diff src/browser/sat_browser/card_game.py @ 467:97c72fe4a5f2

browser_side: import fixes: - moved browser modules in a sat_browser packages, to avoid import conflicts with std lib (e.g. logging), and let pyjsbuild work normaly - refactored bad import practices: classes are most of time not imported directly, module is imported instead.
author Goffi <goffi@goffi.org>
date Mon, 09 Jun 2014 22:15:26 +0200
parents src/browser/card_game.py@1a0cec9b0f1e
children 67a4e8383b70
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/browser/sat_browser/card_game.py	Mon Jun 09 22:15:26 2014 +0200
@@ -0,0 +1,387 @@
+#!/usr/bin/python
+# -*- coding: utf-8 -*-
+
+# Libervia: a Salut à Toi frontend
+# Copyright (C) 2011, 2012, 2013, 2014 Jérôme Poisson <goffi@goffi.org>
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU Affero General Public License for more details.
+
+# You should have received a copy of the GNU Affero General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+import pyjd  # this is dummy in pyjs
+from sat.core.log import getLogger
+log = getLogger(__name__)
+from sat_frontends.tools.games import TarotCard
+from sat.core.i18n import _
+
+from pyjamas.ui.AbsolutePanel import AbsolutePanel
+from pyjamas.ui.DockPanel import DockPanel
+from pyjamas.ui.SimplePanel import SimplePanel
+from pyjamas.ui.Image import Image
+from pyjamas.ui.Label import Label
+from pyjamas.ui.ClickListener import ClickHandler
+from pyjamas.ui.MouseListener import MouseHandler
+from pyjamas.ui import HasAlignment
+from pyjamas import Window
+from pyjamas import DOM
+
+import dialog
+import xmlui
+
+
+CARD_WIDTH = 74
+CARD_HEIGHT = 136
+CARD_DELTA_Y = 30
+MIN_WIDTH = 950  # Minimum size of the panel
+MIN_HEIGHT = 500
+
+
+class CardWidget(TarotCard, Image, MouseHandler):
+    """This class is used to represent a card, graphically and logically"""
+
+    def __init__(self, parent, file_):
+        """@param file: path of the PNG file"""
+        self._parent = parent
+        Image.__init__(self, file_)
+        root_name = file_[file_.rfind("/") + 1:-4]
+        suit, value = root_name.split('_')
+        TarotCard.__init__(self, (suit, value))
+        MouseHandler.__init__(self)
+        self.addMouseListener(self)
+
+    def onMouseEnter(self, sender):
+        if self._parent.state == "ecart" or self._parent.state == "play":
+            DOM.setStyleAttribute(self.getElement(), "top", "0px")
+
+    def onMouseLeave(self, sender):
+        if not self in self._parent.hand:
+            return
+        if not self in list(self._parent.selected):  # FIXME: Workaround pyjs bug, must report it
+            DOM.setStyleAttribute(self.getElement(), "top", "%dpx" % CARD_DELTA_Y)
+
+    def onMouseUp(self, sender, x, y):
+        if self._parent.state == "ecart":
+            if self not in list(self._parent.selected):
+                self._parent.addToSelection(self)
+            else:
+                self._parent.removeFromSelection(self)
+        elif self._parent.state == "play":
+            self._parent.playCard(self)
+
+
+class CardPanel(DockPanel, ClickHandler):
+
+    def __init__(self, parent, referee, player_nick, players):
+        DockPanel.__init__(self)
+        ClickHandler.__init__(self)
+        self._parent = parent
+        self._autoplay = None  # XXX: use 0 to activate fake play, None else
+        self.referee = referee
+        self.players = players
+        self.player_nick = player_nick
+        self.bottom_nick = self.player_nick
+        idx = self.players.index(self.player_nick)
+        idx = (idx + 1) % len(self.players)
+        self.right_nick = self.players[idx]
+        idx = (idx + 1) % len(self.players)
+        self.top_nick = self.players[idx]
+        idx = (idx + 1) % len(self.players)
+        self.left_nick = self.players[idx]
+        self.bottom_nick = player_nick
+        self.selected = set()  # Card choosed by the player (e.g. during ecart)
+        self.hand_size = 13  # number of cards in a hand
+        self.hand = []
+        self.to_show = []
+        self.state = None
+        self.setSize("%dpx" % MIN_WIDTH, "%dpx" % MIN_HEIGHT)
+        self.setStyleName("cardPanel")
+
+        # Now we set up the layout
+        _label = Label(self.top_nick)
+        _label.setStyleName('cardGamePlayerNick')
+        self.add(_label, DockPanel.NORTH)
+        self.setCellWidth(_label, '100%')
+        self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_CENTER)
+
+        self.hand_panel = AbsolutePanel()
+        self.add(self.hand_panel, DockPanel.SOUTH)
+        self.setCellWidth(self.hand_panel, '100%')
+        self.setCellHorizontalAlignment(self.hand_panel, HasAlignment.ALIGN_CENTER)
+
+        _label = Label(self.left_nick)
+        _label.setStyleName('cardGamePlayerNick')
+        self.add(_label, DockPanel.WEST)
+        self.setCellHeight(_label, '100%')
+        self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE)
+
+        _label = Label(self.right_nick)
+        _label.setStyleName('cardGamePlayerNick')
+        self.add(_label, DockPanel.EAST)
+        self.setCellHeight(_label, '100%')
+        self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_RIGHT)
+        self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE)
+
+        self.center_panel = DockPanel()
+        self.inner_left = SimplePanel()
+        self.inner_left.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
+        self.center_panel.add(self.inner_left, DockPanel.WEST)
+        self.center_panel.setCellHeight(self.inner_left, '100%')
+        self.center_panel.setCellHorizontalAlignment(self.inner_left, HasAlignment.ALIGN_RIGHT)
+        self.center_panel.setCellVerticalAlignment(self.inner_left, HasAlignment.ALIGN_MIDDLE)
+
+        self.inner_right = SimplePanel()
+        self.inner_right.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
+        self.center_panel.add(self.inner_right, DockPanel.EAST)
+        self.center_panel.setCellHeight(self.inner_right, '100%')
+        self.center_panel.setCellVerticalAlignment(self.inner_right, HasAlignment.ALIGN_MIDDLE)
+
+        self.inner_top = SimplePanel()
+        self.inner_top.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
+        self.center_panel.add(self.inner_top, DockPanel.NORTH)
+        self.center_panel.setCellHorizontalAlignment(self.inner_top, HasAlignment.ALIGN_CENTER)
+        self.center_panel.setCellVerticalAlignment(self.inner_top, HasAlignment.ALIGN_BOTTOM)
+
+        self.inner_bottom = SimplePanel()
+        self.inner_bottom.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT)
+        self.center_panel.add(self.inner_bottom, DockPanel.SOUTH)
+        self.center_panel.setCellHorizontalAlignment(self.inner_bottom, HasAlignment.ALIGN_CENTER)
+        self.center_panel.setCellVerticalAlignment(self.inner_bottom, HasAlignment.ALIGN_TOP)
+
+        self.inner_center = SimplePanel()
+        self.center_panel.add(self.inner_center, DockPanel.CENTER)
+        self.center_panel.setCellHorizontalAlignment(self.inner_center, HasAlignment.ALIGN_CENTER)
+        self.center_panel.setCellVerticalAlignment(self.inner_center, HasAlignment.ALIGN_MIDDLE)
+
+        self.add(self.center_panel, DockPanel.CENTER)
+        self.setCellWidth(self.center_panel, '100%')
+        self.setCellHeight(self.center_panel, '100%')
+        self.setCellVerticalAlignment(self.center_panel, HasAlignment.ALIGN_MIDDLE)
+        self.setCellHorizontalAlignment(self.center_panel, HasAlignment.ALIGN_CENTER)
+
+        self.loadCards()
+        self.mouse_over_card = None  # contain the card to highlight
+        self.visible_size = CARD_WIDTH / 2  # number of pixels visible for cards
+        self.addClickListener(self)
+
+    def loadCards(self):
+        """Load all the cards in memory"""
+        def _getTarotCardsPathsCb(paths):
+            log.debug("_getTarotCardsPathsCb")
+            for file_ in paths:
+                log.debug("path:", file_)
+                card = CardWidget(self, file_)
+                log.debug("card:", card)
+                self.cards[(card.suit, card.value)] = card
+                self.deck.append(card)
+            self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee)
+        self.cards = {}
+        self.deck = []
+        self.cards["atout"] = {}  # As Tarot is a french game, it's more handy & logical to keep french names
+        self.cards["pique"] = {}  # spade
+        self.cards["coeur"] = {}  # heart
+        self.cards["carreau"] = {}  # diamond
+        self.cards["trefle"] = {}  # club
+        self._parent.host.bridge.call('getTarotCardsPaths', _getTarotCardsPathsCb)
+
+    def onClick(self, sender):
+        if self.state == "chien":
+            self.to_show = []
+            self.state = "wait"
+            self.updateToShow()
+        elif self.state == "wait_for_ecart":
+            self.state = "ecart"
+            self.hand.extend(self.to_show)
+            self.hand.sort()
+            self.to_show = []
+            self.updateToShow()
+            self.updateHand()
+
+    def tarotGameNew(self, hand):
+        """Start a new game, with given hand"""
+        if hand is []:  # reset the display after the scores have been showed
+            self.selected.clear()
+            del self.hand[:]
+            del self.to_show[:]
+            self.state = None
+            #empty hand
+            self.updateHand()
+            #nothing on the table
+            self.updateToShow()
+            for pos in ['top', 'left', 'bottom', 'right']:
+                getattr(self, "inner_%s" % pos).setWidget(None)
+            self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee)
+            return
+        for suit, value in hand:
+            self.hand.append(self.cards[(suit, value)])
+        self.hand.sort()
+        self.state = "init"
+        self.updateHand()
+
+    def updateHand(self):
+        """Show the cards in the hand in the hand_panel (SOUTH panel)"""
+        self.hand_panel.clear()
+        self.hand_panel.setSize("%dpx" % (self.visible_size * (len(self.hand) + 1)), "%dpx" % (CARD_HEIGHT + CARD_DELTA_Y + 10))
+        x_pos = 0
+        y_pos = CARD_DELTA_Y
+        for card in self.hand:
+            self.hand_panel.add(card, x_pos, y_pos)
+            x_pos += self.visible_size
+
+    def updateToShow(self):
+        """Show cards in the center panel"""
+        if not self.to_show:
+            _widget = self.inner_center.getWidget()
+            if _widget:
+                self.inner_center.remove(_widget)
+            return
+        panel = AbsolutePanel()
+        panel.setSize("%dpx" % ((CARD_WIDTH + 5) * len(self.to_show) - 5), "%dpx" % (CARD_HEIGHT))
+        x_pos = 0
+        y_pos = 0
+        for card in self.to_show:
+            panel.add(card, x_pos, y_pos)
+            x_pos += CARD_WIDTH + 5
+        self.inner_center.setWidget(panel)
+
+    def _ecartConfirm(self, confirm):
+        if not confirm:
+            return
+        ecart = []
+        for card in self.selected:
+            ecart.append((card.suit, card.value))
+            self.hand.remove(card)
+        self.selected.clear()
+        self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, ecart)
+        self.state = "wait"
+        self.updateHand()
+
+    def addToSelection(self, card):
+        self.selected.add(card)
+        if len(self.selected) == 6:
+            dialog.ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show()
+
+    def tarotGameInvalidCards(self, phase, played_cards, invalid_cards):
+        """Invalid cards have been played
+        @param phase: phase of the game
+        @param played_cards: all the cards played
+        @param invalid_cards: cards which are invalid"""
+
+        if phase == "play":
+            self.state = "play"
+        elif phase == "ecart":
+            self.state = "ecart"
+        else:
+            log.error("INTERNAL ERROR: unmanaged game phase")  # FIXME: raise an exception here
+
+        for suit, value in played_cards:
+            self.hand.append(self.cards[(suit, value)])
+
+        self.hand.sort()
+        self.updateHand()
+        if self._autoplay == None:  # No dialog if there is autoplay
+            Window.alert('Cards played are invalid !')
+        self.__fakePlay()
+
+    def removeFromSelection(self, card):
+        self.selected.remove(card)
+        if len(self.selected) == 6:
+            dialog.ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show()
+
+    def tarotGameChooseContrat(self, xml_data):
+        """Called when the player has to select his contrat
+        @param xml_data: SàT xml representation of the form"""
+        body = xmlui.XMLUI(self._parent.host, xml_data, flags=['NO_CANCEL'])
+        _dialog = dialog.GenericDialog(_('Please choose your contrat'), body, options=['NO_CLOSE'])
+        body.setCloseCb(_dialog.close)
+        _dialog.show()
+
+    def tarotGameShowCards(self, game_stage, cards, data):
+        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
+        self.to_show = []
+        for suit, value in cards:
+            self.to_show.append(self.cards[(suit, value)])
+        self.updateToShow()
+        if game_stage == "chien" and data['attaquant'] == self.player_nick:
+            self.state = "wait_for_ecart"
+        else:
+            self.state = "chien"
+
+    def getPlayerLocation(self, nick):
+        """return player location (top,bottom,left or right)"""
+        for location in ['top', 'left', 'bottom', 'right']:
+            if getattr(self, '%s_nick' % location) == nick:
+                return location
+        log.error("This line should not be reached")
+
+    def tarotGameCardsPlayed(self, player, cards):
+        """A card has been played by player"""
+        if not len(cards):
+            log.warning("cards should not be empty")
+            return
+        if len(cards) > 1:
+            log.error("can't manage several cards played")
+        if self.to_show:
+            self.to_show = []
+            self.updateToShow()
+        suit, value = cards[0]
+        player_pos = self.getPlayerLocation(player)
+        player_panel = getattr(self, "inner_%s" % player_pos)
+
+        if player_panel.getWidget() != None:
+            #We have already cards on the table, we remove them
+            for pos in ['top', 'left', 'bottom', 'right']:
+                getattr(self, "inner_%s" % pos).setWidget(None)
+
+        card = self.cards[(suit, value)]
+        DOM.setElemAttribute(card.getElement(), "style", "")
+        player_panel.setWidget(card)
+
+    def tarotGameYourTurn(self):
+        """Called when we have to play :)"""
+        if self.state == "chien":
+            self.to_show = []
+            self.updateToShow()
+        self.state = "play"
+        self.__fakePlay()
+
+    def __fakePlay(self):
+        """Convenience method for stupid autoplay
+        /!\ don't forgot to comment any interactive dialog for invalid card"""
+        if self._autoplay == None:
+            return
+        if self._autoplay >= len(self.hand):
+            self._autoplay = 0
+        card = self.hand[self._autoplay]
+        self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)])
+        del self.hand[self._autoplay]
+        self.state = "wait"
+        self._autoplay += 1
+
+    def playCard(self, card):
+        self.hand.remove(card)
+        self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)])
+        self.state = "wait"
+        self.updateHand()
+
+    def tarotGameScore(self, xml_data, winners, loosers):
+        """Show score at the end of a round"""
+        if not winners and not loosers:
+            title = "Draw game"
+        else:
+            if self.player_nick in winners:
+                title = "You <b>win</b> !"
+            else:
+                title = "You <b>loose</b> :("
+        body = xmlui.XMLUI(self._parent.host, xml_data, title=title, flags=['NO_CANCEL'])
+        _dialog = dialog.GenericDialog(title, body, options=['NO_CLOSE'])
+        body.setCloseCb(_dialog.close)
+        _dialog.show()