annotate doc/web_framework/css_framework.rst @ 1203:251eba911d4d

server (websockets): fixed websocket handling on HTTPS connections: Original request used to retrieve a page was stored on dynamic pages, but after the end of it, the channel was deleted, resulting in a isSecure() always returning False, and troubles in chain leading to the the use of the wrong session object. This patch fixes this by reworking the way original request is used, and creating a new wrapping class allowing to keep an API similar to iweb.IRequest, with data coming from both the original request and the websocket request. fix 327
author Goffi <goffi@goffi.org>
date Sun, 14 Jul 2019 14:45:51 +0200
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1 Libervia CSS Framework
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2 ======================
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5 Libervia comes with generic CSS styling which is thought to be re-usable. If you create a new theme/site, you don't have to use it and can use something totally different, but building on top of Libervia CSS make theming more easy and consistent as you can re-use existant components without changing the classes.
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7 Bases
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8 -----
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9 All CSS files must be in the ``static`` directory of your theme. Following names are assumed to be in this directory.
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11 Libervia may link one to several style sheets when it renders a template. It will always links the following file (if they exist):
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12 - ``fonts.css`` (fonts loading)
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13 - ``styles.css`` (main CSS style, see below)
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14 - ``styles_extra`` (customizations of main style)
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16 Then it will link styles relative to the current theme (where path is joined with a ``_``). For instance, if your template is ``blog/article.html``, the following files will be linked (in this order, and if they exists):
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17 - ``blog.css``
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18 - ``blog_article.css``
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20 You can suffix any style sheet (but ``fonts.css``) with ``_noscript``: this suffixed file will be loaded only when javascript is not available, allowing to adapt your template to such case.
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22 The main CSS styling is ``styles.css``, it contains styles for every major elements used in Libervia.
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23 CSS in Libervia follows ``BEM`` (Block Element Modifier) conventions.
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25 If you create a new theme, you should not touch ``styles.css``, but work on ``styles_extra.css`` instead. The later doesn't exist in default Libervia theme on purpose.
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27 There are a few "magic" classes, which imply some DOM modification when Javascript is enabled, see below.
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28 Last but not least, there is also a "state system", i.e. classes which are dynamically changed during runtime.
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30 Magic Classes
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31 -------------
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32 Magic classes are classes which imply a modification of DOM when the page is loaded and Javascript is activated.
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33 The modification is done by a script launched by ``base/base.html``.
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34 There are only a few of them:
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36 box--expand
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37 When this class is applied, the box will be folded when higher than 250px, and 2 "expand zone" (buttons)
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38 will be added on top and bottom of the box to expand/reduce it.
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40 state_init
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41 This is linked to state system (see below). When applied, the element will keep the ``state_init`` class until
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42 clicked for the first time, then it will apply other magic classes effects if suitable.
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44 State System
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45 ------------
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46 A basic state system is used to do some dynamic operation (like (un)folding a box). The two main states are:
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48 state_init
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49 This class is present until first clicked
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51 state_clicked
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52 This state is used with some magic classes (e.g. ``box-expand``) or when a clicking method from ``common.js``
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53 is used on an element (e.g. ``clicked_cls``). The classes is toggled on each click.
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55 Some classes are used to manipulate elements according to state:
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57 show_if_init
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58 Display this class only if in ``state_init``.
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60 show_if_parent_clicked
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61 display this class only if **parent** is in ``state_clicked``
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63 show_if_parent_not_clicked
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64 display this class only if **parent** is **not** in ``state_clicked``
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66 show_if_grandparent_clicked
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67 display this class only if **grandparent** is in ``state_clicked``
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69 show_if_grandparent_not_clicked
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70 display this class only if **grandparent** is **not** in ``state_clicked``