Mercurial > libervia-web
diff src/browser/card_game.py @ 449:981ed669d3b3
/!\ reorganize all the file hierarchy, move the code and launching script to src:
- browser_side --> src/browser
- public --> src/browser_side/public
- libervia.py --> src/browser/libervia_main.py
- libervia_server --> src/server
- libervia_server/libervia.sh --> src/libervia.sh
- twisted --> src/twisted
- new module src/common
- split constants.py in 3 files:
- src/common/constants.py
- src/browser/constants.py
- src/server/constants.py
- output --> html (generated by pyjsbuild during the installation)
- new option/parameter "data_dir" (-d) to indicates the directory containing html and server_css
- setup.py installs libervia to the following paths:
- src/common --> <LIB>/libervia/common
- src/server --> <LIB>/libervia/server
- src/twisted --> <LIB>/twisted
- html --> <SHARE>/libervia/html
- server_side --> <SHARE>libervia/server_side
- LIBERVIA_INSTALL environment variable takes 2 new options with prompt confirmation:
- clean: remove previous installation directories
- purge: remove building and previous installation directories
You may need to update your sat.conf and/or launching script to update the following options/parameters:
- ssl_certificate
- data_dir
author | souliane <souliane@mailoo.org> |
---|---|
date | Tue, 20 May 2014 06:41:16 +0200 |
parents | browser_side/card_game.py@d52f529a6d42 |
children | 1a0cec9b0f1e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/browser/card_game.py Tue May 20 06:41:16 2014 +0200 @@ -0,0 +1,387 @@ +#!/usr/bin/python +# -*- coding: utf-8 -*- + +# Libervia: a Salut à Toi frontend +# Copyright (C) 2011, 2012, 2013, 2014 Jérôme Poisson <goffi@goffi.org> + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. + +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +import pyjd # this is dummy in pyjs +from sat.core.log import getLogger +log = getLogger(__name__) +from sat_frontends.tools.games import TarotCard +from sat.core.i18n import _ + +from pyjamas.ui.AbsolutePanel import AbsolutePanel +from pyjamas.ui.DockPanel import DockPanel +from pyjamas.ui.SimplePanel import SimplePanel +from pyjamas.ui.Image import Image +from pyjamas.ui.Label import Label +from pyjamas.ui.ClickListener import ClickHandler +from pyjamas.ui.MouseListener import MouseHandler +from pyjamas.ui import HasAlignment +from pyjamas import Window +from pyjamas import DOM + +from dialog import ConfirmDialog, GenericDialog +from xmlui import XMLUI + + +CARD_WIDTH = 74 +CARD_HEIGHT = 136 +CARD_DELTA_Y = 30 +MIN_WIDTH = 950 # Minimum size of the panel +MIN_HEIGHT = 500 + + +class CardWidget(TarotCard, Image, MouseHandler): + """This class is used to represent a card, graphically and logically""" + + def __init__(self, parent, file_): + """@param file: path of the PNG file""" + self._parent = parent + Image.__init__(self, file_) + root_name = file_[file_.rfind("/") + 1:-4] + suit, value = root_name.split('_') + TarotCard.__init__(self, (suit, value)) + MouseHandler.__init__(self) + self.addMouseListener(self) + + def onMouseEnter(self, sender): + if self._parent.state == "ecart" or self._parent.state == "play": + DOM.setStyleAttribute(self.getElement(), "top", "0px") + + def onMouseLeave(self, sender): + if not self in self._parent.hand: + return + if not self in list(self._parent.selected): # FIXME: Workaround pyjs bug, must report it + DOM.setStyleAttribute(self.getElement(), "top", "%dpx" % CARD_DELTA_Y) + + def onMouseUp(self, sender, x, y): + if self._parent.state == "ecart": + if self not in list(self._parent.selected): + self._parent.addToSelection(self) + else: + self._parent.removeFromSelection(self) + elif self._parent.state == "play": + self._parent.playCard(self) + + +class CardPanel(DockPanel, ClickHandler): + + def __init__(self, parent, referee, player_nick, players): + DockPanel.__init__(self) + ClickHandler.__init__(self) + self._parent = parent + self._autoplay = None # XXX: use 0 to activate fake play, None else + self.referee = referee + self.players = players + self.player_nick = player_nick + self.bottom_nick = self.player_nick + idx = self.players.index(self.player_nick) + idx = (idx + 1) % len(self.players) + self.right_nick = self.players[idx] + idx = (idx + 1) % len(self.players) + self.top_nick = self.players[idx] + idx = (idx + 1) % len(self.players) + self.left_nick = self.players[idx] + self.bottom_nick = player_nick + self.selected = set() # Card choosed by the player (e.g. during ecart) + self.hand_size = 13 # number of cards in a hand + self.hand = [] + self.to_show = [] + self.state = None + self.setSize("%dpx" % MIN_WIDTH, "%dpx" % MIN_HEIGHT) + self.setStyleName("cardPanel") + + # Now we set up the layout + _label = Label(self.top_nick) + _label.setStyleName('cardGamePlayerNick') + self.add(_label, DockPanel.NORTH) + self.setCellWidth(_label, '100%') + self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_CENTER) + + self.hand_panel = AbsolutePanel() + self.add(self.hand_panel, DockPanel.SOUTH) + self.setCellWidth(self.hand_panel, '100%') + self.setCellHorizontalAlignment(self.hand_panel, HasAlignment.ALIGN_CENTER) + + _label = Label(self.left_nick) + _label.setStyleName('cardGamePlayerNick') + self.add(_label, DockPanel.WEST) + self.setCellHeight(_label, '100%') + self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE) + + _label = Label(self.right_nick) + _label.setStyleName('cardGamePlayerNick') + self.add(_label, DockPanel.EAST) + self.setCellHeight(_label, '100%') + self.setCellHorizontalAlignment(_label, HasAlignment.ALIGN_RIGHT) + self.setCellVerticalAlignment(_label, HasAlignment.ALIGN_MIDDLE) + + self.center_panel = DockPanel() + self.inner_left = SimplePanel() + self.inner_left.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) + self.center_panel.add(self.inner_left, DockPanel.WEST) + self.center_panel.setCellHeight(self.inner_left, '100%') + self.center_panel.setCellHorizontalAlignment(self.inner_left, HasAlignment.ALIGN_RIGHT) + self.center_panel.setCellVerticalAlignment(self.inner_left, HasAlignment.ALIGN_MIDDLE) + + self.inner_right = SimplePanel() + self.inner_right.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) + self.center_panel.add(self.inner_right, DockPanel.EAST) + self.center_panel.setCellHeight(self.inner_right, '100%') + self.center_panel.setCellVerticalAlignment(self.inner_right, HasAlignment.ALIGN_MIDDLE) + + self.inner_top = SimplePanel() + self.inner_top.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) + self.center_panel.add(self.inner_top, DockPanel.NORTH) + self.center_panel.setCellHorizontalAlignment(self.inner_top, HasAlignment.ALIGN_CENTER) + self.center_panel.setCellVerticalAlignment(self.inner_top, HasAlignment.ALIGN_BOTTOM) + + self.inner_bottom = SimplePanel() + self.inner_bottom.setSize("%dpx" % CARD_WIDTH, "%dpx" % CARD_HEIGHT) + self.center_panel.add(self.inner_bottom, DockPanel.SOUTH) + self.center_panel.setCellHorizontalAlignment(self.inner_bottom, HasAlignment.ALIGN_CENTER) + self.center_panel.setCellVerticalAlignment(self.inner_bottom, HasAlignment.ALIGN_TOP) + + self.inner_center = SimplePanel() + self.center_panel.add(self.inner_center, DockPanel.CENTER) + self.center_panel.setCellHorizontalAlignment(self.inner_center, HasAlignment.ALIGN_CENTER) + self.center_panel.setCellVerticalAlignment(self.inner_center, HasAlignment.ALIGN_MIDDLE) + + self.add(self.center_panel, DockPanel.CENTER) + self.setCellWidth(self.center_panel, '100%') + self.setCellHeight(self.center_panel, '100%') + self.setCellVerticalAlignment(self.center_panel, HasAlignment.ALIGN_MIDDLE) + self.setCellHorizontalAlignment(self.center_panel, HasAlignment.ALIGN_CENTER) + + self.loadCards() + self.mouse_over_card = None # contain the card to highlight + self.visible_size = CARD_WIDTH / 2 # number of pixels visible for cards + self.addClickListener(self) + + def loadCards(self): + """Load all the cards in memory""" + def _getTarotCardsPathsCb(paths): + log.debug("_getTarotCardsPathsCb") + for file_ in paths: + log.debug("path:", file_) + card = CardWidget(self, file_) + log.debug("card:", card) + self.cards[(card.suit, card.value)] = card + self.deck.append(card) + self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee) + self.cards = {} + self.deck = [] + self.cards["atout"] = {} # As Tarot is a french game, it's more handy & logical to keep french names + self.cards["pique"] = {} # spade + self.cards["coeur"] = {} # heart + self.cards["carreau"] = {} # diamond + self.cards["trefle"] = {} # club + self._parent.host.bridge.call('getTarotCardsPaths', _getTarotCardsPathsCb) + + def onClick(self, sender): + if self.state == "chien": + self.to_show = [] + self.state = "wait" + self.updateToShow() + elif self.state == "wait_for_ecart": + self.state = "ecart" + self.hand.extend(self.to_show) + self.hand.sort() + self.to_show = [] + self.updateToShow() + self.updateHand() + + def tarotGameNew(self, hand): + """Start a new game, with given hand""" + if hand is []: # reset the display after the scores have been showed + self.selected.clear() + del self.hand[:] + del self.to_show[:] + self.state = None + #empty hand + self.updateHand() + #nothing on the table + self.updateToShow() + for pos in ['top', 'left', 'bottom', 'right']: + getattr(self, "inner_%s" % pos).setWidget(None) + self._parent.host.bridge.call('tarotGameReady', None, self.player_nick, self.referee) + return + for suit, value in hand: + self.hand.append(self.cards[(suit, value)]) + self.hand.sort() + self.state = "init" + self.updateHand() + + def updateHand(self): + """Show the cards in the hand in the hand_panel (SOUTH panel)""" + self.hand_panel.clear() + self.hand_panel.setSize("%dpx" % (self.visible_size * (len(self.hand) + 1)), "%dpx" % (CARD_HEIGHT + CARD_DELTA_Y + 10)) + x_pos = 0 + y_pos = CARD_DELTA_Y + for card in self.hand: + self.hand_panel.add(card, x_pos, y_pos) + x_pos += self.visible_size + + def updateToShow(self): + """Show cards in the center panel""" + if not self.to_show: + _widget = self.inner_center.getWidget() + if _widget: + self.inner_center.remove(_widget) + return + panel = AbsolutePanel() + panel.setSize("%dpx" % ((CARD_WIDTH + 5) * len(self.to_show) - 5), "%dpx" % (CARD_HEIGHT)) + x_pos = 0 + y_pos = 0 + for card in self.to_show: + panel.add(card, x_pos, y_pos) + x_pos += CARD_WIDTH + 5 + self.inner_center.setWidget(panel) + + def _ecartConfirm(self, confirm): + if not confirm: + return + ecart = [] + for card in self.selected: + ecart.append((card.suit, card.value)) + self.hand.remove(card) + self.selected.clear() + self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, ecart) + self.state = "wait" + self.updateHand() + + def addToSelection(self, card): + self.selected.add(card) + if len(self.selected) == 6: + ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show() + + def tarotGameInvalidCards(self, phase, played_cards, invalid_cards): + """Invalid cards have been played + @param phase: phase of the game + @param played_cards: all the cards played + @param invalid_cards: cards which are invalid""" + + if phase == "play": + self.state = "play" + elif phase == "ecart": + self.state = "ecart" + else: + log.error("INTERNAL ERROR: unmanaged game phase") # FIXME: raise an exception here + + for suit, value in played_cards: + self.hand.append(self.cards[(suit, value)]) + + self.hand.sort() + self.updateHand() + if self._autoplay == None: # No dialog if there is autoplay + Window.alert('Cards played are invalid !') + self.__fakePlay() + + def removeFromSelection(self, card): + self.selected.remove(card) + if len(self.selected) == 6: + ConfirmDialog(self._ecartConfirm, "Put these cards into chien ?").show() + + def tarotGameChooseContrat(self, xml_data): + """Called when the player has to select his contrat + @param xml_data: SàT xml representation of the form""" + body = XMLUI(self._parent.host, xml_data, flags=['NO_CANCEL']) + _dialog = GenericDialog(_('Please choose your contrat'), body, options=['NO_CLOSE']) + body.setCloseCb(_dialog.close) + _dialog.show() + + def tarotGameShowCards(self, game_stage, cards, data): + """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" + self.to_show = [] + for suit, value in cards: + self.to_show.append(self.cards[(suit, value)]) + self.updateToShow() + if game_stage == "chien" and data['attaquant'] == self.player_nick: + self.state = "wait_for_ecart" + else: + self.state = "chien" + + def getPlayerLocation(self, nick): + """return player location (top,bottom,left or right)""" + for location in ['top', 'left', 'bottom', 'right']: + if getattr(self, '%s_nick' % location) == nick: + return location + log.error("This line should not be reached") + + def tarotGameCardsPlayed(self, player, cards): + """A card has been played by player""" + if not len(cards): + log.warning("cards should not be empty") + return + if len(cards) > 1: + log.error("can't manage several cards played") + if self.to_show: + self.to_show = [] + self.updateToShow() + suit, value = cards[0] + player_pos = self.getPlayerLocation(player) + player_panel = getattr(self, "inner_%s" % player_pos) + + if player_panel.getWidget() != None: + #We have already cards on the table, we remove them + for pos in ['top', 'left', 'bottom', 'right']: + getattr(self, "inner_%s" % pos).setWidget(None) + + card = self.cards[(suit, value)] + DOM.setElemAttribute(card.getElement(), "style", "") + player_panel.setWidget(card) + + def tarotGameYourTurn(self): + """Called when we have to play :)""" + if self.state == "chien": + self.to_show = [] + self.updateToShow() + self.state = "play" + self.__fakePlay() + + def __fakePlay(self): + """Convenience method for stupid autoplay + /!\ don't forgot to comment any interactive dialog for invalid card""" + if self._autoplay == None: + return + if self._autoplay >= len(self.hand): + self._autoplay = 0 + card = self.hand[self._autoplay] + self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)]) + del self.hand[self._autoplay] + self.state = "wait" + self._autoplay += 1 + + def playCard(self, card): + self.hand.remove(card) + self._parent.host.bridge.call('tarotGamePlayCards', None, self.player_nick, self.referee, [(card.suit, card.value)]) + self.state = "wait" + self.updateHand() + + def tarotGameScore(self, xml_data, winners, loosers): + """Show score at the end of a round""" + if not winners and not loosers: + title = "Draw game" + else: + if self.player_nick in winners: + title = "You <b>win</b> !" + else: + title = "You <b>loose</b> :(" + body = XMLUI(self._parent.host, xml_data, title=title, flags=['NO_CANCEL']) + _dialog = GenericDialog(title, body, options=['NO_CLOSE']) + body.setCloseCb(_dialog.close) + _dialog.show()