annotate mod_storage_appendmap/README.markdown @ 3656:3e0f4d727825

mod_vcard_muc: Add an alternative method of signaling avatar change When the avatar has been changed, a signal is sent that the room configuration has changed. Clients then do a disco#info query to find the SHA-1 of the new avatar. They can then fetch it as before, or not if they have it cached already. This is meant to be less disruptive than signaling via presence, which caused problems for some clients. If clients transition to the new method, the old one can eventually be removed. The namespace is made up while waiting for standardization. Otherwise it is very close to what's described in https://xmpp.org/extensions/inbox/muc-avatars.html
author Kim Alvefur <zash@zash.se>
date Sun, 25 Aug 2019 20:46:43 +0200
parents 88474dd1af48
children
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b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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2 labels:
b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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3 - 'Stage-Alpha'
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4 - 'Type-Storage'
b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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5 summary: Experimental map store optimized for small incremental changes
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6 ...
b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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7
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8 This is an experimental storage driver where changed data is appended.
b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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9 Data is simply written as `key = value` pairs to the end of the file.
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10 This allows changes to individual keys to be written without needing to
b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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11 write out the entire object again, but reads would grow gradually larger
b84284144e21 mod_storage_appendmap: Experimental storage module optimized for map stores
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12 as it still needs to read old overwritten keys. This may be suitable for
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88474dd1af48 Various READMEs: s/eg/e.g.g/
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13 e.g. rosters where individual contacts are changed at a time. In theory,
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14 this could also allow rolling back changes.
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16 Requires 0.10