Mercurial > prosody-modules
view mod_auth_dovecot/mod_auth_dovecot.lua @ 263:41f1cac40560
mod_smacks: Fixed to use the correct events API.
author | Waqas Hussain <waqas20@gmail.com> |
---|---|
date | Sat, 16 Oct 2010 07:49:30 +0500 |
parents | 0f46fb2dbc79 |
children | 76f3310ec113 |
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-- Dovecot authentication backend for Prosody -- -- Copyright (C) 2010 Javier Torres -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- local socket_unix = require "socket.unix"; local datamanager = require "util.datamanager"; local log = require "util.logger".init("auth_internal_plain"); local new_sasl = require "util.sasl".new; local nodeprep = require "util.encodings".stringprep.nodeprep; local base64 = require "util.encodings".base64; local prosody = _G.prosody; function new_default_provider(host) local provider = { name = "dovecot" }; log("debug", "initializing dovecot authentication provider for host '%s'", host); function provider.test_password(username, password) log("debug", "test password '%s' for user %s at host %s", password, username, module.host); c = assert(socket.unix()); assert(c:connect("/var/run/dovecot/auth-login")); -- FIXME: Hardcoded is bad local pid = "12345"; -- FIXME: this should be an unique number between processes, recommendation is PID -- Send our handshake -- FIXME: Oh no! There are asserts everywhere assert(c:send("VERSION\t1\t1\n")); assert(c:send("CPID\t" .. pid .. "\n")); -- Check their handshake local done = false; while (not done) do local l = assert(c:receive()); parts = string.gmatch(l, "[^\t]+"); first = parts(); if (first == "VERSION") then assert(parts() == "1"); assert(parts() == "1"); elseif (first == "MECH") then local ok = false; for p in parts do if p == "PLAIN" then ok = true; end end assert(ok); elseif (first == "DONE") then done = true; end end -- Send auth data username = username .. "@" .. module.host; -- FIXME: this is actually a hack for my server local b64 = base64.encode(username .. "\0" .. username .. "\0" .. password); local id = "54321"; -- FIXME: probably can just be a fixed value if making one request per connection assert(c:send("AUTH\t" .. id .. "\tPLAIN\tservice=XMPP\tresp=" .. b64 .. "\n")); local l = assert(c:receive()); assert(c:close()); local parts = string.gmatch(l, "[^\t]+"); if (parts() == "OK") then return true; else return nil, "Auth failed. Invalid username or password."; end end function provider.get_password(username) return nil, "Cannot get_password in dovecot backend."; end function provider.set_password(username, password) return nil, "Cannot set_password in dovecot backend."; end function provider.user_exists(username) --TODO: Send an auth request. If it returns FAIL <id> user=<user> then user exists. return nil, "user_exists not yet implemented in dovecot backend."; end function provider.create_user(username, password) return nil, "Cannot create_user in dovecot backend."; end function provider.get_sasl_handler() local realm = module:get_option("sasl_realm") or module.host; local getpass_authentication_profile = { plain_test = function(username, password, realm) local prepped_username = nodeprep(username); if not prepped_username then log("debug", "NODEprep failed on username: %s", username); return "", nil; end return usermanager.test_password(prepped_username, realm, password), true; end }; return new_sasl(realm, getpass_authentication_profile); end return provider; end module:add_item("auth-provider", new_default_provider(module.host));