Mercurial > libervia-backend
changeset 714:ecc5a5b34ee1
plugins (games): add a method to send messages more easily
author | souliane <souliane@mailoo.org> |
---|---|
date | Mon, 18 Nov 2013 14:25:40 +0100 |
parents | 8bd63daecdbf |
children | f47d7c09c60b |
files | src/plugins/plugin_misc_radiocol.py src/plugins/plugin_misc_tarot.py src/tools/plugins/games.py |
diffstat | 3 files changed, 67 insertions(+), 92 deletions(-) [+] |
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--- a/src/plugins/plugin_misc_radiocol.py Sun Nov 17 17:02:22 2013 +0100 +++ b/src/plugins/plugin_misc_radiocol.py Mon Nov 18 14:25:40 2013 +0100 @@ -108,21 +108,16 @@ #FIXME: add an error code self.host.profiles[profile].xmlstream.send(mess)""" return - title = song.get("title", ["Unknown"])[0] - artist = song.get("artist", ["Unknown"])[0] - album = song.get("album", ["Unknown"])[0] - length = song.info.length - mess = self.createGameElt(jid.JID(referee)) - added_elt = mess.firstChildElement().addElement(('', 'song_added')) - added_elt['filename'] = filename = os.path.basename(song_path) - added_elt['title'] = title - added_elt['artist'] = artist - added_elt['album'] = album - added_elt['length'] = str(length) - self.host.profiles[profile].xmlstream.send(mess) + attrs = {'filename': os.path.basename(song_path), + 'title': song.get("title", ["Unknown"])[0], + 'artist': song.get("artist", ["Unknown"])[0], + 'album': song.get("album", ["Unknown"])[0], + 'length': str(song.info.length) + } + self.send(jid.JID(referee), ('', 'song_added'), attrs, profile=profile) radio_data = self.games[jid.JID(referee).userhost()] # FIXME: referee comes from Libervia's client side, it's unsecure - radio_data['to_delete'][filename] = song_path # FIXME: works only because of the same host trick, see the note under the docstring + radio_data['to_delete'][attrs['filename']] = song_path # FIXME: works only because of the same host trick, see the note under the docstring def playNext(self, room_jid, profile): """"Play next sont in queue if exists, and put a timer @@ -139,16 +134,11 @@ return filename, length = queue.pop(0) - mess = self.createGameElt(room_jid) - play_elt = mess.firstChildElement().addElement(('', 'play')) - play_elt['filename'] = filename - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, ('', 'play'), {'filename': filename}, profile=profile) if not radio_data['upload'] and len(queue) < QUEUE_LIMIT: #upload is blocked and we now have resources to get more, we reactivate it - mess = self.createGameElt(room_jid) - no_upload_elt = mess.firstChildElement().addElement(('', 'upload_ok')) - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, ('', 'upload_ok'), profile=profile) radio_data['upload'] = True reactor.callLater(length, self.playNext, room_jid, profile) @@ -189,12 +179,11 @@ if len(queue) >= QUEUE_LIMIT: #there are already too many songs in queue, we reject this one - mess = self.createGameElt(room_jid) - reject_elt = mess.firstChildElement().addElement(('', 'song_rejected')) - reject_elt['sender'] = from_jid.resource - reject_elt['reason'] = "Too many songs in queue" + attrs = {'sender': from_jid.resource, + 'reason': "Too many songs in queue" + } #FIXME: add an error code - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, ('', 'song_rejected'), attrs, profile=profile) return #The song is accepted and added in queue @@ -202,20 +191,16 @@ if len(queue) >= QUEUE_LIMIT: #We are at the limit, we refuse new upload until next play - mess = self.createGameElt(room_jid) - no_upload_elt = mess.firstChildElement().addElement(('', 'no_upload')) #FIXME: add an error code - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, ('', 'no_upload'), profile=profile) radio_data['upload'] = False - mess = self.createGameElt(room_jid) preload_elt = self.__create_preload_elt(from_jid.resource, elt['filename'], elt['title'], elt['artist'], elt['album']) - mess.firstChildElement().addChild(preload_elt) - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, preload_elt, profile=profile) if not radio_data['playing'] and len(queue) == 2: #we have not started playing yet, and we have 2 songs in queue #we can now start the party :)
--- a/src/plugins/plugin_misc_tarot.py Sun Nov 17 17:02:22 2013 +0100 +++ b/src/plugins/plugin_misc_tarot.py Mon Nov 18 14:25:40 2013 +0100 @@ -380,9 +380,7 @@ next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: - mess = self.createGameElt(to_jid) - yourturn_elt = mess.firstChildElement().addElement('your_turn') - self.host.profiles[profile].xmlstream.send(mess) + self.send(to_jid, 'your_turn', profile=profile) def contratChoosed(self, player, referee, contrat, profile_key='@NONE@'): """Must be call by player when the contrat is selected @@ -396,10 +394,7 @@ error(_("profile %s is unknown") % profile_key) return debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) - mess = self.createGameElt(jid.JID(referee)) - contrat_elt = mess.firstChildElement().addElement(('', 'contrat_choosed'), content=contrat) - contrat_elt['player'] = player - self.host.profiles[profile].xmlstream.send(mess) + self.send(jid.JID(referee), ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile) def play_cards(self, player, referee, cards, profile_key='@NONE@'): """Must be call by player when the contrat is selected @@ -413,10 +408,8 @@ error(_("profile %s is unknown") % profile_key) return debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) - mess = self.createGameElt(jid.JID(referee)) - playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')) - playcard_elt['player'] = player - self.host.profiles[profile].xmlstream.send(mess) + elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played') + self.send(jid.JID(referee), elem, {'player': player}, profile=profile) def newRound(self, room_jid, profile): game_data = self.games[room_jid.userhost()] @@ -448,9 +441,7 @@ pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: - mess = self.createGameElt(to_jid) - mess.firstChildElement().addChild(self.__ask_contrat()) - self.host.profiles[profile].xmlstream.send(mess) + self.send(to_jid, self.__ask_contrat(), profile=profile) def card_game_cmd(self, mess_elt, profile): """ @@ -497,9 +488,7 @@ #not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: - mess = self.createGameElt(to_jid) - mess.firstChildElement().addChild(self.__ask_contrat()) - self.host.profiles[profile].xmlstream.send(mess) + self.send(to_jid, self.__ask_contrat(), profile=profile) else: best_contrat = [None, "Passe"] for player in game_data['players']: @@ -512,9 +501,7 @@ if best_contrat[1] == "Passe": debug(_("Everybody is passing, round ended")) to_jid = jid.JID(room_jid.userhost()) - mess = self.createGameElt(to_jid) - mess.firstChildElement().addChild(self.__give_scores(*self.__draw_game(game_data))) - self.host.profiles[profile].xmlstream.send(mess) + self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile) game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer for player in game_data['players']: game_data['status'][player] = "init" @@ -528,10 +515,8 @@ else: #Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: - mess = self.createGameElt(to_jid) - chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien')) - chien_elt['attaquant'] = best_contrat[0] - self.host.profiles[profile].xmlstream.send(mess) + elem = self.__card_list_to_xml(game_data['chien'], 'chien') + self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile) #the attacker (attaquant) get the chien game_data['hand'][best_contrat[0]].extend(game_data['chien']) del game_data['chien'][:] @@ -556,9 +541,8 @@ #we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: - mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + elt['player'])) - mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])) - self.host.profiles[profile].xmlstream.send(mess) + elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']) + self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile) return #FIXME: gof: manage Garde Sans & Garde Contre cases @@ -578,9 +562,8 @@ #we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: - mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + current_player)) - mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])) - self.host.profiles[profile].xmlstream.send(mess) + elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']) + self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile) return #the card played is ok, we forward it to everybody #first we remove it from the hand and put in on the table @@ -588,9 +571,7 @@ players_data[current_player]['played'] = cards[0] #then we forward the message - mess = self.createGameElt(room_jid) - playcard_elt = mess.firstChildElement().addChild(elt) - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, elt, profile=profile) #Did everybody played ? played = [players_data[player]['played'] for player in game_data['players']] @@ -606,10 +587,8 @@ players_data[player]['played'] = None if len(game_data['hand'][current_player]) == 0: #no card lef: the game is finished - to_jid = room_jid - mess = self.createGameElt(to_jid) - chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data))) - self.host.profiles[profile].xmlstream.send(mess) + elem = self.__give_scores(*self.__calculate_scores(game_data)) + self.send(room_jid, elem, profile=profile) game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer for player in game_data['players']: game_data['status'][player] = "init" @@ -621,9 +600,7 @@ #finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost() + "/" + next_player) - mess = self.createGameElt(to_jid) - yourturn_elt = mess.firstChildElement().addElement('your_turn') - self.host.profiles[profile].xmlstream.send(mess) + self.send(to_jid, 'your_turn', profile=profile) elif elt.name == 'your_turn': self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile)
--- a/src/tools/plugins/games.py Sun Nov 17 17:02:22 2013 +0100 +++ b/src/tools/plugins/games.py Mon Nov 18 14:25:40 2013 +0100 @@ -105,9 +105,7 @@ room_s = _room_jid.userhost() if room_s in self.games and self.games[room_s]["referee"] == room.occupantJID.full(): #we are in a radiocol room, let's start the party ! - mess = self.createGameElt(JID(room_s + '/' + user.nick)) - mess.firstChildElement().addChild(self.__create_started_elt()) - self.host.profiles[profile].xmlstream.send(mess) + self.send(JID(room_s + '/' + user.nick), self.createStartElement(), profile=profile) return True if _room_jid in self.waiting_inv and len(room.roster) >= len(self.waiting_inv[_room_jid][1]): expected_players = self.waiting_inv[_room_jid][1] @@ -153,9 +151,7 @@ self.games[room] = {'referee': referee} self.games[room].update(self.options) if self.collectiveGame is True: - mess = self.createGameElt(JID(room)) - mess.firstChildElement().addChild(self.__create_started_elt()) - self.host.profiles[profile].xmlstream.send(mess) + self.send(JID(room), self.createStartElement(), profile=profile) return # non collaborative game = individual data and messages status = {} @@ -165,9 +161,7 @@ players_data[player] = self.player_init_data.copy() status[player] = "init" # each player send a message to all the others - mess = self.createGameElt(JID(room + '/' + player)) - mess.firstChildElement().addChild(self.__create_started_elt(players)) - self.host.profiles[profile].xmlstream.send(mess) + self.send(JID(room + '/' + player), self.createStartElement(players), profile=profile) # specific data to each player self.games[room].update({'players': players, 'status': status, 'players_data': players_data}) @@ -181,10 +175,7 @@ error(_("profile %s is unknown") % profile_key) return debug('new player ready: %s' % profile) - mess = self.createGameElt(JID(referee)) - ready_elt = mess.firstChildElement().addElement('player_ready') - ready_elt['player'] = player - self.host.profiles[profile].xmlstream.send(mess) + self.send(JID(referee), 'player_ready', {'player': player}, profile=profile) def newRound(self, room_jid, data, profile): """Launch a new round (reinit the user data)""" @@ -199,14 +190,10 @@ if isinstance(msg_elts, dict): for player in players: to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: - mess = self.createGameElt(to_jid) - if isinstance(msg_elts[player], domish.Element): - mess.firstChildElement().addChild(msg_elts[player]) - self.host.profiles[profile].xmlstream.send(mess) + elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None + self.send(to_jid, elem, profile=profile) elif isinstance(msg_elts, domish.Element): - mess = self.createGameElt(room_jid) - mess.firstChildElement().addChild(msg_elts) - self.host.profiles[profile].xmlstream.send(mess) + self.send(room_jid, msg_elts, profile=profile) if common_data is not None: for player in players: players_data[player].update(common_data) @@ -220,7 +207,7 @@ elt.addElement(self.ns_tag) return elt - def __create_started_elt(self, players=None): + def createStartElement(self, players=None): """Create a game "started" domish Element""" started_elt = domish.Element((None, 'started')) if players is None: @@ -233,3 +220,29 @@ idx += 1 started_elt.addChild(player_elt) return started_elt + + def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): + """ + @param to_jid: recipient JID + @param elem: domish.Element, unicode or a couple: + - domish.Element to be directly added as a child to the message + - unicode name or couple (uri, name) to create a new domish.Element + and add it as a child to the message (see domish.Element.addElement) + @param attrs: dictionary of attributes for the new child + @param content: unicode that is appended to the child content + @param profile: the profile from which the message is sent + """ + if profile is None: + error(_("Message can not be sent without a sender profile")) + return + msg = self.createGameElt(to_jid) + if elem is not None: + if isinstance(elem, domish.Element): + msg.firstChildElement().addChild(elem) + else: + elem = msg.firstChildElement().addElement(elem) + if attrs is not None: + elem.attributes.update(attrs) + if content is not None: + elem.addContent(content) + self.host.profiles[profile].xmlstream.send(msg)