annotate mod_tcpproxy/web/demo.html @ 910:c469a2b2d77d

mod_websocket: Avoid floating point division The problem here was that Lua's integer conversion (rounding?) routines behave differently on x86 vs. x86_64 (and even on those there can be minor differenes). Usually the former does proper rounding, while the later floors.
author Florian Zeitz <florob@babelmonkeys.de>
date Fri, 15 Feb 2013 01:32:03 +0100
parents f2f9b965d1ad
children 7dbde05b48a9
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1 <html>
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2 <head>
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3 <script type="text/javascript" src="xmpp.io.js"></script>
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4 <script type="text/javascript" src="strophe.js"></script>
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5 <script type="text/javascript" src="src/jquery-1.4.2.min.js"></script>
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6 <script type="text/javascript">
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7 function handle_connection_status(status, err)
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8 {
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9 console.log("XMPP status: "+Strophe.Status.CONNECTED);
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10 if(status == Strophe.Status.CONNECTED)
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11 {
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12 var conn = new XMPPIO(xmppconn, "tcp.localhost");
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13 conn.addListener("connect", function () {
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14 var req = "GET / HTTP/1.0\r\nHost: example.com\r\n\r\n";
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15 console.log("Sending request: "+req);
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16 conn.write(req);
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17 });
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18 conn.addListener("data", function (data)
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19 {
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20 $("<div/>").text(data).appendTo("body");
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21 });
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22 console.log("Connecting to example.com:80...");
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23 conn.connect("example.com", 80);
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24 }
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25 }
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27 var xmppconn = new Strophe.Connection("/http-bind");
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28 xmppconn.connect("anon.localhost", null, handle_connection_status, 50);
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30 </script>
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31 </head>
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32 <body>
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33 </body>
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34 </html>