Mercurial > prosody-modules
view mod_http_avatar/mod_http_avatar.lua @ 5516:f25df3af02c1
mod_client_management: Include client software version number in listing
Should you ever wish to revoke a client by version number, e.g. for
security reasons affecting certain versions, then it would be good to at
the very least see which version is used.
Also includes the OAuth2 software ID, an optional unique identifier that
should be the same for all installations of a particular software.
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 03 Jun 2023 19:21:39 +0200 |
parents | 5b4e7db5943c |
children | 0f103a6e9ba4 |
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-- Prosody IM -- Copyright (C) 2018 Emmanuel Gil Peyrot -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. local base64 = require"util.encodings".base64; local sha1 = require"util.hashes".sha1; local st = require"util.stanza"; module:depends"http"; local vcard_storage = module:open_store"vcard"; local default_avatar = [[<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 150 150'> <rect width='150' height='150' fill='#888' stroke-width='1' stroke='#000'/> <text x='75' y='100' text-anchor='middle' font-size='100'>?</text> </svg>]]; local function get_avatar(event, path) local request, response = event.request, event.response; local photo_type, binval; local vcard, err = vcard_storage:get(path); if vcard then vcard = st.deserialize(vcard); local photo = vcard:get_child("PHOTO", "vcard-temp"); if photo then photo_type = photo:get_child_text("TYPE", "vcard-temp"); binval = photo:get_child_text("BINVAL", "vcard-temp"); end end if not photo_type or not binval then response.status_code = 404; response.headers.content_type = "image/svg+xml"; return default_avatar; end local avatar = base64.decode(binval); local hash = sha1(avatar, true); if request.headers.if_none_match == hash then return 304; end response.headers.content_type = photo_type; response.headers.etag = hash; return avatar; end module:provides("http", { route = { ["GET /*"] = get_avatar; }; });