view mod_log_auth/mod_log_auth.lua @ 4579:b305814bd930

mod_muc_dicebot: A thing to roll dice Do you see what happens, Jitsi? Do you see what happens when you make it hard for me to use a proper bot? This is what happens, Jitsi. This is what happens when you meet a stranger in the alps! Ahem. In all seriousness, this is more of a quick hack than anything else. It will look for `.r` in MUC messages and if it finds it, it'll interpret it as an instruction to roll a few dice. Injects the results in the body of the message. Eats the message alive if it is malformed.
author Jonas Schäfer <jonas@wielicki.name>
date Sat, 29 May 2021 15:17:05 +0200
parents 6d1ec8099315
children
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local mode = module:get_option_string("log_auth_ips", "failure");
assert(({ all = true, failure = true, success = true })[mode],
	"Unknown log mode: "..tostring(mode).." - valid modes are 'all', 'failure', 'success'");

if mode == "failure" or mode == "all" then
	module:hook("authentication-failure", function (event)
		local session = event.session;
		local username = session.username or session.sasl_handler and session.sasl_handler.username or "?";
		session.log("info", "Failed authentication attempt (%s) for user %s@%s from IP: %s",
			event.condition or "unknown-condition", username, module.host,  session.ip or "?");
	end);
end

if mode == "success" or mode == "all" then
	module:hook("authentication-success", function (event)
		local session = event.session;
		session.log("info", "Successful authentication as %s@%s from IP: %s", session.username, module.host, session.ip or "?");
	end);
end