Mercurial > libervia-desktop-kivy
view cagou/kv/widgets_handler.kv @ 458:1dd6db69406a
core: update avatar handling following backend changes:
new avatar data format is handled. When ContactItem is created, avatar and nicknames are
requested to backend if they are not already in cache.
author | Goffi <goffi@goffi.org> |
---|---|
date | Tue, 14 Apr 2020 21:14:44 +0200 |
parents | 19422bbd9c8e |
children | 3c9ba4a694ef |
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# Cagou: desktop/mobile frontend for Salut à Toi XMPP client # Copyright (C) 2016-2019 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. <WHWrapper>: _sp_top_y: self.y + self.height - self.sp_size padding: self.split_size + self.split_margin, self.split_size + self.split_margin, 0, 0 canvas.before: # 2 lines to indicate the split zones Color: rgba: self.split_color if self._split != 'left' else self.split_color_del if self._split_del else self.split_color_move Rectangle: pos: self.pos size: self.split_size, self.height Color: rgba: self.split_color if self._split != 'top' else self.split_color_del if self._split_del else self.split_color_move Rectangle: pos: self.x, self.y + self.height - self.split_size size: self.width, self.split_size # 3 dots to indicate the main split points Color: rgba: 0, 0, 0, 1 Point: # left points: self.x + self.sp_size, self.y + self.height / 2 - self.sp_size - self.sp_space, self.x + self.sp_size, self.y + self.height / 2, self.x + self.sp_size, self.y + self.height / 2 + self.sp_size + self.sp_space pointsize: self.sp_size Point: # top points: self.x + self.width / 2 - self.sp_size - self.sp_space, root._sp_top_y, self.x + self.width / 2, root._sp_top_y, self.x + self.width / 2 + self.sp_size + self.sp_space, root._sp_top_y pointsize: self.sp_size