view browser_side/games.py @ 215:e830a0c60d32

server side: added the security_limit to setParam - in addition to the check which is done by the core, libervia checks if the param to be modified was really part of the XML that has been returned by getParams with security_limit = 0.
author souliane <souliane@mailoo.org>
date Sat, 07 Sep 2013 02:07:07 +0200
parents 9763dec220ed
children
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#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
Libervia: a Salut à Toi frontend
Copyright (C) 2011, 2012, 2013 Jérôme Poisson <goffi@goffi.org>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
"""

"""This library help manage general games (e.g. card games)"""

    
suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]

class TarotCard():
    """This class is used to represent a car logically"""
    #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class)

    def __init__(self, tuple_card):
        """@param tuple_card: tuple (suit, value)"""
        self.suit, self.value = tuple_card
        self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False
        if self.bout or self.value == "roi":
            self.points = 4.5
        elif self.value == "dame":
            self.points = 3.5
        elif self.value == "cavalier":
            self.points = 2.5
        elif self.value == "valet":
            self.points = 1.5
        else:
            self.points = 0.5

    def get_tuple(self):
        return (self.suit,self.value)

    @staticmethod
    def from_tuples(tuple_list):
        result = []
        for card_tuple in tuple_list:
            result.append(TarotCard(card_tuple))
        return result

    def __cmp__(self, other):
        if other == None:
            return 1
        if self.suit != other.suit:
            idx1 = suits_order.index(self.suit)
            idx2 = suits_order.index(other.suit)
            return idx1.__cmp__(idx2)
        if self.suit == 'atout':
            if self.value == other.value == 'excuse':
                return 0
            if self.value == 'excuse':
                return -1
            if other.value == 'excuse':
                return 1
            return int(self.value).__cmp__(int(other.value))
        #at this point we have the same suit which is not 'atout'
        idx1 = values_order.index(self.value)
        idx2 = values_order.index(other.value)
        return idx1.__cmp__(idx2)

    def __str__(self):
        return "[%s,%s]" % (self.suit, self.value)