Mercurial > libervia-backend
view src/plugins/plugin_misc_radiocol.py @ 825:e3f4d80f987d
plugins room_games, radiocol: better synchronization after a user joins a running game
author | souliane <souliane@mailoo.org> |
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date | Wed, 15 Jan 2014 23:01:23 +0100 |
parents | 1fe00f0c9a91 |
children | 71f8e996f765 |
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#!/usr/bin/python # -*- coding: utf-8 -*- # SAT plugin for managing Radiocol # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ from logging import debug, info, warning, error from twisted.words.xish import domish from twisted.internet import reactor from twisted.words.protocols.jabber import jid from twisted.internet import threads, defer from sat.core import exceptions import os.path import copy import time from os import unlink from mutagen.oggvorbis import OggVorbis, OggVorbisHeaderError NC_RADIOCOL = 'http://www.goffi.org/protocol/radiocol' RADIOC_TAG = 'radiocol' PLUGIN_INFO = { "name": "Radio collective plugin", "import_name": "Radiocol", "type": "Exp", "protocols": [], "dependencies": ["XEP-0045", "XEP-0249", "ROOM-GAME"], "main": "Radiocol", "handler": "yes", "description": _("""Implementation of radio collective""") } # Number of songs needed in the queue before we start playing QUEUE_TO_START = 2 # Maximum number of songs in the queue (the song being currently played doesn't count) QUEUE_LIMIT = 2 class Radiocol(object): def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) def __init__(self, host): info(_("Radio collective initialization")) self.inheritFromRoomGame(host) RoomGame._init_(self, host, PLUGIN_INFO, (NC_RADIOCOL, RADIOC_TAG), game_init={'queue': [], 'upload': True, 'playing': False, 'to_delete': {}}) self.host = host host.bridge.addMethod("radiocolLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom) host.bridge.addMethod("radiocolCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) host.bridge.addMethod("radiocolSongAdded", ".plugin", in_sign='sss', out_sign='', method=self.radiocolSongAdded, async=True) host.bridge.addSignal("radiocolPlayers", ".plugin", signature='ssass') # room_jid, referee, players, profile host.bridge.addSignal("radiocolStarted", ".plugin", signature='ssasais') # room_jid, referee, players, [QUEUE_TO_START, QUEUE_LIMIT], profile host.bridge.addSignal("radiocolSongRejected", ".plugin", signature='sss') # room_jid, reason, profile host.bridge.addSignal("radiocolPreload", ".plugin", signature='sssssss') # room_jid, timestamp, filename, title, artist, album, profile host.bridge.addSignal("radiocolPlay", ".plugin", signature='sss') # room_jid, filename, profile host.bridge.addSignal("radiocolNoUpload", ".plugin", signature='ss') # room_jid, profile host.bridge.addSignal("radiocolUploadOk", ".plugin", signature='ss') # room_jid, profile def __create_preload_elt(self, sender, song_added_elt): preload_elt = copy.deepcopy(song_added_elt) preload_elt.name = 'preload' preload_elt['sender'] = sender preload_elt['timestamp'] = str(time.time()) # attributes filename, title, artist, album, length have been copied # XXX: the frontend should know the temporary directory where file is put return preload_elt def radiocolSongAdded(self, referee, song_path, profile): """This method is called by libervia when a song has been uploaded @param referee: JID of the referee in the room (room userhost + '/' + nick) @song_path: absolute path of the song added @param profile_key: %(doc_profile_key)s""" #XXX: this is a Q&D way for the proof of concept. In the future, the song should # be streamed to the backend using XMPP file copy # Here we cheat because we know we are on the same host, and we don't # check data. Referee will have to parse the song himself to check it client = self.host.getClient(profile) if not client: raise exceptions.NotConnectedProfileError(_("Can't access profile's data")) try: song = OggVorbis(song_path) except OggVorbisHeaderError: #this file is not ogg vorbis, we reject it self.deleteFile(song_path) # FIXME: same host trick (see note above) return defer.fail(exceptions.DataError("Uploaded file is not Ogg Vorbis song, only Ogg Vorbis songs are acceptable")) attrs = {'filename': os.path.basename(song_path), 'title': song.get("title", ["Unknown"])[0], 'artist': song.get("artist", ["Unknown"])[0], 'album': song.get("album", ["Unknown"])[0], 'length': str(song.info.length) } radio_data = self.games[jid.JID(referee).userhost()] # FIXME: referee comes from Libervia's client side, it's unsecure radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring return threads.deferToThread(self.send, jid.JID(referee), ('', 'song_added'), attrs, profile=profile) def playNext(self, room_jid, profile): """"Play next song in queue if exists, and put a timer which trigger after the song has been played to play next one""" #TODO: songs need to be erased once played or found invalids # ==> unlink done the Q&D way with the same host trick (see above) radio_data = self.games[room_jid.userhost()] if len(radio_data['players']) == 0: debug(_('No more participants in the radiocol: cleaning data')) radio_data['queue'] = [] for filename in radio_data['to_delete']: self.deleteFile(filename, radio_data) radio_data['to_delete'] = {} queue = radio_data['queue'] if not queue: #nothing left to play, we need to wait for uploads radio_data['playing'] = False return song = queue.pop(0) filename, length = song['filename'], float(song['length']) self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile) if not radio_data['upload'] and len(queue) < QUEUE_LIMIT: #upload is blocked and we now have resources to get more, we reactivate it self.send(room_jid, ('', 'upload_ok'), profile=profile) radio_data['upload'] = True reactor.callLater(length, self.playNext, room_jid, profile) #we wait more than the song length to delete the file, to manage poorly reactive networks/clients reactor.callLater(length + 90, self.deleteFile, filename, radio_data) # FIXME: same host trick (see above) def deleteFile(self, filename, radio_data=None): """ Delete a previously uploaded file. @param filename: filename to delete, or full filepath if radio_data is None @param radio_data: current game data @return: True if the file has been deleted """ if radio_data: try: file_to_delete = radio_data['to_delete'][filename] except KeyError: error(_("INTERNAL ERROR: can't find full path of the song to delete")) return False else: file_to_delete = filename try: unlink(file_to_delete) except OSError: error(_("INTERNAL ERROR: can't find %s on the file system" % file_to_delete)) return False return True def room_game_cmd(self, mess_elt, profile): from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) radio_elt = mess_elt.firstChildElement() radio_data = self.games[room_jid.userhost()] if 'queue' in radio_data: queue = radio_data['queue'] from_referee = self.isReferee(room_jid.userhost(), from_jid.resource) to_referee = self.isReferee(room_jid.userhost(), jid.JID(mess_elt['to']).user) for elt in radio_elt.elements(): if not from_referee and not (to_referee and elt.name == 'song_added'): continue # sender must be referee, expect when a song is submitted if elt.name == 'started' or elt.name == 'players': # new game created players = [] for player in elt.elements(): players.append(unicode(player)) signal = self.host.bridge.radiocolStarted if elt.name == 'started' else self.host.bridge.radiocolPlayers signal(room_jid.userhost(), from_jid.full(), players, [QUEUE_TO_START, QUEUE_LIMIT], profile) elif elt.name == 'preload': # a song is in queue and must be preloaded self.host.bridge.radiocolPreload(room_jid.userhost(), elt['timestamp'], elt['filename'], elt['title'], elt['artist'], elt['album'], profile) elif elt.name == 'play': self.host.bridge.radiocolPlay(room_jid.userhost(), elt['filename'], profile) elif elt.name == 'song_rejected': # a song has been refused self.host.bridge.radiocolSongRejected(room_jid.userhost(), elt['reason'], profile) elif elt.name == 'no_upload': self.host.bridge.radiocolNoUpload(room_jid.userhost(), profile) elif elt.name == 'upload_ok': self.host.bridge.radiocolUploadOk(room_jid.userhost(), profile) elif elt.name == 'song_added': # a song has been added #FIXME: we are KISS for the proof of concept: every song is added, to a limit of 3 in queue. # Need to manage some sort of rules to allow peoples to send songs if len(queue) >= QUEUE_LIMIT: #there are already too many songs in queue, we reject this one #FIXME: add an error code self.send(from_jid, ('', 'song_rejected'), {'reason': "Too many songs in queue"}, profile=profile) return #The song is accepted and added in queue preload_elt = self.__create_preload_elt(from_jid.resource, elt) queue.append(preload_elt) if len(queue) >= QUEUE_LIMIT: #We are at the limit, we refuse new upload until next play self.send(room_jid, ('', 'no_upload'), profile=profile) radio_data['upload'] = False self.send(room_jid, preload_elt, profile=profile) if not radio_data['playing'] and len(queue) == QUEUE_TO_START: # We have not started playing yet, and we have QUEUE_TO_START # songs in queue. We can now start the party :) radio_data['playing'] = True self.playNext(room_jid, profile) else: error(_('Unmanaged game element: %s') % elt.name) def getSyncData(self, room_jid_s, force_nicks=[]): data = {} status = self.games[room_jid_s]['status'] nicks = [nick for nick in status if status[nick] == 'desync'] for nick in force_nicks: if nick not in nicks: nicks.append(nick) for nick in nicks: if len(self.games[room_jid_s]['queue']) > 0: data[nick] = copy.deepcopy(self.games[room_jid_s]['queue']) if len(self.games[room_jid_s]['queue']) == QUEUE_LIMIT: data[nick].append(domish.Element(('', 'no_upload'))) return data