Mercurial > libervia-desktop-kivy
view cagou/core/behaviors.py @ 488:beedff600d2b
blog: blog widget implementation:
this patch implements a basic blog widget. The search bare can be used to change node
(only node for now, will be improved to do search and all).
Publication on current node can be done by pressing the pencil icon. A checkbox can be
activated to use end-to-end encryption.
No pagination or comments are supported for now.
Due to lack of HTML rendering in Kivy, only simple formatting is supported.
If item is end-2-end encrypted, a green closed locker is shown next to publication date.
rel 380
author | Goffi <goffi@goffi.org> |
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date | Sat, 15 Oct 2022 20:20:10 +0200 |
parents | 3c9ba4a694ef |
children | 203755bbe0fe |
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#!/usr/bin/env python3 # Cagou: desktop/mobile frontend for Salut à Toi XMPP client # Copyright (C) 2016-2021 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from kivy import properties from kivy.animation import Animation from kivy.clock import Clock from kivy_garden import modernmenu from functools import partial class TouchMenu(modernmenu.ModernMenu): pass class TouchMenuItemBehavior: """Class to use on every item where a menu may appear main_wid attribute must be set to the class inheriting from TouchMenuBehavior do_item_action is the method called on simple click getMenuChoices must return a list of menus for long press menus there are dict as expected by ModernMenu (translated text, index and callback) """ main_wid = properties.ObjectProperty() click_timeout = properties.NumericProperty(0.4) def on_touch_down(self, touch): if not self.collide_point(*touch.pos): return t = partial(self.open_menu, touch) touch.ud['menu_timeout'] = t Clock.schedule_once(t, self.click_timeout) return super(TouchMenuItemBehavior, self).on_touch_down(touch) def do_item_action(self, touch): pass def on_touch_up(self, touch): if touch.ud.get('menu_timeout'): Clock.unschedule(touch.ud['menu_timeout']) if self.collide_point(*touch.pos) and self.main_wid.menu is None: self.do_item_action(touch) return super(TouchMenuItemBehavior, self).on_touch_up(touch) def open_menu(self, touch, dt): self.main_wid.open_menu(self, touch) del touch.ud['menu_timeout'] def getMenuChoices(self): """return choice adapted to selected item @return (list[dict]): choices ad expected by ModernMenu """ return [] class TouchMenuBehavior: """Class to handle a menu appearing on long press on items classes using this behaviour need to have a float_layout property pointing the main FloatLayout. """ float_layout = properties.ObjectProperty() def __init__(self, *args, **kwargs): super(TouchMenuBehavior, self).__init__(*args, **kwargs) self.menu = None self.menu_item = None ## menu methods ## def clean_fl_children(self, layout, children): """insure that self.menu and self.menu_item are None when menu is dimissed""" if self.menu is not None and self.menu not in children: self.menu = self.menu_item = None def clear_menu(self): """remove menu if there is one""" if self.menu is not None: self.menu.dismiss() self.menu = None self.menu_item = None def open_menu(self, item, touch): """open menu for item @param item(PathWidget): item when the menu has been requested @param touch(kivy.input.MotionEvent): touch data """ if self.menu_item == item: return self.clear_menu() pos = self.to_widget(*touch.pos) choices = item.getMenuChoices() if not choices: return self.menu = TouchMenu(choices=choices, center=pos, size_hint=(None, None)) self.float_layout.add_widget(self.menu) self.menu.start_display(touch) self.menu_item = item def on_float_layout(self, wid, float_layout): float_layout.bind(children=self.clean_fl_children) class FilterBehavior(object): """class to handle items filtering with animation""" def __init__(self, *args, **kwargs): super(FilterBehavior, self).__init__(*args, **kwargs) self._filter_last = {} self._filter_anim = Animation(width = 0, height = 0, opacity = 0, d = 0.5) def do_filter(self, parent, text, get_child_text, width_cb, height_cb, continue_tests=None): """filter the children filtered children will have a animation to set width, height and opacity to 0 @param parent(kivy.uix.widget.Widget): parent layout of the widgets to filter @param text(unicode): filter text (if this text is not present in a child, the child is filtered out) @param get_child_text(callable): must retrieve child text child is used as sole argument @param width_cb(callable, int, None): method to retrieve width when opened child is used as sole argument, int can be used instead of callable @param height_cb(callable, int, None): method to retrieve height when opened child is used as sole argument, int can be used instead of callable @param continue_tests(list[callable]): list of test to skip the item all callables take child as sole argument. if any of the callable return True, the child is skipped (i.e. not filtered) """ text = text.strip().lower() filtering = len(text)>len(self._filter_last.get(parent, '')) self._filter_last[parent] = text for child in parent.children: if continue_tests is not None and any((t(child) for t in continue_tests)): continue if text in get_child_text(child).lower(): self._filter_anim.cancel(child) for key, method in (('width', width_cb), ('height', height_cb), ('opacity', lambda c: 1)): try: setattr(child, key, method(child)) except TypeError: # method is not a callable, must be an int setattr(child, key, method) elif (filtering and child.opacity > 0 and not self._filter_anim.have_properties_to_animate(child)): self._filter_anim.start(child)