Mercurial > prosody-modules
view mod_muc_dicebot/mod_muc_dicebot.lua @ 5193:2bb29ece216b
mod_http_oauth2: Implement stateless dynamic client registration
Replaces previous explicit registration that required either the
additional module mod_adhoc_oauth2_client or manually editing the
database. That method was enough to have something to test with, but
would not probably not scale easily.
Dynamic client registration allows creating clients on the fly, which
may be even easier in theory.
In order to not allow basically unauthenticated writes to the database,
we implement a stateless model here.
per_host_key := HMAC(config -> oauth2_registration_key, hostname)
client_id := JWT { client metadata } signed with per_host_key
client_secret := HMAC(per_host_key, client_id)
This should ensure everything we need to know is part of the client_id,
allowing redirects etc to be validated, and the client_secret can be
validated with only the client_id and the per_host_key.
A nonce injected into the client_id JWT should ensure nobody can submit
the same client metadata and retrieve the same client_secret
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Fri, 03 Mar 2023 21:14:19 +0100 |
parents | 785389a2d2b3 |
children |
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local muc = module:depends("muc"); local rand = require"util.random"; local s_match = string.match; local s_gmatch = string.gmatch; local t_insert = table.insert; local t_concat = table.concat; local rooms = module:get_option_set("muc_dicebot_rooms", nil); local xmlns_nick = "http://jabber.org/protocol/nick"; local function is_room_affected(roomjid) return not rooms or rooms:contains(roomjid) end local function roll(sides) if sides > 256 then return nil, "too many sides" end local factor = math.floor(256 / sides); local cutoff = sides * factor; module:log("error", "%d -> %d %d %d", sides, max, factor, cutoff); for i=1,10 do local randomness = string.byte(rand.bytes(1), 1); module:log("error", "%d", randomness); if randomness < cutoff then return (randomness % sides) + 1 end end return nil, "failed to find valid number" end local function muc_broadcast_message(event) if not is_room_affected(event.room.jid) then return end local stanza = event.stanza; local body = stanza:get_child("body"); if not body then return end local text = body:get_text(); module:log("error", "%q %q %q", stanza, body, text); local dice = s_match(text, "^[%.!]r%s(.+)$"); if not dice or dice == "" then return end local results = {}; local count = 0; local sum = 0; for ndice, sep, sides in s_gmatch(dice, "(%d*)([wd]?)(%d+)") do if not sep or sep == "" then sides = ndice .. sides ndice = "1" end local ndice = tonumber(ndice); count = count + ndice; if count > 100 then return true end local sides = tonumber(sides); for i=1,ndice do local value = roll(sides); t_insert(results, tostring(value)); sum = sum + value; end end body:text("\n⇒ "..t_concat(results, " ").." (sum: "..sum..")"); end module:hook("muc-broadcast-message", muc_broadcast_message);