view mod_offline_email/mod_offline_email.lua @ 3656:3e0f4d727825

mod_vcard_muc: Add an alternative method of signaling avatar change When the avatar has been changed, a signal is sent that the room configuration has changed. Clients then do a disco#info query to find the SHA-1 of the new avatar. They can then fetch it as before, or not if they have it cached already. This is meant to be less disruptive than signaling via presence, which caused problems for some clients. If clients transition to the new method, the old one can eventually be removed. The namespace is made up while waiting for standardization. Otherwise it is very close to what's described in https://xmpp.org/extensions/inbox/muc-avatars.html
author Kim Alvefur <zash@zash.se>
date Sun, 25 Aug 2019 20:46:43 +0200
parents bd71c97de1d0
children ee724c7fa8e0
line wrap: on
line source


local jid_bare = require "util.jid".bare;
local os_time = os.time;
local t_concat = table.concat;

prosody.unlock_globals(); -- LuaSocket wants to pollute the global scope
local smtp = require "socket.smtp";
prosody.lock_globals();

local smtp_server = module:get_option_string("smtp_server", "localhost");
local smtp_user = module:get_option_string("smtp_username");
local smtp_pass = module:get_option_string("smtp_password");

local smtp_address = module:get_option("smtp_from") or ((smtp_user or "xmpp").."@"..(smtp_server or module.host));

local queue_offline_emails = module:get_option("queue_offline_emails");
if queue_offline_emails == true then queue_offline_emails = 300; end

local send_message_as_email;

module:hook("message/offline/handle", function(event)
	local stanza = event.stanza;
	local text = stanza:get_child_text("body");
	if text then
		return send_message_as_email(jid_bare(stanza.attr.to), jid_bare(stanza.attr.from), text);
	end
end, 1);

function send_message_as_email(address, from_address, message_text, subject)
	module:log("info", "Forwarding offline message to %s via email", address);
	local rcpt = "<"..address..">";

	local mesgt = {
		headers = {
			to = address;
			subject = subject or ("Offline message from "..jid_bare(from_address));
		};
		body = message_text;
	};

	local ok, err = smtp.send{ from = smtp_address, rcpt = rcpt, source = smtp.message(mesgt),
		server = smtp_server, user = smtp_user, password = smtp_pass };

	if not ok then
		module:log("error", "Failed to deliver to %s: %s", tostring(address), tostring(err));
		return;
	end
	return true;
end

if queue_offline_emails then
	local queues = {};
	local real_send_message_as_email = send_message_as_email;
	function send_message_as_email(address, from_address, message_text)
		local pair_key = address.."\0"..from_address;
		local queue = queues[pair_key];
		if not queue then
			queue = { from = smtp_address, to = address, messages = {} };
			queues[pair_key] = queue;

			module:add_timer(queue_offline_emails+5, function ()
				module:log("info", "Checking on %s", from_address);
				local current_time = os_time();
				local diff = current_time - queue.last_message_time;
				if diff > queue_offline_emails then
					module:log("info", "Enough silence, sending...");
					real_send_message_as_email(address, from_address, t_concat(queue.messages, "\n"), "You have "..#queue.messages.." offline message"..(#queue.messages == 1 and "" or "s").." from "..from_address)
				else
					module:log("info", "Next check in %d", queue_offline_emails - diff + 5);
					return queue_offline_emails - diff + 5;
				end
			end);
		end

		queue.last_message_time = os_time();

		local messages = queue.messages;
		messages[#messages+1] = message_text;
		return true;
	end
end