view sat_frontends/quick_frontend/quick_games.py @ 2738:eb58f26ed236

plugin XEP-0384: update to last python-omemo + trust management: - Plugin has been updated to use last version of python-omemo (10.0.3). - A temporary method remove all storage data if they are found, this method must be removed before 0.7 release (only people using dev version should have old omemo data in there storage). - Trust management is not implemented, using new encryptionTrustUIGet method (an UI is also displayed when trust handling is needed before sending a message). - omemo.DefaultOTPKPolicy is now used, instead of previous test policy of always deleting. OMEMO e2e encryption is now functional for one2one conversations, including fingerprint management.
author Goffi <goffi@goffi.org>
date Wed, 02 Jan 2019 18:50:28 +0100
parents 56f94936df1e
children 003b8b4b56a7
line wrap: on
line source

#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# helper class for making a SAT frontend
# Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.log import getLogger

log = getLogger(__name__)

from sat.core.i18n import _

from sat_frontends.tools import jid
from sat_frontends.tools import games
from sat_frontends.quick_frontend.constants import Const as C

import quick_chat


class RoomGame(object):
    _game_name = None
    _signal_prefix = None
    _signal_suffixes = None

    @classmethod
    def registerSignals(cls, host):
        def make_handler(suffix, signal):
            def handler(*args):
                if suffix in ("Started", "Players"):
                    return cls.startedHandler(host, suffix, *args)
                return cls.genericHandler(host, signal, *args)

            return handler

        for suffix in cls._signal_suffixes:
            signal = cls._signal_prefix + suffix
            host.registerSignal(
                signal, handler=make_handler(suffix, signal), iface="plugin"
            )

    @classmethod
    def startedHandler(cls, host, suffix, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        referee, players, args = args[0], args[1], args[2:]
        chat_widget = host.widgets.getOrCreateWidget(
            quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile
        )

        # update symbols
        if cls._game_name not in chat_widget.visible_states:
            chat_widget.visible_states.append(cls._game_name)
        symbols = games.SYMBOLS[cls._game_name]
        index = 0
        contact_list = host.contact_lists[profile]
        for occupant in chat_widget.occupants:
            occupant_jid = jid.newResource(room_jid, occupant)
            contact_list.setCache(
                occupant_jid,
                cls._game_name,
                symbols[index % len(symbols)] if occupant in players else None,
            )
            chat_widget.update(occupant_jid)

        if suffix == "Players" or chat_widget.nick not in players:
            return  # waiting for other players to join, or not playing
        if cls._game_name in chat_widget.games:
            return  # game panel is already there
        real_class = host.widgets.getRealClass(cls)
        if real_class == cls:
            host.showDialog(
                _(
                    u"A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it."
                ).format(game=cls._game_name, players=", ".join(players)),
                _(u"{game} Game").format(game=cls._game_name),
            )
            return
        panel = real_class(chat_widget, referee, players, *args)
        chat_widget.games[cls._game_name] = panel
        chat_widget.addGamePanel(panel)

    @classmethod
    def genericHandler(cls, host, signal, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile)
        if chat_widget:
            try:
                game_panel = chat_widget.games[cls._game_name]
            except KeyError:
                log.error(
                    "TODO: better game synchronisation - received signal %s but no panel is found"
                    % signal
                )
                return
            else:
                getattr(game_panel, "%sHandler" % signal)(*args)


class Tarot(RoomGame):
    _game_name = "Tarot"
    _signal_prefix = "tarotGame"
    _signal_suffixes = (
        "Started",
        "Players",
        "New",
        "ChooseContrat",
        "ShowCards",
        "YourTurn",
        "Score",
        "CardsPlayed",
        "InvalidCards",
    )


class Quiz(RoomGame):
    _game_name = "Quiz"
    _signal_prefix = "quizGame"
    _signal_suffixes = (
        "Started",
        "New",
        "Question",
        "PlayerBuzzed",
        "PlayerSays",
        "AnswerResult",
        "TimerExpired",
        "TimerRestarted",
    )


class Radiocol(RoomGame):
    _game_name = "Radiocol"
    _signal_prefix = "radiocol"
    _signal_suffixes = (
        "Started",
        "Players",
        "SongRejected",
        "Preload",
        "Play",
        "NoUpload",
        "UploadOk",
    )