Mercurial > prosody-modules
view mod_muc_lang/mod_muc_lang.lua @ 4579:b305814bd930
mod_muc_dicebot: A thing to roll dice
Do you see what happens, Jitsi? Do you see what happens when you
make it hard for me to use a proper bot? This is what happens,
Jitsi. This is what happens when you meet a stranger in the alps!
Ahem. In all seriousness, this is more of a quick hack than
anything else. It will look for `.r` in MUC messages and if it
finds it, it'll interpret it as an instruction to roll a few
dice. Injects the results in the body of the message. Eats the
message alive if it is malformed.
author | Jonas Schäfer <jonas@wielicki.name> |
---|---|
date | Sat, 29 May 2021 15:17:05 +0200 |
parents | ef5d52ca31bb |
children |
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assert(module:depends"muc".rooms, "This module is not required with Prosody >= 0.11"); module:hook("muc-config-form", function(event) local room, form = event.room, event.form; table.insert(form, { name = "muc#roomconfig_lang", type = "text-single", label = "Natural Language for Room Discussions", value = room._data.language, }); end); module:hook("muc-config-submitted", function(event) local room, fields, changed = event.room, event.fields, event.changed; local new = fields["muc#roomconfig_lang"]; if new ~= room._data.language then room._data.language = new; if type(changed) == "table" then changed["muc#roomconfig_lang"] = true; else event.changed = true; end end end); module:hook("muc-disco#info", function (event) local room, form, formdata = event.room, event.form, event.formdata; table.insert(form, { name = "muc#roominfo_lang", value = room._data.language, }); formdata["muc#roominfo_lang"] = room._data.language; end);