view mod_graceful_shutdown/mod_graceful_shutdown.lua @ 2491:5fbca7de2088

mod_smacks: Send out more ack requests where needed Under some circumstances it was possible that more than "max_unacked_stanzas" where left in the outgoing stanza queue without forcing an ack. This could happen, when more stanzas entered the queue while the last ack request was still unanswered. Now the test "#queue > max_unacked_stanzas" is done upon receiving an ack as well as when sending out stanzas, which fixes this bug.
author tmolitor <thilo@eightysoft.de>
date Sun, 12 Feb 2017 19:27:50 +0100
parents 4652a112a4ba
children 8dbaa5e753f3
line wrap: on
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-- luacheck: ignore 122/prosody 113/prosody

local timer = require "util.timer";
local portman = require "core.portmanager";
local server = require "net.server";

module:set_global();
local orig_shutdown = prosody.shutdown;

local pause = module:get_option_number("shutdown_pause", 1);

function module.unload()
	prosody.shutdown = orig_shutdown;
end

prosody.shutdown = coroutine.wrap(function (reason, code)
	prosody.shutdown_reason = reason;
	prosody.shutdown_code = code;
	timer.add_task(pause, prosody.shutdown);
	coroutine.yield(true, "shutdown initiated");
	-- Close c2s ports, stop accepting new connections
	portman.deactivate("c2s");
	-- Close all c2s sessions
	for _, sess in pairs(prosody.full_sessions) do
		sess:close{ condition = "system-shutdown", text = reason }
	end
	-- Wait for notifications to be sent
	coroutine.yield(pause);
	-- Event for everything else to shut down
	prosody.events.fire_event("server-stopping", {
		reason = reason;
		code = code;
	});
	-- And wait
	coroutine.yield(pause);
	-- And stop main event loop
	server.setquitting(true);
	-- And wait for death
	coroutine.yield(pause * 3);
	-- you came back? die zombie!
	os.exit(1);
end);