view mod_admin_notify/mod_admin_notify.lua @ 4579:b305814bd930

mod_muc_dicebot: A thing to roll dice Do you see what happens, Jitsi? Do you see what happens when you make it hard for me to use a proper bot? This is what happens, Jitsi. This is what happens when you meet a stranger in the alps! Ahem. In all seriousness, this is more of a quick hack than anything else. It will look for `.r` in MUC messages and if it finds it, it'll interpret it as an instruction to roll a few dice. Injects the results in the body of the message. Eats the message alive if it is malformed.
author Jonas Schäfer <jonas@wielicki.name>
date Sat, 29 May 2021 15:17:05 +0200
parents 44e18454e1e0
children
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local it = require "util.iterators";
local jid = require "util.jid";
local set = require "util.set";
local st = require "util.stanza";

local roles_store = module:open_store("roles", "map");
local config_admins = module:get_option_inherited_set("admins", {}) / jid.prep;

local function append_host(username)
	return username.."@"..module.host;
end

local function get_admins()
	local role_admins = roles_store:get_all("prosody:admin") or {};
	local admins = config_admins + (set.new(it.to_array(it.keys(role_admins))) / append_host);
	return admins;
end

function notify(text) --luacheck: ignore 131/notify
	local base_msg = st.message({ from = module.host })
		:text_tag("body", text);
	for admin_jid in get_admins() do
		local msg = st.clone(base_msg);
		msg.attr.to = admin_jid;
		module:send(msg);
	end
end