view buildozer.spec @ 353:19422bbd9c8e

core (widgets handler): refactoring: - CagouWidget now has class properties (to be overridden when needed) which indicate how if the widget handle must add a wrapping ScreenManager (global_screen_manager) or show all instances of the class in a Carousel (collection_carousel). If none of those options is used, a ScrollView will be wrapping the widget, to be sure that the widget will be resized correctly when necessary (without it, the widget could still be drawn in the backround when the size is too small and overflow on the WidgetWrapper, this would be the case with WidgetSelector) - some helper methods/properties have been added to CagouWidget. Check docstrings for details - better handling of (in)visible widget in WidgetsHandler - thanks to the new wrapping ScrollView, WidgetSelect will show scroll bars if the available space is too small. - bugs fixes
author Goffi <goffi@goffi.org>
date Fri, 17 Jan 2020 18:44:35 +0100
parents f555b10712d7
children 83c67b093350
line wrap: on
line source

[app]

# (str) Title of your application
title = Cagou

# (str) Package name
package.name = cagou

# (str) Package domain (needed for android/ios packaging)
package.domain = org.salutatoi

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,conf,json,svg,ttf
# FIXME: check if we can do sat.conf only, without every .conf

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
source.include_patterns = media,cagou,android,bin,service

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
source.exclude_dirs = env

# (list) List of exclusions using pattern matching
source.exclude_patterns = 

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = hostpython2, kivy, sqlite3, openssl, pyopenssl, automat, attr, twisted, wokkel, hg+https://repos.goffi.org/sat#egg=sat, sat_tmp, pil, lxml, pyxdg, markdown, html2text, python-dateutil, pycrypto, plyer, android, python-potr, shortuuid, cryptography, babel
# below are requirements for dev
# requirements = hostpython2, kivy, urwid, sqlite3, openssl, pyopenssl, automat, attr, twisted, wokkel, pudb, hg+http://10.0.0.1:8000#egg=sat, sat_tmp, pil, lxml, pyxdg, markdown, html2text, python-dateutil, pycrypto, plyer, android, python-potr, shortuuid, cryptography, babel


# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
garden_requirements = contextmenu, modernmenu

# (str) Presplash of the application
presplash.filename = %(source.dir)s/media/icons/muchoslava/png/cagou_profil_bleu_512.png

# (str) Icon of the application
icon.filename = %(source.dir)s/media/icons/muchoslava/png/cagou_profil_bleu_96.png

# (str) Supported orientation (one of landscape, portrait or all)
# FIXME: all is not working at the moment, it's changing orientation even when blocked in Android
#        and it crashed as soon as we move to landscade, without error message
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
services = backend:backend/main.py

#
# OSX Specific
#

#
# author = © Copyright Info

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1

# (list) Permissions
android.permissions = INTERNET, ACCESS_NETWORK_STATE, VIBRATE, RECORD_AUDIO, READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE

# (int) Android API to use
#android.api = 19

# (int) Minimum API required
#android.minapi = 9

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 9c

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
# we use our own p4a and mount in root dir on docker image
# android.p4a_dir = /python-for-android-old

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (list) python-for-android whitelist
#android.p4a_whitelist =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (str) Bootstrap to use for android builds (android_new only)
# android.bootstrap = sdl2

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
build_dir = /build/buildozer-cagou

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug