diff mod_smacks/mod_smacks.lua @ 4637:242251ce1036

mod_smacks: Use 'smacks_max_inactive_unacked_stanzas' when inactive and no timer This separate limit should probably apply also when it somehow doesn't have a timer set.
author Kim Alvefur <zash@zash.se>
date Wed, 28 Jul 2021 16:06:03 +0200
parents ab7dc5c5c782
children edbd84bbd8fb
line wrap: on
line diff
--- a/mod_smacks/mod_smacks.lua	Thu Jul 29 17:23:08 2021 +0200
+++ b/mod_smacks/mod_smacks.lua	Wed Jul 28 16:06:03 2021 +0200
@@ -163,11 +163,11 @@
 	local queue = session.outgoing_stanza_queue;
 	local expected_h = session.last_acknowledged_stanza + #queue;
 	-- session.log("debug", "*** SMACKS(1) ***: awaiting_ack=%s, hibernating=%s", tostring(session.awaiting_ack), tostring(session.hibernating));
+	local max_unacked = max_unacked_stanzas;
+	if session.state == "inactive"  then
+		max_unacked = max_inactive_unacked_stanzas;
+	end
 	if session.awaiting_ack == nil and not session.hibernating then
-		local max_unacked = max_unacked_stanzas;
-		if session.state == "inactive"  then
-			max_unacked = max_inactive_unacked_stanzas;
-		end
 		-- this check of last_requested_h prevents ack-loops if missbehaving clients report wrong
 		-- stanza counts. it is set when an <r> is really sent (e.g. inside timer), preventing any
 		-- further requests until a higher h-value would be expected.
@@ -200,7 +200,7 @@
 	-- and there isn't already a timer for this event running.
 	-- If we wouldn't do this, stanzas added to the queue after the first "smacks-ack-delayed"-event
 	-- would not trigger this event (again).
-	if #queue > max_unacked_stanzas and session.awaiting_ack and session.delayed_ack_timer == nil then
+	if #queue > max_unacked and session.awaiting_ack and session.delayed_ack_timer == nil then
 		session.log("debug", "Calling delayed_ack_function directly (still waiting for ack)");
 		delayed_ack_function(session, stanza);		-- this is the only new stanza in the queue --> provide it to other modules
 	end