view mod_http_roster_admin/mod_http_roster_admin.lua @ 5516:f25df3af02c1

mod_client_management: Include client software version number in listing Should you ever wish to revoke a client by version number, e.g. for security reasons affecting certain versions, then it would be good to at the very least see which version is used. Also includes the OAuth2 software ID, an optional unique identifier that should be the same for all installations of a particular software.
author Kim Alvefur <zash@zash.se>
date Sat, 03 Jun 2023 19:21:39 +0200
parents 7d2400710d65
children
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-- mod_http_roster_admin
-- Description: Allow user rosters to be sourced from a remote HTTP API
--
-- Version: 1.0
-- Date: 2015-03-06
-- Author: Matthew Wild <matthew@prosody.im>
-- License: MPLv2
--
-- Requirements:
--   Prosody config:
--     storage = { roster = "memory" }
--     modules_disabled = { "roster" }
--   Dependencies:
--     Prosody 0.9
--     lua-cjson (Debian/Ubuntu/LuaRocks: lua-cjson)

local http = require "net.http";
local json = require "cjson";
local it = require "util.iterators";
local set = require "util.set";
local rm = require "core.rostermanager";
local st = require "util.stanza";
local array = require "util.array";

local new_id = require "util.id".short;

local host = module.host;
local sessions = hosts[host].sessions;

local roster_url = module:get_option_string("http_roster_url", "http://localhost/%s");

-- Send a roster push to the named user, with the given roster, for the specified
-- contact's roster entry. Used to notify clients of changes/removals.
local function roster_push(username, roster, contact_jid)
	local stanza = st.iq({type="set", id=new_id()})
		:tag("query", {xmlns = "jabber:iq:roster" });
	local item = roster[contact_jid];
	if item then
		stanza:tag("item", {jid = contact_jid, subscription = item.subscription, name = item.name, ask = item.ask});
		for group in pairs(item.groups) do
			stanza:tag("group"):text(group):up();
		end
	else
		stanza:tag("item", {jid = contact_jid, subscription = "remove"});
	end
	stanza:up():up(); -- move out from item
	for _, session in pairs(hosts[host].sessions[username].sessions) do
		if session.interested then
			session.send(stanza);
		end
	end
end

-- Send latest presence from the named local user to a contact.
local function send_presence(username, contact_jid, available)
	module:log("debug", "Sending %savailable presence from %s to contact %s", (available and "" or "un"), username, contact_jid);
	for resource, session in pairs(sessions[username].sessions) do
		local pres;
		if available then
			pres = st.clone(session.presence);
			pres.attr.to = contact_jid;
		else
			pres = st.presence({ to = contact_jid, from = session.full_jid, type = "unavailable" });
		end
		module:send(pres);
	end
end

-- Converts a 'friend' object from the API to a Prosody roster item object
local function friend_to_roster_item(friend)
	return {
		name = friend.name;
		subscription = "both";
		groups = friend.groups or {};
	};
end

-- Returns a handler function to consume the data returned from
-- the API, compare it to the user's current roster, and perform
-- any actions necessary (roster pushes, presence probes) to
-- synchronize them.
local function updated_friends_handler(username, cb)
	return (function (ok, code, friends)
		if not ok then
			cb(false, code);
		end
		local user = sessions[username];
		local roster = user.roster;
		local old_contacts = set.new(array.collect(it.keys(roster)));
		local new_contacts = set.new(array.collect(it.keys(friends)));
		
		-- These two entries are not real contacts, ignore them
		old_contacts:remove(false);
		old_contacts:remove("pending");
		
		module:log("debug", "New friends list of %s: %s", username, json.encode(friends));
		
		-- Calculate which contacts have been added/removed since
		-- the last time we fetched the roster
		local added_contacts = new_contacts - old_contacts;
		local removed_contacts = old_contacts - new_contacts;
		
		local added, removed = 0, 0;
		
		-- Add new contacts and notify connected clients
		for contact_jid in added_contacts do
			module:log("debug", "Processing new friend of %s: %s", username, contact_jid);
			roster[contact_jid] = friend_to_roster_item(friends[contact_jid]);
			roster_push(username, roster, contact_jid);
			send_presence(username, contact_jid, true);
			added = added + 1;
		end
		
		-- Remove contacts and notify connected clients
		for contact_jid in removed_contacts do
			module:log("debug", "Processing removed friend of %s: %s", username, contact_jid);
			roster[contact_jid] = nil;
			roster_push(username, roster, contact_jid);
			send_presence(username, contact_jid, false);
			removed = removed + 1;
		end
		module:log("debug", "User %s: added %d new contacts, removed %d contacts", username, added, removed);
		if cb ~= nil then
			cb(true);
		end
	end);
end

-- Fetch the named user's roster from the API, call callback (cb)
-- with status and result (friends list) when received.
function fetch_roster(username, cb)
	local x = {headers = {}};
	x["headers"]["ACCEPT"] = "application/json, text/plain, */*";
	module:log("debug", "Fetching roster at URL: %s", roster_url:format(username));
	local ok, err = http.request(
		roster_url:format(username),
		x,
		function (roster_data, code)
			if code ~= 200 then
				module:log("error", "Error fetching roster from %s (code %d): %s", roster_url:format(username), code, tostring(roster_data):sub(1, 40):match("^[^\r\n]+"));
				if code ~= 0 then
					cb(nil, code, roster_data);
				end
				return;
			end
			module:log("debug", "Successfully fetched roster for %s", username);
			module:log("debug", "The roster data is %s", roster_data);
			cb(true, code, json.decode(roster_data));
		end
	);
	if not ok then
		module:log("error", "Failed to connect to roster API at %s: %s", roster_url:format(username), err);
		cb(false, 0, err);
	end
end

-- Fetch the named user's roster from the API, synchronize it with
-- the user's current roster. Notify callback (cb) with true/false
-- depending on success or failure.
function refresh_roster(username, cb)
	local user = sessions[username];
	if not (user and user.roster) then
		module:log("debug", "User's (%q) roster updated, but they are not online - ignoring", username);
		cb(true);
		return;
	end
	fetch_roster(username, updated_friends_handler(username, cb));
end

--- Roster protocol handling ---

-- Build a reply to a "roster get" request
local function build_roster_reply(stanza, roster_data)
	local roster = st.reply(stanza)
		:tag("query", { xmlns = "jabber:iq:roster" });

	for jid, item in pairs(roster_data) do
		if jid and jid ~= "pending" then
			roster:tag("item", {
				jid = jid,
				subscription = item.subscription,
				ask = item.ask,
				name = item.name,
			});
			for group in pairs(item.groups) do
				roster:tag("group"):text(group):up();
			end
			roster:up(); -- move out from item
		end
	end
	return roster;
end

-- Handle clients requesting their roster (generally at login)
-- This will not work if mod_roster is loaded (in 0.9).
module:hook("iq-get/self/jabber:iq:roster:query", function(event)
	local session, stanza = event.origin, event.stanza;

	session.interested = true; -- resource is interested in roster updates

	local roster = session.roster;
	if roster[false].downloaded then
		return session.send(build_roster_reply(stanza, roster));
	end

	-- It's possible that we can call this more than once for a new roster
	-- Should happen rarely (multiple clients of the same user request the
	-- roster in the time it takes the API to respond). Currently we just
	-- issue multiple requests, as it's harmless apart from the wasted
	-- requests.
	fetch_roster(session.username, function (ok, code, friends)
		if not ok then
			session.send(st.error_reply(stanza, "cancel", "internal-server-error"));
			session:close("internal-server-error");
			return;
		end
		
		-- Are we the first callback to handle the downloaded roster?
		local first = roster[false].downloaded == nil;
		if first then
			-- Fill out new roster
			for jid, friend in pairs(friends) do
				roster[jid] = friend_to_roster_item(friend);
			end
		end

		roster[false].downloaded = true;
		
		-- Send full roster to client
		session.send(build_roster_reply(stanza, roster));

		if not first then
			-- We already had a roster, make sure to handle any changes...
			updated_friends_handler(session.username, nil)(ok, code, friends);
		end
	end);

	return true;
end);

-- Prevent client from making changes to the roster. This will not
-- work if mod_roster is loaded (in 0.9).
module:hook("iq-set/self/jabber:iq:roster:query", function(event)
	local session, stanza = event.origin, event.stanza;
	return session.send(st.error_reply(stanza, "cancel", "service-unavailable"));
end);

--- HTTP endpoint to trigger roster refresh ---

-- Handles updating for a single user: GET /roster_admin/refresh/USERNAME
function handle_refresh_single(event, username)
	refresh_roster(username, function (ok, code, err)
		event.response.headers["Content-Type"] = "application/json";
		event.response:send(json.encode({
			status = ok and "ok" or "error";
			message = err or "roster update complete";
		}));
	end);
	return true;
end

-- Handles updating for multiple users: POST /roster_admin/refresh
-- Payload should be a JSON array of usernames, e.g. ["user1", "user2", "user3"]
function handle_refresh_multi(event)
	local users = json.decode(event.request.body);
	if not users then
		module:log("warn", "Multi-user refresh attempted with missing/invalid payload");
		event.response:send(400);
		return true;
	end
	
	local count, count_err = 0, 0;
	
	local function cb(ok)
		count = count + 1;
		if not ok then
			count_err = count_err + 1;
		end
		
		if count == #users then
			event.response.headers["Content-Type"] = "application/json";
			event.response:send(json.encode({
				status = "ok";
				message = "roster update complete";
				updated = count - count_err;
				errors = count_err;
			}));
		end
	end
	
	for _, username in ipairs(users) do
		refresh_roster(username, cb);
	end
	
	return true;
end

module:depends("http");
module:provides("http", {
	route = {
		["POST /refresh"] = handle_refresh_multi;
		["GET /refresh/*"] = handle_refresh_single;
	};
});