view cagou/kv/widgets_handler.kv @ 353:19422bbd9c8e

core (widgets handler): refactoring: - CagouWidget now has class properties (to be overridden when needed) which indicate how if the widget handle must add a wrapping ScreenManager (global_screen_manager) or show all instances of the class in a Carousel (collection_carousel). If none of those options is used, a ScrollView will be wrapping the widget, to be sure that the widget will be resized correctly when necessary (without it, the widget could still be drawn in the backround when the size is too small and overflow on the WidgetWrapper, this would be the case with WidgetSelector) - some helper methods/properties have been added to CagouWidget. Check docstrings for details - better handling of (in)visible widget in WidgetsHandler - thanks to the new wrapping ScrollView, WidgetSelect will show scroll bars if the available space is too small. - bugs fixes
author Goffi <goffi@goffi.org>
date Fri, 17 Jan 2020 18:44:35 +0100
parents 1b835bcfa663
children 3c9ba4a694ef
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# Cagou: desktop/mobile frontend for Salut à Toi XMPP client
# Copyright (C) 2016-2019 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

<WHWrapper>:
    _sp_top_y: self.y + self.height - self.sp_size
    padding: self.split_size + self.split_margin, self.split_size + self.split_margin, 0, 0

    canvas.before:
        # 2 lines to indicate the split zones
        Color:
            rgba: self.split_color if self._split != 'left' else self.split_color_del if self._split_del else self.split_color_move
        Rectangle:
            pos: self.pos
            size: self.split_size, self.height
        Color:
            rgba: self.split_color if self._split != 'top' else self.split_color_del if self._split_del else self.split_color_move
        Rectangle:
            pos: self.x, self.y + self.height - self.split_size
            size: self.width, self.split_size
        # 3 dots to indicate the main split points
        Color:
            rgba: 0, 0, 0, 1
        Point:
            # left
            points: self.x + self.sp_size, self.y + self.height / 2 - self.sp_size - self.sp_space, self.x + self.sp_size,  self.y + self.height / 2, self.x + self.sp_size, self.y + self.height / 2 + self.sp_size + self.sp_space
            pointsize: self.sp_size
        Point:
            # top
            points: self.x + self.width / 2 - self.sp_size - self.sp_space, root._sp_top_y,  self.x + self.width / 2, root._sp_top_y, self.x + self.width / 2 + self.sp_size + self.sp_space, root._sp_top_y
            pointsize: self.sp_size