Mercurial > libervia-backend
view src/plugins/plugin_misc_radiocol.py @ 1265:e3a9ea76de35 frontends_multi_profiles
quick_frontend, primitivus: multi-profiles refactoring part 1 (big commit, sorry :p):
This refactoring allow primitivus to manage correctly several profiles at once, with various other improvments:
- profile_manager can now plug several profiles at once, requesting password when needed. No more profile plug specific method is used anymore in backend, instead a "validated" key is used in actions
- Primitivus widget are now based on a common "PrimitivusWidget" classe which mainly manage the decoration so far
- all widgets are treated in the same way (contactList, Chat, Progress, etc), no more chat_wins specific behaviour
- widgets are created in a dedicated manager, with facilities to react on new widget creation or other events
- quick_frontend introduce a new QuickWidget class, which aims to be as generic and flexible as possible. It can manage several targets (jids or something else), and several profiles
- each widget class return a Hash according to its target. For example if given a target jid and a profile, a widget class return a hash like (target.bare, profile), the same widget will be used for all resources of the same jid
- better management of CHAT_GROUP mode for Chat widgets
- some code moved from Primitivus to QuickFrontend, the final goal is to have most non backend code in QuickFrontend, and just graphic code in subclasses
- no more (un)escapePrivate/PRIVATE_PREFIX
- contactList improved a lot: entities not in roster and special entities (private MUC conversations) are better managed
- resources can be displayed in Primitivus, and their status messages
- profiles are managed in QuickFrontend with dedicated managers
This is work in progress, other frontends are broken. Urwid SàText need to be updated. Most of features of Primitivus should work as before (or in a better way ;))
author | Goffi <goffi@goffi.org> |
---|---|
date | Wed, 10 Dec 2014 19:00:09 +0100 |
parents | 83ed877541e3 |
children | 83127a4c89ce |
line wrap: on
line source
#!/usr/bin/python # -*- coding: utf-8 -*- # SAT plugin for managing Radiocol # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _, D_ from sat.core.log import getLogger log = getLogger(__name__) from twisted.words.xish import domish from twisted.internet import reactor from twisted.words.protocols.jabber import jid from twisted.internet import defer from sat.core import exceptions import os.path import copy import time from os import unlink from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError from mutagen.mp3 import MP3, HeaderNotFoundError from mutagen.easyid3 import EasyID3 from mutagen.id3 import ID3NoHeaderError NC_RADIOCOL = 'http://www.goffi.org/protocol/radiocol' RADIOC_TAG = 'radiocol' PLUGIN_INFO = { "name": "Radio collective plugin", "import_name": "Radiocol", "type": "Exp", "protocols": [], "dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"], "main": "Radiocol", "handler": "yes", "description": _("""Implementation of radio collective""") } # Number of songs needed in the queue before we start playing QUEUE_TO_START = 2 # Maximum number of songs in the queue (the song being currently played doesn't count) QUEUE_LIMIT = 2 class Radiocol(object): def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) def __init__(self, host): log.info(_("Radio collective initialization")) self.inheritFromRoomGame(host) RoomGame._init_(self, host, PLUGIN_INFO, (NC_RADIOCOL, RADIOC_TAG), game_init={'queue': [], 'upload': True, 'playing': None, 'playing_time': 0, 'to_delete': {}}) self.host = host host.bridge.addMethod("radiocolLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom, async=True) host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) host.bridge.addMethod("radiocolSongAdded", ".plugin", in_sign='sss', out_sign='', method=self.radiocolSongAdded, async=True) host.bridge.addSignal("radiocolPlayers", ".plugin", signature='ssass') # room_jid, referee, players, profile host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssasais') # room_jid, referee, players, [QUEUE_TO_START, QUEUE_LIMIT], profile host.bridge.addSignal("radiocolSongRejected", ".plugin", signature='sss') # room_jid, reason, profile host.bridge.addSignal("radiocolPreload", ".plugin", signature='ssssssss') # room_jid, timestamp, filename, title, artist, album, profile host.bridge.addSignal("radiocolPlay", ".plugin", signature='sss') # room_jid, filename, profile host.bridge.addSignal("radiocolNoUpload", ".plugin", signature='ss') # room_jid, profile host.bridge.addSignal("radiocolUploadOk", ".plugin", signature='ss') # room_jid, profile def __create_preload_elt(self, sender, song_added_elt): preload_elt = copy.deepcopy(song_added_elt) preload_elt.name = 'preload' preload_elt['sender'] = sender preload_elt['timestamp'] = str(time.time()) # attributes filename, title, artist, album, length have been copied # XXX: the frontend should know the temporary directory where file is put return preload_elt def radiocolSongAdded(self, referee, song_path, profile): """This method is called by libervia when a song has been uploaded @param referee: JID of the referee in the room (room userhost + '/' + nick) @song_path: absolute path of the song added @param profile_key: %(doc_profile_key)s @return: a Deferred instance """ #XXX: this is a Q&D way for the proof of concept. In the future, the song should # be streamed to the backend using XMPP file copy # Here we cheat because we know we are on the same host, and we don't # check data. Referee will have to parse the song himself to check it try: if song_path.lower().endswith('.mp3'): actual_song = MP3(song_path) try: song = EasyID3(song_path) class Info(object): def __init__(self, length): self.length = length song.info = Info(actual_song.info.length) except ID3NoHeaderError: song = actual_song else: song = OggVorbis(song_path) except (OggVorbisHeaderError, HeaderNotFoundError): #this file is not ogg vorbis nor mp3, we reject it self.deleteFile(song_path) # FIXME: same host trick (see note above) return defer.fail(exceptions.DataError(D_("The uploaded file has been rejected, only Ogg Vorbis and MP3 songs are accepted."))) attrs = {'filename': os.path.basename(song_path), 'title': song.get("title", ["Unknown"])[0], 'artist': song.get("artist", ["Unknown"])[0], 'album': song.get("album", ["Unknown"])[0], 'length': str(song.info.length) } radio_data = self.games[jid.JID(referee).userhost()] # FIXME: referee comes from Libervia's client side, it's unsecure radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring return self.send(jid.JID(referee), ('', 'song_added'), attrs, profile=profile) def playNext(self, room_jid, profile): """"Play next song in queue if exists, and put a timer which trigger after the song has been played to play next one""" #TODO: songs need to be erased once played or found invalids # ==> unlink done the Q&D way with the same host trick (see above) radio_data = self.games[room_jid.userhost()] if len(radio_data['players']) == 0: log.debug(_('No more participants in the radiocol: cleaning data')) radio_data['queue'] = [] for filename in radio_data['to_delete']: self.deleteFile(filename, radio_data) radio_data['to_delete'] = {} queue = radio_data['queue'] if not queue: #nothing left to play, we need to wait for uploads radio_data['playing'] = None return song = queue.pop(0) filename, length = song['filename'], float(song['length']) self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile) radio_data['playing'] = song radio_data['playing_time'] = time.time() if not radio_data['upload'] and len(queue) < QUEUE_LIMIT: #upload is blocked and we now have resources to get more, we reactivate it self.send(room_jid, ('', 'upload_ok'), profile=profile) radio_data['upload'] = True reactor.callLater(length, self.playNext, room_jid, profile) #we wait more than the song length to delete the file, to manage poorly reactive networks/clients reactor.callLater(length + 90, self.deleteFile, filename, radio_data) # FIXME: same host trick (see above) def deleteFile(self, filename, radio_data=None): """ Delete a previously uploaded file. @param filename: filename to delete, or full filepath if radio_data is None @param radio_data: current game data @return: True if the file has been deleted """ if radio_data: try: file_to_delete = radio_data['to_delete'][filename] except KeyError: log.error(_("INTERNAL ERROR: can't find full path of the song to delete")) return False else: file_to_delete = filename try: unlink(file_to_delete) except OSError: log.error(_("INTERNAL ERROR: can't find %s on the file system" % file_to_delete)) return False return True def room_game_cmd(self, mess_elt, profile): from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid.userhost(), profile) radio_elt = mess_elt.firstChildElement() radio_data = self.games[room_jid.userhost()] if 'queue' in radio_data: queue = radio_data['queue'] from_referee = self.isReferee(room_jid.userhost(), from_jid.resource) to_referee = self.isReferee(room_jid.userhost(), jid.JID(mess_elt['to']).user) is_player = self.isPlayer(room_jid.userhost(), nick) for elt in radio_elt.elements(): if not from_referee and not (to_referee and elt.name == 'song_added'): continue # sender must be referee, expect when a song is submitted if not is_player and (elt.name not in ('started', 'players')): continue # user is in the room but not playing if elt.name in ('started', 'players'): # new game created and/or players list updated players = [] for player in elt.elements(): players.append(unicode(player)) signal = self.host.bridge.radiocolStarted if elt.name == 'started' else self.host.bridge.radiocolPlayers signal(room_jid.userhost(), from_jid.full(), players, [QUEUE_TO_START, QUEUE_LIMIT], profile) elif elt.name == 'preload': # a song is in queue and must be preloaded self.host.bridge.radiocolPreload(room_jid.userhost(), elt['timestamp'], elt['filename'], elt['title'], elt['artist'], elt['album'], elt['sender'], profile) elif elt.name == 'play': self.host.bridge.radiocolPlay(room_jid.userhost(), elt['filename'], profile) elif elt.name == 'song_rejected': # a song has been refused self.host.bridge.radiocolSongRejected(room_jid.userhost(), elt['reason'], profile) elif elt.name == 'no_upload': self.host.bridge.radiocolNoUpload(room_jid.userhost(), profile) elif elt.name == 'upload_ok': self.host.bridge.radiocolUploadOk(room_jid.userhost(), profile) elif elt.name == 'song_added': # a song has been added #FIXME: we are KISS for the proof of concept: every song is added, to a limit of 3 in queue. # Need to manage some sort of rules to allow peoples to send songs if len(queue) >= QUEUE_LIMIT: #there are already too many songs in queue, we reject this one #FIXME: add an error code self.send(from_jid, ('', 'song_rejected'), {'reason': "Too many songs in queue"}, profile=profile) return #The song is accepted and added in queue preload_elt = self.__create_preload_elt(from_jid.resource, elt) queue.append(preload_elt) if len(queue) >= QUEUE_LIMIT: #We are at the limit, we refuse new upload until next play self.send(room_jid, ('', 'no_upload'), profile=profile) radio_data['upload'] = False self.send(room_jid, preload_elt, profile=profile) if not radio_data['playing'] and len(queue) == QUEUE_TO_START: # We have not started playing yet, and we have QUEUE_TO_START # songs in queue. We can now start the party :) self.playNext(room_jid, profile) else: log.error(_('Unmanaged game element: %s') % elt.name) def getSyncDataForPlayer(self, room_jid_s, nick): game_data = self.games[room_jid_s] elements = [] if game_data['playing']: preload = copy.deepcopy(game_data['playing']) current_time = game_data['playing_time'] + 1 if self.testing else time.time() preload['filename'] += '#t=%.2f' % (current_time - game_data['playing_time']) elements.append(preload) play = domish.Element(('', 'play')) play['filename'] = preload['filename'] elements.append(play) if len(game_data['queue']) > 0: elements.extend(copy.deepcopy(game_data['queue'])) if len(game_data['queue']) == QUEUE_LIMIT: elements.append(domish.Element(('', 'no_upload'))) return elements