Mercurial > libervia-backend
changeset 141:8c80d4dec7a8
mover Card class to tools/games and renamed it in TarotCard
author | Goffi <goffi@goffi.org> |
---|---|
date | Thu, 22 Jul 2010 15:49:16 +0800 |
parents | e496134ed679 |
children | 23023aff91fd |
files | frontends/wix/card_game.py plugins/plugin_misc_tarot.py tools/games.py |
diffstat | 3 files changed, 91 insertions(+), 90 deletions(-) [+] |
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line diff
--- a/frontends/wix/card_game.py Thu Jul 22 15:48:03 2010 +0800 +++ b/frontends/wix/card_game.py Thu Jul 22 15:49:16 2010 +0800 @@ -26,6 +26,7 @@ import pdb from logging import debug, info, error from tools.jid import JID +from tools.games import TarotCard from xmlui import XMLUI CARD_WIDTH = 74 @@ -33,10 +34,7 @@ MIN_WIDTH = 950 #Minimum size of the panel MIN_HEIGHT = 500 -suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) -values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] - -class Card(): +class wxCard(TarotCard): """This class is used to represent a card, graphically and logically""" def __init__(self, file): @@ -44,33 +42,9 @@ self.bitmap = wx.Image(file).ConvertToBitmap() root_name = os.path.splitext(os.path.basename(file))[0] self.suit,self.value=root_name.split('_') - #gof: self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False - + TarotCard.__init__(self, (self.suit, self.value)) print "Carte:",self.suit, self.value #, self.bout - def __cmp__(self, other): - if other == None: - return 1 - if self.suit != other.suit: - idx1 = suits_order.index(self.suit) - idx2 = suits_order.index(other.suit) - return idx1.__cmp__(idx2) - if self.suit == 'atout': - if self.value == other.value == 'excuse': - return 0 - if self.value == 'excuse': - return -1 - if other.value == 'excuse': - return 1 - return int(self.value).__cmp__(int(other.value)) - #at this point we have the same suit which is not 'atout' - idx1 = values_order.index(self.value) - idx2 = values_order.index(other.value) - return idx1.__cmp__(idx2) - - def __str__(self): - return "[%s,%s]" % (self.suit, self.value) - def draw(self, dc, x, y): """Draw the card on the device context @param dc: device context @@ -127,7 +101,7 @@ self.cards["carreau"]={} #diamond self.cards["trefle"]={} #club for file in glob.glob(dir+'/*_*.png'): - card = Card(file) + card = wxCard(file) self.cards[card.suit, card.value]=card self.deck.append(card) """for value in map(str,range(1,22))+['excuse']:
--- a/plugins/plugin_misc_tarot.py Thu Jul 22 15:48:03 2010 +0800 +++ b/plugins/plugin_misc_tarot.py Thu Jul 22 15:49:16 2010 +0800 @@ -33,6 +33,7 @@ from wokkel import disco, iwokkel, data_form from tools.xml_tools import dataForm2xml +from tools.games import TarotCard try: from twisted.words.protocols.xmlstream import XMPPHandler @@ -55,60 +56,6 @@ "description": _("""Implementation of Tarot card game""") } -suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) -values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] - -class Card(): - """This class is used to represent a car logically""" - #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class) - - def __init__(self, tuple_card): - """@param tuple_card: tuple (suit, value)""" - self.suit, self.value = tuple_card - self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False - if self.bout or self.value == "roi": - self.points = 4.5 - elif self.value == "dame": - self.points = 3.5 - elif self.value == "cavalier": - self.points = 2.5 - elif self.value == "valet": - self.points = 1.5 - else: - self.points = 0.5 - - def get_tuple(self): - return (self.suit,self.value) - - @staticmethod - def from_tuples(tuple_list): - result = [] - for card_tuple in tuple_list: - result.append(Card(card_tuple)) - return result - - def __cmp__(self, other): - if other == None: - return 1 - if self.suit != other.suit: - idx1 = suits_order.index(self.suit) - idx2 = suits_order.index(other.suit) - return idx1.__cmp__(idx2) - if self.suit == 'atout': - if self.value == other.value == 'excuse': - return 0 - if self.value == 'excuse': - return -1 - if other.value == 'excuse': - return 1 - return int(self.value).__cmp__(int(other.value)) - #at this point we have the same suit which is not 'atout' - idx1 = values_order.index(self.value) - idx2 = values_order.index(other.value) - return idx1.__cmp__(idx2) - - def __str__(self): - return "[%s,%s]" % (self.suit, self.value) class Tarot(): @@ -131,10 +78,10 @@ host.bridge.addSignal("tarotGameInvalidCards", ".communication", signature='ssa(ss)a(ss)s') #args: room_jid, game phase, played_cards, invalid_cards, profile self.deck_ordered = [] for value in ['excuse']+map(str,range(1,22)): - self.deck_ordered.append(Card(("atout",value))) + self.deck_ordered.append(TarotCard(("atout",value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]: - self.deck_ordered.append(Card((suit, value))) + self.deck_ordered.append(TarotCard((suit, value))) def createGameElt(self, to_jid, type="normal"): type = "normal" if to_jid.resource else "groupchat" @@ -257,7 +204,7 @@ #TODO: manage the case where excuse is played on the last trick (and lost) #TODO: gof: manage excuse (fool) players_data = game_data['players_data'] - excuse = Card(("atout","excuse")) + excuse = TarotCard(("atout","excuse")) #we first check if the Excuse was already player #and if somebody is waiting for a card @@ -518,7 +465,7 @@ return debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards}) mess = self.createGameElt(jid.JID(referee)) - playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(Card.from_tuples(cards), 'cards_played')) + playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')) playcard_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) @@ -650,7 +597,7 @@ if game_data['stage'] == "ecart": #TODO: show atouts (trumps) if player put some in écart assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here - list_cards = Card.from_tuples(self.__xml_to_list(elt)) + list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) #we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: @@ -668,7 +615,7 @@ elif game_data['stage'] == "play": current_player = game_data['players'][game_data['current_player']] - cards = Card.from_tuples(self.__xml_to_list(elt)) + cards = TarotCard.from_tuples(self.__xml_to_list(elt)) if mess_elt['type'] == 'groupchat': self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tools/games.py Thu Jul 22 15:49:16 2010 +0800 @@ -0,0 +1,80 @@ +#!/usr/bin/python +# -*- coding: utf-8 -*- + +""" +SAT: a jabber client +Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org) + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +""" + +from logging import debug, info, error + +"""This library help manage general games (e.g. card games)""" + + +suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) +values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] + +class TarotCard(): + """This class is used to represent a car logically""" + #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class) + + def __init__(self, tuple_card): + """@param tuple_card: tuple (suit, value)""" + self.suit, self.value = tuple_card + self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False + if self.bout or self.value == "roi": + self.points = 4.5 + elif self.value == "dame": + self.points = 3.5 + elif self.value == "cavalier": + self.points = 2.5 + elif self.value == "valet": + self.points = 1.5 + else: + self.points = 0.5 + + def get_tuple(self): + return (self.suit,self.value) + + @staticmethod + def from_tuples(tuple_list): + result = [] + for card_tuple in tuple_list: + result.append(TarotCard(card_tuple)) + return result + + def __cmp__(self, other): + if other == None: + return 1 + if self.suit != other.suit: + idx1 = suits_order.index(self.suit) + idx2 = suits_order.index(other.suit) + return idx1.__cmp__(idx2) + if self.suit == 'atout': + if self.value == other.value == 'excuse': + return 0 + if self.value == 'excuse': + return -1 + if other.value == 'excuse': + return 1 + return int(self.value).__cmp__(int(other.value)) + #at this point we have the same suit which is not 'atout' + idx1 = values_order.index(self.value) + idx2 = values_order.index(other.value) + return idx1.__cmp__(idx2) + + def __str__(self): + return "[%s,%s]" % (self.suit, self.value)