view mod_muc_dicebot/mod_muc_dicebot.lua @ 5193:2bb29ece216b

mod_http_oauth2: Implement stateless dynamic client registration Replaces previous explicit registration that required either the additional module mod_adhoc_oauth2_client or manually editing the database. That method was enough to have something to test with, but would not probably not scale easily. Dynamic client registration allows creating clients on the fly, which may be even easier in theory. In order to not allow basically unauthenticated writes to the database, we implement a stateless model here. per_host_key := HMAC(config -> oauth2_registration_key, hostname) client_id := JWT { client metadata } signed with per_host_key client_secret := HMAC(per_host_key, client_id) This should ensure everything we need to know is part of the client_id, allowing redirects etc to be validated, and the client_secret can be validated with only the client_id and the per_host_key. A nonce injected into the client_id JWT should ensure nobody can submit the same client metadata and retrieve the same client_secret
author Kim Alvefur <zash@zash.se>
date Fri, 03 Mar 2023 21:14:19 +0100
parents 785389a2d2b3
children
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local muc = module:depends("muc");
local rand = require"util.random";

local s_match = string.match;
local s_gmatch = string.gmatch;
local t_insert = table.insert;
local t_concat = table.concat;

local rooms = module:get_option_set("muc_dicebot_rooms", nil);
local xmlns_nick = "http://jabber.org/protocol/nick";

local function is_room_affected(roomjid)
	return not rooms or rooms:contains(roomjid)
end

local function roll(sides)
	if sides > 256 then
		return nil, "too many sides"
	end
	local factor = math.floor(256 / sides);
	local cutoff = sides * factor;
	module:log("error", "%d -> %d %d %d", sides, max, factor, cutoff);
	for i=1,10 do
		local randomness = string.byte(rand.bytes(1), 1);
		module:log("error", "%d", randomness);
		if randomness < cutoff then
			return (randomness % sides) + 1
		end
	end
	return nil, "failed to find valid number"
end

local function muc_broadcast_message(event)
	if not is_room_affected(event.room.jid) then
		return
	end

	local stanza = event.stanza;
	local body = stanza:get_child("body");
	if not body then
		return
	end

	local text = body:get_text();
	module:log("error", "%q %q %q", stanza, body, text);
	local dice = s_match(text, "^[%.!]r%s(.+)$");
	if not dice or dice == "" then
		return
	end

	local results = {};
	local count = 0;
	local sum = 0;
	for ndice, sep, sides in s_gmatch(dice, "(%d*)([wd]?)(%d+)") do
		if not sep or sep == "" then
			sides = ndice .. sides
			ndice = "1"
		end
		local ndice = tonumber(ndice);
		count = count + ndice;
		if count > 100 then
			return true
		end
		local sides = tonumber(sides);
		for i=1,ndice do
			local value = roll(sides);
			t_insert(results, tostring(value));
			sum = sum + value;
		end
	end
	body:text("\n⇒ "..t_concat(results, " ").." (sum: "..sum..")");
end

module:hook("muc-broadcast-message", muc_broadcast_message);