xml_data): """Called when the player has to select his contrat @param xml_data: SàT xml representation of the form""" xmlui.create(self.parent.host, xml_data, title=_('Please choose your contrat'), flags=['NO_CANCEL']) def showScores(self, xml_data, winners, loosers): """Called when the round is over, display the scores @param xml_data: SàT xml representation of the form""" if not winners and not loosers: title = _("Draw game") else: title = _('You win \o/') if self.player_nick in winners else _('You loose :(') xmlui.create(self.parent.host, xml_data, title=title, flags=['NO_CANCEL']) def cardsPlayed(self, player, cards): """A card has been played by player""" QuickCardGame.cardsPlayed(self, player, cards) self.Refresh() def invalidCards(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" QuickCardGame.invalidCards(self, phase, played_cards, invalid_cards) self._recalc_ori() self.Refresh() if self._autoplay==None: #No dialog if there is autoplay wx.MessageDialog(self, _("Cards played are invalid !"), _("Error"), wx.OK | wx.ICON_ERROR).ShowModal() def _is_on_hand(self, pos_x, pos_y): """Return True if the coordinate are on the hand cards""" if pos_x > self.orig_x and pos_y > self.orig_y \ and pos_x < self.orig_x + (len(self.hand)+1) * self.visible_size \ and pos_y < self.end_y: return True return False def onResize(self, event): self._recalc_ori() def _recalc_ori(self): """Recalculate origins of hand, must be call when hand size change""" self.orig_x = (self.GetSizeTuple()[0]-(len(self.hand)+1)*self.visible_size)/2 #where we start to draw cards self.orig_y = self.GetSizeTuple()[1] - CARD_HEIGHT - 20 self.end_y = self.orig_y + CARD_HEIGHT def onPaint(self, event): dc = wx.PaintDC(self) #We print the names to know who play where TODO: print avatars when available max_x, max_y = self.GetSize() border = 10 #border between nick and end of panel right_y = left_y = 200 right_width, right_height = dc.GetTextExtent(self.right_nick) right_x = max_x - right_width - border left_x = border top_width, top_height = dc.GetTextExtent(self.top_nick) top_x = (max_x - top_width) / 2 top_y = border dc.DrawText(self.right_nick, right_x, right_y) dc.DrawText(self.top_nick, top_x, top_y) dc.DrawText(self.left_nick, left_x, left_y) #We draw the played cards: center_y = 200 #ordinate used as center point left_x = (max_x - CARD_WIDTH)/2 - CARD_WIDTH - 5 right_x = (max_x/2) + (CARD_WIDTH/2) + 5 left_y = right_y = center_y - CARD_HEIGHT/2 top_x = bottom_x = (max_x - CARD_WIDTH)/2 top_y = center_y - CARD_HEIGHT - 5 bottom_y = center_y + 5 for side in ['left', 'top', 'right', 'bottom']: card = self.played[getattr(self, side+'_nick')] if card != None: card.draw(dc,locals()[side+'_x'], locals()[side+'_y']) x=self.orig_x for card in self.hand: if (self.state == "play" or self.state == "ecart") and card == self.mouse_over_card \ or self.state == "ecart" and card in self.selected: y = self.orig_y - 30 else: y = self.orig_y card.draw(dc,x,y) x+=self.visible_size if self.to_show: """There are cards to display in the middle""" size = len(self.to_show)*(CARD_WIDTH+10)-10 x = (max_x - size)/2 for card in self.to_show: card.draw(dc, x, 150) x+=CARD_WIDTH+10 def onMouseMove(self, event): pos_x,pos_y = event.GetPosition() if self._is_on_hand(pos_x, pos_y): try: self.mouse_over_card = self.hand[(pos_x-self.orig_x)/self.visible_size] except IndexError: self.mouse_over_card = self.hand[-1] self.Refresh() else: self.mouse_over_card = None self.Refresh() def onMouseClick(self, event): log.debug("mouse click: %s" % event.GetPosition()) pos_x,pos_y = event.GetPosition() if self.state == "chien": self.to_show = [] self.state = "wait" return elif self.state == "wait_for_ecart": self.state = "ecart" self.hand.extend(self.to_show) self.hand.sort() self.to_show = [] self._recalc_ori() self.Refresh() return if self._is_on_hand(pos_x, pos_y): idx = (pos_x-self.orig_x)/self.visible_size if idx == len(self.hand): idx-=1 if self.hand[idx] == self.mouse_over_card: if self.state == "ecart": if self.hand[idx] in self.selected: self.selected.remove(self.hand[idx]) else: self.selected.append(self.hand[idx]) if len(self.selected) == 6: #TODO: use variable here, as chien len can change with variants dlg = wx.MessageDialog(self, _("Do you put these cards in chien ?"), _(u"Écart"), wx.YES_NO | wx.ICON_QUESTION) answer = dlg.ShowModal() if answer == wx.ID_YES: ecart = [] for card in self.selected: ecart.append((card.suit, card.value)) self.hand.remove(card) del self.selected[:] self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, self.parent.host.profile) self.state = "wait" self._recalc_ori() self.Refresh() if self.state == "play": card = self.hand[idx] self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.host.profile) del self.hand[idx] self.state = "wait" self._recalc_ori() self.Refresh()