Mercurial > libervia-desktop-kivy
view src/buildozer.spec @ 97:5d2289127bb7
menu (upload): better menu using dedicated widget:
upload menu now use a decicated widget instead of context menu.
The menu take half the size of the main window, and show each upload option as an icon. Use can select upload or P2P sending, and a short text message explains how the file will be transmitted.
author | Goffi <goffi@goffi.org> |
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date | Thu, 29 Dec 2016 23:47:07 +0100 |
parents | 3e3c097b07b7 |
children | a574133aa4a8 |
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[app] # (str) Title of your application title = Cagou # (str) Package name package.name = cagou # (str) Package domain (needed for android/ios packaging) package.domain = org.goffi.cagou # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas,conf # FIXME: check if we can do sat.conf only, without every .conf # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png source.include_patterns = media # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma seperated e.g. requirements = sqlite3,kivy requirements = kivy, sqlite3, twisted, wokkel, pil, lxml, pyxdg, markdown, html2text, python-dateutil, pycrypto, pyopenssl, plyer # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (list) Garden requirements #garden_requirements = # (str) Presplash of the application presplash.filename = %(source.dir)s/media/icons/muchoslava/png/cagou_profil_bleu_512.png # (str) Icon of the application icon.filename = %(source.dir)s/media/icons/muchoslava/png/cagou_profil_bleu_96.png # (str) Supported orientation (one of landscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY # # OSX Specific # # # author = © Copyright Info # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 1 # (list) Permissions android.permissions = INTERNET, ACCESS_NETWORK_STATE, VIBRATE, RECORD_AUDIO # (int) Android API to use #android.api = 19 # (int) Minimum API required #android.minapi = 9 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 9c # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) # we use our own p4a and mount in root dir on docker image android.p4a_dir = /python-for-android-old # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (list) python-for-android whitelist #android.p4a_whitelist = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (str) Bootstrap to use for android builds (android_new only) # android.bootstrap = sdl2 # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.renpy.android.PythonActivity # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (str) python-for-android branch to use, if not master, useful to try # not yet merged features. #android.branch = master # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in <activity> tag #android.manifest.intent_filters = # (list) Android additionnal libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)" # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 1 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug