Mercurial > prosody-modules
view mod_http_pep_avatar/mod_http_pep_avatar.lua @ 3503:882180b459a0
mod_pubsub_post: Restructure authentication and authorization (BC)
This deprecates the default "superuser" actor model and makes the
default equivalent to the previous "request.id".
A single actor and secret per node is supported because HTTP and
WebHooks don't normally include any authorization identity.
Allowing authentication bypass when no secret is given should be
relatively safe when the actor is unprivileged, as will be unless
explicitly configured otherwise.
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 30 Mar 2019 21:16:13 +0100 |
parents | 213679266dcb |
children | 00bdecb12779 |
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-- HTTP Access to PEP Avatar -- By Kim Alvefur <zash@zash.se> local mod_pep = module:depends"pep"; local um = require "core.usermanager"; local nodeprep = require "util.encodings".stringprep.nodeprep; local base64_decode = require "util.encodings".base64.decode; local urlencode = require "util.http".urlencode; module:depends("http") module:provides("http", { route = { ["GET /*"] = function (event, user) local request, response = event.request, event.response; local actor = request.ip; local prepped = nodeprep(user); if not prepped then return 400; end if prepped ~= user then response.headers.location = module:http_url() .. "/" .. urlencode(prepped); return 302; end if not um.user_exists(user, module.host) then return 404; end local pep_service = mod_pep.get_pep_service(user); local ok, avatar_hash, avatar_meta = pep_service:get_last_item("urn:xmpp:avatar:metadata", actor); if not ok or not avatar_hash then return 404; end if avatar_hash == request.headers.if_none_match then return 304; end local data_ok, avatar_data = pep_service:get_items("urn:xmpp:avatar:data", actor, avatar_hash); if not data_ok or type(avatar_data) ~= "table" or not avatar_data[avatar_hash] then return 404; end response.headers.etag = avatar_hash; local info = avatar_meta.tags[1]:get_child("info"); response.headers.content_type = info and info.attr.type or "application/octet-stream"; local data = avatar_data[avatar_hash]; return base64_decode(data.tags[1]:get_text()); end; } });