Mercurial > prosody-modules
view mod_http_avatar/mod_http_avatar.lua @ 5424:b45d9a81b3da
mod_http_oauth2: Revert role selector, going to try something else
Back out f2c7bb3af600
Allowing only a single role to be encoded into the grant takes away the
possibility of having multiple roles in the grant, one of which is
selected when issuing an access token. It also takes away the ability to
have zero roles granted, which could be useful e.g. when you only need
OIDC scopes.
author | Kim Alvefur <zash@zash.se> |
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date | Sun, 07 May 2023 19:40:57 +0200 |
parents | 5b4e7db5943c |
children | 0f103a6e9ba4 |
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-- Prosody IM -- Copyright (C) 2018 Emmanuel Gil Peyrot -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. local base64 = require"util.encodings".base64; local sha1 = require"util.hashes".sha1; local st = require"util.stanza"; module:depends"http"; local vcard_storage = module:open_store"vcard"; local default_avatar = [[<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 150 150'> <rect width='150' height='150' fill='#888' stroke-width='1' stroke='#000'/> <text x='75' y='100' text-anchor='middle' font-size='100'>?</text> </svg>]]; local function get_avatar(event, path) local request, response = event.request, event.response; local photo_type, binval; local vcard, err = vcard_storage:get(path); if vcard then vcard = st.deserialize(vcard); local photo = vcard:get_child("PHOTO", "vcard-temp"); if photo then photo_type = photo:get_child_text("TYPE", "vcard-temp"); binval = photo:get_child_text("BINVAL", "vcard-temp"); end end if not photo_type or not binval then response.status_code = 404; response.headers.content_type = "image/svg+xml"; return default_avatar; end local avatar = base64.decode(binval); local hash = sha1(avatar, true); if request.headers.if_none_match == hash then return 304; end response.headers.content_type = photo_type; response.headers.etag = hash; return avatar; end module:provides("http", { route = { ["GET /*"] = get_avatar; }; });