Mercurial > prosody-modules
view mod_muc_badge/mod_muc_badge.lua @ 3532:85c357b69eec
mod_csi_muc_priorities: Reduce importance of group chat messages
This helps if you are in more noisy public channels than small private
group chats.
The short term plan is to give users the ability to set MUC JIDs as
either high or low priority and use that. Long term it would be great to
be able to automatically classify MUCs as public channels vs private
group chats.
author | Kim Alvefur <zash@zash.se> |
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date | Mon, 01 Apr 2019 00:15:13 +0200 |
parents | 4d1f6d47c889 |
children | 8a4b17e2e984 |
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-- MIT License -- -- Copyright (c) 2018 Kim Alvefur -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. module:depends"http"; local jid_prep = require "util.jid".prep; -- Support both old and new MUC code local mod_muc = module:depends"muc"; local rooms = rawget(mod_muc, "rooms"); local get_room_from_jid = rawget(mod_muc, "get_room_from_jid") or function (jid) return rooms[jid]; end -- I believe the origins of this template to be in the public domain as per -- https://github.com/badges/shields/blob/master/LICENSE.md local template = module:get_option_string("badge_template", [[ <?xml version="1.0"?> <svg xmlns="http://www.w3.org/2000/svg" width="{width}" height="20"> <linearGradient id="b" x2="0" y2="100%"> <stop offset="0" stop-color="#bbb" stop-opacity=".1"/> <stop offset="1" stop-opacity=".1"/> </linearGradient> <clipPath id="a"> <rect width="{width}" height="20" rx="3" fill="#fff"/> </clipPath> <g clip-path="url(#a)"> <path fill="#555" d="M0 0h{labelwidth}v20H0z"/> <path fill="#fe7d37" d="M{labelwidth} 0h{countwidth}v20H{labelwidth}z"/> <path fill="url(#b)" d="M0 0h{width}v20H0z"/> </g> <g fill="#fff" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11" xml:space="preserve"> <text fill="#010101" fill-opacity=".3" y="14" x="0" textLength="{labelwidth}">{label}</text> <text y="13" x="0" textLength="{labelwidth}">{label}</text> <text fill="#010101" fill-opacity=".3" y="14" x="{labelwidth}" textLength="{countwidth}">{number}</text> <text y="13" x="{labelwidth}" textLength="{countwidth}">{number}</text> </g> </svg> ]]); template = assert(require "util.template"(template)); local number = module:get_option_string("badge_count", "%d online"); local charwidth = 7; module:provides("http", { route = { ["GET /*"] = function (event, path) local jid = jid_prep(path); if not jid then return end local room = get_room_from_jid(jid); if not room then return end if (room.get_hidden or room.is_hidden)(room) then return end local count = 0; for _ in pairs(room._occupants) do count = count + 1; end local badge_label = (" %s "):format(room:get_name()); local badge_count = (" %s "):format(string.format(number, count)); local response = event.response; response.headers.content_type = "image/svg+xml"; local svg = [[<?xml version="1.0"?>]] .. tostring(template.apply({ label = badge_label; number = badge_count; width = ("%d"):format( (#badge_label + #badge_count) * charwidth ); labelwidth = ("%d"):format( #badge_label * charwidth ); countwidth = ("%d"):format( #badge_count * charwidth ); })); return svg; end; } });