view mod_s2s_keepalive/README.markdown @ 4579:b305814bd930

mod_muc_dicebot: A thing to roll dice Do you see what happens, Jitsi? Do you see what happens when you make it hard for me to use a proper bot? This is what happens, Jitsi. This is what happens when you meet a stranger in the alps! Ahem. In all seriousness, this is more of a quick hack than anything else. It will look for `.r` in MUC messages and if it finds it, it'll interpret it as an instruction to roll a few dice. Injects the results in the body of the message. Eats the message alive if it is malformed.
author Jonas Schäfer <jonas@wielicki.name>
date Sat, 29 May 2021 15:17:05 +0200
parents bfc4d495bf2c
children
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---
summary: Keepalive s2s connections
...

Introduction
============

This module periodically sends [XEP-0199] ping requests to remote servers
to keep your connection alive.

Configuration
=============

Simply add the module to the `modules_enabled` list like any other
module. By default, all current s2s connections will be pinged
periodically. To ping only a subset of servers, list these in
`keepalive_servers`. The ping interval can be set using
`keepalive_interval`.

If no response to the ping has been received in about 10 minutes (or
`keepalive_timeout` seconds) the s2s connections are closed.

``` lua
modules_enabled = {
    ...
    "s2s_keepalive"
}

keepalive_servers = { "conference.prosody.im"; "rooms.swift.im" }
keepalive_interval = 90 -- (in seconds, default is 60 )
keepalive_timeout = 300 -- (in seconds, default is 593 )
```

Compatibility
=============

  ------- -----------------------
  0.11    Works
  0.10    Works
  0.9     Works
  ------- -----------------------